class CommandHandler(game_common.Commander, server_.game.Commander):
- def __init__(self):
- from multiprocessing import Pool
+ def __init__(self, game_file_name):
self.queues_out = {}
self.world = server_.game.World()
self.parser = parser.Parser(self)
+ self.game_file_name = game_file_name
# self.pool and self.pool_result are currently only needed by the FIB
# command and the demo of a parallelized game loop in cmd_inc_p.
+ from multiprocessing import Pool
self.pool = Pool()
self.pool_result = None
- def handle_input(self, input_, connection_id=None, abort_on_error=False):
+ def handle_input(self, input_, connection_id=None, abort_on_error=False,
+ store=True):
"""Process input_ to command grammar, call command handler if found."""
from inspect import signature
try:
command(connection_id=connection_id)
else:
command()
+ if store:
+ with open(self.game_file_name, 'a') as f:
+ f.write(input_ + '\n')
except parser.ArgError as e:
self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
if abort_on_error:
print('wrong number of arguments, expected one (game file)')
exit(1)
game_file_name = sys.argv[1]
-commander = CommandHandler()
+commander = CommandHandler(game_file_name)
if os.path.exists(game_file_name):
if not os.path.isfile(game_file_name):
print('game file name does not refer to a valid game file')
for i in range(len(lines)):
line = lines[i]
print("FILE INPUT LINE %s: %s" % (i, line), end='')
- commander.handle_input(line, abort_on_error=True)
+ commander.handle_input(line, abort_on_error=True, store=False)
else:
commander.handle_input('MAP_SIZE Y:5,X:5')
commander.handle_input('TERRAIN_LINE 0 "xxxxx"')