self.safe_write(self.tui.popup_text)
def reconfigure(self):
- self.visible = True
size = (1, len(self.tui.popup_text))
self.size = size
self.size_def = size
class MapWidget(Widget):
- def __init__(self, *args, **kwargs):
- super().__init__(*args, **kwargs)
- self.examine_mode = False
-
def draw(self):
def annotated_terrain():
terrain_as_list[pos_i] = (symbol, '+')
else:
terrain_as_list[pos_i] = symbol
- if self.examine_mode:
+ if self.tui.examiner_mode:
pos_i = self.tui.game.world.map_.\
get_position_index(self.tui.examiner_position)
terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?')
annotated_terrain = annotated_terrain()
center = self.tui.game.world.player.position
- if self.examine_mode:
+ if self.tui.examiner_mode:
center = self.tui.examiner_position
lines = self.tui.game.world.map_.format_to_view(annotated_terrain,
center, self.size)
self.to_update = {}
self.item_pointer = 0
self.examiner_position = (0, 0)
+ self.examiner_mode = False
+ self.popup_text = 'Hi bob'
+ self.to_send = []
+ self.draw_popup_if_visible = True
curses.wrapper(self.loop)
def loop(self, stdscr):
self.item_pointer = len(selectables) - 1
if key == 'c':
switch_widgets(widget, map_widget)
- map_widget.examine_mode = False
elif key == 'j':
self.item_pointer += 1
elif key == 'k' and self.item_pointer > 0:
self.to_update['map'] = True
self.to_update['descriptor'] = True
+ def switch_to_pick_or_drop(target_widget):
+ self.item_pointer = 0
+ switch_widgets(map_widget, target_widget)
+ if self.examiner_mode:
+ self.examiner_mode = False
+ switch_widgets(descriptor_widget, log_widget)
+
+ def toggle_examiner_mode():
+ if self.examiner_mode:
+ self.examiner_mode = False
+ switch_widgets(descriptor_widget, log_widget)
+ else:
+ self.examiner_mode = True
+ self.examiner_position = self.game.world.player.position
+ switch_widgets(log_widget, descriptor_widget)
+ self.to_update['map'] = True
+
+ def toggle_popup():
+ if popup_widget.visible:
+ popup_widget.visible = False
+ for w in top_widgets:
+ w.ensure_freshness(True)
+ else:
+ self.to_update['popup'] = True
+ popup_widget.visible = True
+ popup_widget.reconfigure()
+ self.draw_popup_if_visible = True
+
+ def try_write_keys():
+ if len(key) == 1 and key in ASCII_printable and \
+ len(self.to_send) < len(edit_line_widget):
+ self.to_send += [key]
+ self.to_update['edit'] = True
+ elif key == 'KEY_BACKSPACE':
+ self.to_send[:] = self.to_send[:-1]
+ self.to_update['edit'] = True
+ elif key == '\n': # Return key
+ self.socket.send(''.join(self.to_send))
+ self.to_send[:] = []
+ self.to_update['edit'] = True
+
+ def try_examiner_keys():
+ if key == 'w':
+ move_examiner('UPLEFT')
+ elif key == 'e':
+ move_examiner('UPRIGHT')
+ elif key == 's':
+ move_examiner('LEFT')
+ elif key == 'd':
+ move_examiner('RIGHT')
+ elif key == 'x':
+ move_examiner('DOWNLEFT')
+ elif key == 'c':
+ move_examiner('DOWNRIGHT')
+
+ def try_player_move_keys():
+ if key == 'w':
+ self.socket.send('TASK:MOVE UPLEFT')
+ elif key == 'e':
+ self.socket.send('TASK:MOVE UPRIGHT')
+ elif key == 's':
+ self.socket.send('TASK:MOVE LEFT')
+ elif key == 'd':
+ self.socket.send('TASK:MOVE RIGHT')
+ elif key == 'x':
+ self.socket.send('TASK:MOVE DOWNLEFT')
+ elif key == 'c':
+ self.socket.send('TASK:MOVE DOWNRIGHT')
+
+ def init_colors():
+ curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED)
+ curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN)
+ curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE)
+ curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_YELLOW)
+
setup_screen(stdscr)
- curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED)
- curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN)
- curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE)
- curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_YELLOW)
curses.curs_set(False) # hide cursor
- self.to_send = []
+ init_colors()
edit_widget = TextLineWidget('SEND:', self, (0, 0), (1, 20))
edit_line_widget = EditWidget(self, (0, 6), (1, 14), ['edit'])
edit_widget.children += [edit_line_widget]
descriptor_widget, map_widget, inventory_widget,
pickable_items_widget]
popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False)
- self.popup_text = 'Hi bob'
- write_mode = True
+ write_mode = False
for w in top_widgets:
w.ensure_freshness(True)
- draw_popup_if_visible = True
while True:
+
+ # Draw screen.
for w in top_widgets:
- did_refresh = w.ensure_freshness()
- draw_popup_if_visible = did_refresh | draw_popup_if_visible
- if popup_widget.visible and draw_popup_if_visible:
+ if w.ensure_freshness():
+ self.draw_popup_if_visible = True
+ if popup_widget.visible and self.draw_popup_if_visible:
popup_widget.ensure_freshness(True)
- draw_popup_if_visible = False
+ self.draw_popup_if_visible = False
for k in self.to_update.keys():
self.to_update[k] = False
+
+ # Handle input from server.
while True:
try:
command = self.queue.get(block=False)
except queue.Empty:
break
self.game.handle_input(command)
+
+ # Handle keys (and resize event read as key).
try:
key = self.stdscr.getkey()
if key == 'KEY_RESIZE':
elif key == '\t': # Tabulator key.
write_mode = False if write_mode else True
elif write_mode:
- if len(key) == 1 and key in ASCII_printable and \
- len(self.to_send) < len(edit_line_widget):
- self.to_send += [key]
- self.to_update['edit'] = True
- elif key == 'KEY_BACKSPACE':
- self.to_send[:] = self.to_send[:-1]
- self.to_update['edit'] = True
- elif key == '\n': # Return key
- self.socket.send(''.join(self.to_send))
- self.to_send[:] = []
- self.to_update['edit'] = True
+ try_write_keys()
elif key == 't':
- if not popup_widget.visible:
- self.to_update['popup'] = True
- popup_widget.visible = True
- popup_widget.reconfigure()
- draw_popup_if_visible = True
- else:
- popup_widget.visible = False
- for w in top_widgets:
- w.ensure_freshness(True)
+ toggle_popup()
elif map_widget.visible:
if key == '?':
- map_widget.examine_mode = not map_widget.examine_mode
- if map_widget.examine_mode:
- self.examiner_position = self.game.world.\
- player.position
- switch_widgets(log_widget, descriptor_widget)
- else:
- switch_widgets(descriptor_widget, log_widget)
- self.to_update['map'] = True
+ toggle_examiner_mode()
elif key == 'p':
self.socket.send('GET_PICKABLE_ITEMS')
- self.item_pointer = 0
- switch_widgets(map_widget, pickable_items_widget)
+ switch_to_pick_or_drop(pickable_items_widget)
elif key == 'i':
- self.item_pointer = 0
- switch_widgets(map_widget, inventory_widget)
- elif map_widget.examine_mode:
- if key == 'w':
- move_examiner('UPLEFT')
- elif key == 'e':
- move_examiner('UPRIGHT')
- elif key == 's':
- move_examiner('LEFT')
- elif key == 'd':
- move_examiner('RIGHT')
- elif key == 'x':
- move_examiner('DOWNLEFT')
- elif key == 'c':
- move_examiner('DOWNRIGHT')
- elif key == 'w':
- self.socket.send('TASK:MOVE UPLEFT')
- elif key == 'e':
- self.socket.send('TASK:MOVE UPRIGHT')
- elif key == 's':
- self.socket.send('TASK:MOVE LEFT')
- elif key == 'd':
- self.socket.send('TASK:MOVE RIGHT')
- elif key == 'x':
- self.socket.send('TASK:MOVE DOWNLEFT')
- elif key == 'c':
- self.socket.send('TASK:MOVE DOWNRIGHT')
+ switch_to_pick_or_drop(inventory_widget)
+ elif self.examiner_mode:
+ try_examiner_keys()
+ else:
+ try_player_move_keys()
elif pickable_items_widget.visible:
pick_or_drop_menu('p', pickable_items_widget,
self.game.world.pickable_items,
'DROP')
except curses.error:
pass
+
+ # Quit when server recommends it.
if self.game.do_quit:
break