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2015-03-15 Christian Heller7DRL: more balanced world config.
2015-03-15 Christian Heller7DRL: Make actors with more TT_LIFEPOINTS move faster.
2015-03-15 Christian HellerFix bug in seeing_thing().
2015-03-14 Christian Heller7DRL: Redo colors.
2015-03-14 Christian HellerRedo AI.
2015-03-14 Christian HellerClient: Slightly grow wait time in test_and_poll_server().
2015-03-14 Christian HellerBetter integration of eat cost vs. eat gain in all...
2015-03-14 Christian Hellerget_inventory_slot_to_consume(t): Eat anything if deep...
2015-03-14 Christian HellerUse dedicated log() for all log messages.
2015-03-14 Christian HellerFurther improve get_inventory_slot_to_consume() healthi...
2015-03-14 Christian Heller7DRL: Only player may pick up non-food.(Or AI axe-block...
2015-03-14 Christian HellerEnhance sanity of get_inventory_slot_to_consume.
2015-03-14 Christian HellerFix bug in standing_on_food() (returned True on items...
2015-03-14 Christian HellerUpdate testing script to new healing algorithm.
2015-03-14 Christian HellerImprove try_healing() chance.
2015-03-14 Christian HellerUpdate testing script to new hunger system.
2015-03-14 Christian HellerGreatly simplify hungering / over-eating.
2015-03-14 Christian HellerSimplify hunger() with Python's built-in abs().
2015-03-14 Christian Heller7DRL: Update test script.
2015-03-14 Christian HellerIn hunger(), correct log message on actually over-eatin...
2015-03-14 Christian Heller7DRL: Extend EMPATHY display with actors' current actions.
2015-03-13 Christian Heller7DRL: Default to EMPATHY set as long as no mission...
2015-03-13 Christian Heller7DRL: Redo color scheme.
2015-03-13 Christian Heller7DRL: Show actors' health on map (for non-player only...
2015-03-13 Christian Heller7DRL: Exclude map cells with actors in FOV on them...
2015-03-13 Christian Heller7DRL: Via stacks depth map, add visualization of thing...
2015-03-13 Christian HellerFix default corpse IDs.
2015-03-13 Christian HellerDefine stack order by thing type id order (highest...
2015-03-13 Christian Heller7DRL: Make "Things here" window scrollable.
2015-03-13 Christian Heller7DRL: Prefix THINGS_HERE info with terrain name.
2015-03-13 Christian HellerFix TT_CORPSE_IDs (accidentally refered to bear, not...
2015-03-13 Christian Heller7DRL: Start 1st mission plant more numerous, but less...
2015-03-13 Christian Heller7DRL: Don't count choppings of artificial wooden barrie...
2015-03-13 Christian Heller7DRL: Let animals proliferate on all open map cells...
2015-03-13 Christian Heller7DRL: New plant mission, plus lots of refactoring of...
2015-03-13 Christian Heller7DRL: Reduce default TT_STORAGE for player.
2015-03-13 Christian HellerAdd to TODO.
2015-03-13 Christian HellerClient: Fix log window drawing bug (too small winmap...
2015-03-13 Christian Heller(Tentative: Contains bugs!) Add carpentry, building...
2015-03-12 Christian HellerFix memory map not updating world map terrain when...
2015-03-12 Christian Heller7DRL: Add falling trees turning to lumber / WOOD.
2015-03-12 Christian Heller7DRL: Add an "axe" tool type to chop down trees with.
2015-03-12 Christian HellerIn actor_move(), don't test target cell passability...
2015-03-12 Christian HellerReplace TT_CONSUMABLE with more general TT_TOOL (type...
2015-03-12 Christian Heller7DRL: Add first plant growth quest.
2015-03-12 Christian Heller7DRL: Don't save world_db["altar"].
2015-03-12 Christian HellerAllow greater TT_PROLIFERATE values.
2015-03-12 Christian HellerMore helpfulness on how to start over in a new game...
2015-03-12 Christian HellerUpdate README(s).
2015-03-12 Christian HellerUpdate file names in documentation.
2015-03-12 Christian HellerDocument "wait" action in log help and README.
2015-03-12 Christian HellerAdd log_help(), short usage info sent to log on server...
2015-03-12 Christian HellerRemove debugging code.
2015-03-12 Christian HellerUpdated SERVER_COMMANDS.
2015-03-12 Christian Heller7DRL: Move altar positioning from server command to...
2015-03-12 Christian Heller7DRL: Don't use default ThingTypes that corpse to SLIPPERS.
2015-03-12 Christian Heller7DRL: Add endgame.
2015-03-12 Christian Hellerturn_over(): hunger() before Thing action, so no suicid...
2015-03-11 Christian Heller7DRL: Differentiate READMEs for 7DRL and engine.
2015-03-11 Christian HellerClient: Change look mode cursor visualization.
2015-03-11 Christian Heller7DRL: Add '_' altar symbol to map, declare it walkable.
2015-03-11 Christian Heller7DRL: Add ALTAR positioning command / init.
2015-03-11 Christian HellerImprove input validation in command_worldactive().
2015-03-11 Christian HellerFix bug in thingproliferation() (using "." instead...
2015-03-11 Christian Heller7DRL: Documentation rump in SERVER_COMMANDS.
2015-03-11 Christian Heller7DRL: Add vegetation-friendly land, make plant spread...
2015-03-11 Christian HellerHandle cases where game / server starts on dead player.
2015-03-11 Christian Heller7DRL: Declare ':' map cells open / passable / proliferable.
2015-03-11 Christian HellerRename remake_map() to make_map().
2015-03-11 Christian HellerFix map invalidation in command_maplength().
2015-03-11 Christian HellerSave world map in savefile, generate only on MAKE_WORLD...
2015-03-11 Christian HellerOutput message about inability to set world active.
2015-03-11 Christian HellerAdd comment about last commit's feature.
2015-03-11 Christian HellerIgnore lowercase-starting (= player) commands when...
2015-03-11 Christian HellerFix buggy map existence test in command_worldactive().
2015-03-11 Christian HellerRe-insert map existence check in command_worldactive().
2015-03-11 Christian HellerDon't save non-active world.
2015-03-11 Christian Heller7DRL: Client map coloring.
2015-03-11 Christian HellerUpdate default world and testing script data.
2015-03-11 Christian HellerSimplify and optimizing Thing proliferation rules.
2015-03-11 Christian HellerMinor optimization in update_map_memory().
2015-03-11 Christian Heller7DRL: New interface config for client.
2015-03-11 Christian HellerUndo previous commit, fixed keybindings at wrong place.
2015-03-11 Christian HellerClient: Use X/Y instead of x/y for window size config...
2015-03-10 Christian Heller7DRL: More scenario-friendly worldconf.
2015-03-10 Christian Heller7DRL: Non-players picking up player-dropped consumables...
2015-03-10 Christian HellerLet actor_pick_up pick up most nutritious Thing as...
2015-03-10 Christian HellerFix bug in dying actor dropping Things: Unset "carried...
2015-03-10 Christian HellerLet dying actors drop their things.
2015-03-10 Christian Heller7DRL: Let GOD_FAVOR in-/decrements be affected by GOD_MOOD.
2015-03-10 Christian HellerExtend testing script test game.
2015-03-10 Christian HellerLet death/killing of creatures affect God's mood and...
2015-03-10 Christian HellerFix replay mode overwriting save file on quit.
2015-03-10 Christian Heller7DRL: Wounding (worse: killing) other creatures lowers...
2015-03-10 Christian HellerFix another string building bug in actor_move().
2015-03-10 Christian Heller7DRL: De-/increment God's mood with lifepoints, and...
2015-03-10 Christian HellerFix another actor_move string building bug.
2015-03-10 Christian HellerFix KeyError bug in actor_move.
2015-03-10 Christian HellerFix broken testing script.
2015-03-10 Christian HellerAdd ThingType-dependent limit on storage room in inventory.
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