socketserver.TCPServer.allow_reuse_address = True
+class GameError(Exception):
+ pass
+
+
class Server(socketserver.ThreadingTCPServer):
"""Bind together threaded IO handling server and message queue."""
class Thing:
- def __init__(self, type_, position):
- self.type = type_
+ def __init__(self, world, type_, position):
+ self.world = world
+ self.type_ = type_
self.position = position
self.task = Task('wait')
else:
self.set_task('wait')
+ def check_task(self, task, *args, **kwargs):
+ if task == 'move':
+ if len(args) > 0:
+ direction = args[0]
+ else:
+ direction = kwargs['direction']
+ test_pos = self.position[:]
+ if direction == 'UP':
+ test_pos[0] -= 1
+ elif direction == 'DOWN':
+ test_pos[0] += 1
+ elif direction == 'RIGHT':
+ test_pos[1] += 1
+ elif direction == 'LEFT':
+ test_pos[1] -= 1
+ if test_pos[0] < 0 or test_pos[1] < 0 or \
+ test_pos[0] >= self.world.map_size[0] or \
+ test_pos[1] >= self.world.map_size[1]:
+ raise GameError('would move outside map bounds')
+ pos_i = test_pos[0] * self.world.map_size[1] + test_pos[1]
+ map_tile = self.world.map_[pos_i]
+ if map_tile != '.':
+ raise GameError('would move into illegal terrain')
+
def set_task(self, task, *args, **kwargs):
+ self.check_task(task, *args, **kwargs)
self.task = Task(task, args, kwargs)
def proceed(self, is_AI=True):
def __init__(self):
self.turn = 0
self.map_size = (5, 5)
- self.map_ = 'xxxxx\n' +\
- 'x...x\n' +\
- 'x.X.x\n' +\
- 'x...x\n' +\
+ self.map_ = 'xxxxx' +\
+ 'x...x' +\
+ 'x.X.x' +\
+ 'x...x' +\
'xxxxx'
- self.things = [Thing('human', [3, 3]), Thing('monster', [1, 1])]
+ self.things = [
+ Thing(self, 'human', [3, 3]),
+ Thing(self, 'monster', [1, 1])
+ ]
self.player_i = 0
self.player = self.things[self.player_i]
command(connection_id=connection_id)
except ArgError as e:
self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
+ except GameError as e:
+ self.send_to(connection_id, 'GAME ERROR: ' + str(e))
def send_to(self, connection_id, msg):
"""Send msg to client of connection_id."""
quoted += ['"']
return ''.join(quoted)
+ def quoted_map(self, map_string, map_width):
+ """Put \n into map_string at map_width intervals, return quoted whole."""
+ map_lines = []
+ map_size = len(map_string)
+ start_cut = 0
+ while start_cut < map_size:
+ limit = start_cut + map_width
+ map_lines += [map_string[start_cut:limit]]
+ start_cut = limit
+ return self.quoted("\n".join(map_lines))
+
def send_all_gamestate(self):
"""Send out game state data relevant to clients."""
self.send_all('NEW_TURN ' + str(self.world.turn))
self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size))
- self.send_all('TERRAIN\n' + self.quoted(self.world.map_))
+ self.send_all('TERRAIN\n' + self.quoted_map(self.world.map_,
+ self.world.map_size[1]))
for thing in self.world.things:
- self.send_all('THING TYPE:' + thing.type + ' '
+ self.send_all('THING TYPE:' + thing.type_ + ' '
+ self.stringify_yx(thing.position))
def proceed_to_next_player_turn(self, connection_id):