From: Christian Heller Date: Thu, 5 Mar 2015 12:24:55 +0000 (+0100) Subject: Server/py: Add random positioning of new Things on world creation. X-Git-Tag: tce~413 X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/%7B%7Bdb.prefix%7D%7D/tasks?a=commitdiff_plain;h=bcb73daf6f90c4356bdbeba5783a493e941a2519;p=plomrogue Server/py: Add random positioning of new Things on world creation. --- diff --git a/plomrogue-server.py b/plomrogue-server.py index b666d7f..7c6fbde 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -572,7 +572,7 @@ def turn_over(): world_db["TURN"] += 1 -def new_Thing(type): +def new_Thing(type, pos=(0,0)): """Return Thing of type T_TYPE, with fovmap if alive and world active.""" thing = { "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"], @@ -581,8 +581,8 @@ def new_Thing(type): "T_SATIATION": 0, "T_COMMAND": 0, "T_TYPE": type, - "T_POSY": 0, - "T_POSX": 0, + "T_POSY": pos[0], + "T_POSX": pos[1], "T_CARRIES": [], "carried": False, "T_MEMTHING": [], @@ -680,7 +680,6 @@ def play_commander(action, args=False): if world_db["ThingActions"][x]["TA_NAME"] == action][0] world_db["Things"][0]["T_COMMAND"] = id turn_over() - # TODO: call turn_over() def set_command_and_argument_int(str_arg): val = integer_test(str_arg, 0, 255) @@ -733,6 +732,28 @@ def command_makeworld(seed_string): of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. """ + + def free_pos(): + i = 0 + while 1: + err = "Space to put thing on too hard to find. Map too small?" + while 1: + y = rand.next() % world_db["MAP_LENGTH"] + x = rand.next() % world_db["MAP_LENGTH"] + if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]): + break + i += 1 + if i == 65535: + raise SystemExit(err) + # Replica of C code, wrongly ignores animatedness of new Thing. + pos_clear = (0 == len([id for id in world_db["Things"] + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][id]["T_POSY"] == y + if world_db["Things"][id]["T_POSX"] == x])) + if pos_clear: + break + return (y, x) + val = integer_test(seed_string, 0, 4294967295) if None == val: print("Ignoring: Value must be integer >= 0, <= 4294967295.") @@ -764,15 +785,13 @@ def command_makeworld(seed_string): world_db["TURN"] = 1 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(playertype) - # TODO: Positioning. + world_db["Things"][id] = new_Thing(playertype, free_pos()) update_map_memory(world_db["Things"][0]) for type in world_db["ThingTypes"]: for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): if type != playertype: id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(type) - # TODO: Positioning. + world_db["Things"][id] = new_Thing(type, free_pos()) strong_write(io_db["file_out"], "NEW_WORLD\n")