From: Christian Heller Date: Mon, 7 Jul 2014 22:32:18 +0000 (+0200) Subject: Server: Fix FOV generation bug (bad wrapping of shadow building spiral). X-Git-Tag: tce~731 X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/%7B%7Bdb.prefix%7D%7D/blog?a=commitdiff_plain;h=b4e81c08c1b229cac545f38a8f1fc3c08da91d83;p=plomrogue Server: Fix FOV generation bug (bad wrapping of shadow building spiral). --- diff --git a/src/server/field_of_view.c b/src/server/field_of_view.c index e41d837..177143a 100644 --- a/src/server/field_of_view.c +++ b/src/server/field_of_view.c @@ -15,23 +15,12 @@ /* Number of degrees a circle is divided into. The greater it is, the greater * the angle precision. But make it one whole zero larger and bizarre FOV bugs - * appear on large maps, probably due to value overflows. + * appear on large maps, probably due to value overflows (TODO: more research!). */ #define CIRCLE 3600000 -/* Values for mv_yx_in_dir_wrap()'s wrapping directory memory. */ -enum wraps -{ - WRAP_N = 0x01, - WRAP_S = 0x02, - WRAP_E = 0x04, - WRAP_W = 0x08 -}; - - - /* Angle of a shadow. */ struct shadow_angle { @@ -134,10 +123,11 @@ static void mv_yx_in_hex_dir(char d, struct yx_uint8 * yx) static uint8_t mv_yx_in_dir_wrap(char d, struct yx_uint8 * yx, uint8_t unwrap) { - static uint8_t wrap = 0; + static int8_t wrap_west_east = 0; + static int8_t wrap_north_south = 0; if (unwrap) { - wrap = 0; + wrap_west_east = wrap_north_south = 0; return 0; } struct yx_uint8 original; @@ -146,21 +136,21 @@ static uint8_t mv_yx_in_dir_wrap(char d, struct yx_uint8 * yx, uint8_t unwrap) mv_yx_in_hex_dir(d, yx); if (strchr("edc", d) && yx->x < original.x) { - wrap = wrap & WRAP_W ? wrap ^ WRAP_W : wrap | WRAP_E; + wrap_west_east++; } else if (strchr("xsw", d) && yx->x > original.x) { - wrap = wrap & WRAP_E ? wrap ^ WRAP_E : wrap | WRAP_W; + wrap_west_east--; } if (strchr("we", d) && yx->y > original.y) { - wrap = wrap & WRAP_S ? wrap ^ WRAP_S : wrap | WRAP_N; + wrap_north_south--; } else if (strchr("xc", d) && yx->y < original.y) { - wrap = wrap & WRAP_N ? wrap ^ WRAP_N : wrap | WRAP_S; + wrap_north_south++; } - return wrap; + return (wrap_west_east != 0) + (wrap_north_south != 0); }