From 577b68fc2d491c025bf124c3257f1878b52b1b69 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Fri, 26 Jul 2013 01:01:15 +0200
Subject: [PATCH] Corrected map generation algorithm description.

---
 src/map.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/map.h b/src/map.h
index 1c3475f..ac303a4 100644
--- a/src/map.h
+++ b/src/map.h
@@ -27,8 +27,8 @@ struct Map
  * starting with a sea containing one land cell in the middle and then going
  * into a cycle of repeatedly selecting a random cell on the map and
  * transforming it into a land cell if it is horizontally or vertically neighbor
- * to one. The cycle ends when a land cell is created that is only one cell away
- * from the edge of the map. The map scroll offset is initialized to 0,0.
+ * to one; the cycle ends when a land cell is due to be created right at the
+ * border of the map. The map scroll offset is initialized to 0,0.
  */
 extern struct Map init_map();
 
-- 
2.30.2