import plom_socket_io
import socket
import threading
+from parser import ArgError, Parser
+import game_common
+
+
+class MapSquare(game_common.Map):
+
+ def list_terrain_to_lines(self, terrain_as_list):
+ terrain = ''.join(terrain_as_list)
+ map_lines = []
+ start_cut = 0
+ while start_cut < len(terrain):
+ limit = start_cut + self.size[1]
+ map_lines += [terrain[start_cut:limit]]
+ start_cut = limit
+ return map_lines
+
+
+class MapHex(game_common.Map):
+
+ def list_terrain_to_lines(self, terrain_as_list):
+ new_terrain_list = [' ']
+ x = 0
+ y = 0
+ for c in terrain_as_list:
+ new_terrain_list += [c, ' ']
+ x += 1
+ if x == self.size[1]:
+ new_terrain_list += ['\n']
+ x = 0
+ y += 1
+ if y % 2 == 0:
+ new_terrain_list += [' ']
+ return ''.join(new_terrain_list).split('\n')
+
+
+map_manager = game_common.MapManager(globals())
+
+
+class World(game_common.World):
+
+ def __init__(self, game, *args, **kwargs):
+ """Extend original with local classes and empty default map.
+
+ We need the empty default map because we draw the map widget
+ on any update, even before we actually receive map data.
+ """
+ super().__init__(*args, **kwargs)
+ self.game = game
+ self.map_ = self.game.map_manager.get_map_class('Hex')()
+
+
+class Game(game_common.CommonCommandsMixin):
+
+ def __init__(self):
+ self.map_manager = map_manager
+ self.parser = Parser(self)
+ self.world = World(self)
+ self.log_text = ''
+
+ def log(self, msg):
+ """Prefix msg plus newline to self.log_text."""
+ self.log_text = msg + '\n' + self.log_text
+
+ def symbol_for_type(self, type_):
+ symbol = '?'
+ if type_ == 'human':
+ symbol = '@'
+ elif type_ == 'monster':
+ symbol = 'm'
+ return symbol
+
+ def cmd_LAST_PLAYER_TASK_RESULT(self, msg):
+ if msg != "success":
+ self.log(msg)
+ cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string'
+
+ def cmd_TURN_FINISHED(self, n):
+ """Do nothing. (This may be extended later.)"""
+ pass
+ cmd_TURN_FINISHED.argtypes = 'int:nonneg'
+
+ def cmd_NEW_TURN(self, n):
+ """Set self.turn to n, empty self.things."""
+ self.world.turn = n
+ self.world.things = []
+ cmd_NEW_TURN.argtypes = 'int:nonneg'
+
+ def cmd_VISIBLE_MAP_LINE(self, y, terrain_line):
+ self.world.map_.set_line(y, terrain_line)
+ cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string'
+
ASCII_printable = ' !"#$%&\'\(\)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX'\
'YZ[\\]^_\`abcdefghijklmnopqrstuvwxyz{|}~'
class Widget:
- def __init__(self, content, tui, start, size):
+ def __init__(self, tui, start, size):
self.tui = tui
- self.content = content
self.start = start
self.win = curses.newwin(1, 1, self.start[0], self.start[1])
self.size_def = size # store for re-calling .size on SIGWINCH
def __len__(self):
return self.win.getmaxyx()[0] * self.win.getmaxyx()[1]
- def safe_write(self, string):
- if len(string) < len(self):
- self.win.addstr(0, 0, string)
- else: # workaround to <https://stackoverflow.com/q/7063128>
- cut = string[:len(self) - 1]
- self.win.addch(self.size[0] - 1, self.size[1] - 2,
- string[len(self) - 1])
- self.win.insstr(self.size[0] - 1, self.size[1] - 2, " ")
- self.win.addstr(0, 0, cut)
+ def safe_write(self, foo):
- def draw(self):
- if self.content is not None:
- self.safe_write(''.join(self.content))
+ def to_chars_with_attrs(part):
+ attr = curses.A_NORMAL
+ part_string = part
+ if not type(part) == str:
+ part_string = part[0]
+ attr = part[1]
+ if len(part_string) > 0:
+ chars_with_attrs = []
+ for char in part_string:
+ chars_with_attrs += [(char, attr)]
+ return chars_with_attrs
+ elif len(part_string) == 1:
+ return [part]
+ return []
+
+ chars_with_attrs = []
+ if type(foo) == str or len(foo) == 2 and type(foo[1]) == int:
+ chars_with_attrs += to_chars_with_attrs(foo)
+ else:
+ for part in foo:
+ chars_with_attrs += to_chars_with_attrs(part)
+ self.win.move(0, 0)
+ if len(chars_with_attrs) < len(self):
+ for char_with_attr in chars_with_attrs:
+ self.win.addstr(char_with_attr[0], char_with_attr[1])
+ else: # workaround to <https://stackoverflow.com/q/7063128>
+ cut = chars_with_attrs[:len(self) - 1]
+ last_char_with_attr = chars_with_attrs[len(self) - 1]
+ self.win.addstr(self.size[0] - 1, self.size[1] - 2,
+ last_char_with_attr[0], last_char_with_attr[1])
+ self.win.insstr(self.size[0] - 1, self.size[1] - 2, ' ')
+ self.win.move(0, 0)
+ for char_with_attr in cut:
+ self.win.addstr(char_with_attr[0], char_with_attr[1])
def draw_and_refresh(self):
self.win.erase()
self.win.refresh()
+class EditWidget(Widget):
+
+ def draw(self):
+ self.safe_write((''.join(self.tui.to_send), curses.color_pair(1)))
+
+
class LogWidget(Widget):
def draw(self):
line_width = self.size[1]
+ log_lines = self.tui.game.log_text.split('\n')
to_join = []
- for line in self.content:
+ for line in log_lines:
to_pad = line_width - (len(line) % line_width)
if to_pad == line_width:
to_pad = 0
to_join += [line + ' '*to_pad]
- self.safe_write(''.join(to_join))
+ self.safe_write((''.join(to_join), curses.color_pair(3)))
+
class MapWidget(Widget):
def draw(self):
- from datetime import datetime
- with open('log', 'a') as f:
- f.write(str(datetime.now()) + ' TRIGGERED ' + str(len(self)) + '\n')
- self.safe_write('#'*len(self))
+ to_join = []
+ if len(self.tui.game.world.map_.terrain) > 0:
+ terrain_as_list = list(self.tui.game.world.map_.terrain[:])
+ for t in self.tui.game.world.things:
+ pos_i = self.tui.game.world.map_.get_position_index(t.position)
+ terrain_as_list[pos_i] = self.tui.game.symbol_for_type(t.type_)
+ text = self.tui.game.world.map_.list_terrain_to_lines(terrain_as_list)
+ line_width = self.size[1]
+ for line in text:
+ if line_width > len(line):
+ to_pad = line_width - (len(line) % line_width)
+ to_join += [line + '0' * to_pad]
+ else:
+ to_join += [line[:line_width]]
+ if len(to_join) < self.size[0]:
+ to_pad = self.size[0] - len(to_join)
+ to_join += to_pad * ['0' * self.size[1]]
+ self.safe_write(''.join(to_join))
+
+
+class TurnWidget(Widget):
+
+ def draw(self):
+ self.safe_write((str(self.tui.game.world.turn), curses.color_pair(2)))
class TUI:
def __init__(self, server_output):
self.server_output = server_output
+ self.game = Game()
+ self.parser = Parser(self.game)
curses.wrapper(self.loop)
def setup_screen(self, stdscr):
self.stdscr.refresh() # will be called by getkey else, clearing screen
self.stdscr.timeout(10)
self.stdscr.addstr(0, 0, 'SEND:')
+ self.stdscr.addstr(2, 0, 'TURN:')
def loop(self, stdscr):
self.setup_screen(stdscr)
+ curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED)
+ curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN)
+ curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE)
curses.curs_set(False) # hide cursor
- to_send = []
- log = []
- edit_line = Widget(to_send, self, (0, 6), (1, 14))
- log_display = LogWidget(log, self, (1, 0), (None, 20))
- map_view = MapWidget(None, self, (0, 20), (None, None))
+ self.to_send = []
+ edit_line = EditWidget(self, (0, 6), (1, 14))
+ turn_line = TurnWidget(self, (2, 6), (1, 14))
+ log_display = LogWidget(self, (4, 0), (None, 20))
+ map_view = MapWidget(self, (0, 21), (None, None))
map_view.update = True
- widgets = [edit_line, log_display, map_view]
+ widgets = [edit_line, turn_line, log_display, map_view]
do_update = True
while True:
if do_update:
key = self.stdscr.getkey()
do_update = True
if len(key) == 1 and key in ASCII_printable and \
- len(to_send) < len(edit_line):
- to_send += [key]
+ len(self.to_send) < len(edit_line):
+ self.to_send += [key]
elif key == 'KEY_BACKSPACE':
- to_send[:] = to_send[:-1]
+ self.to_send[:] = self.to_send[:-1]
elif key == '\n':
- plom_socket_io.send(s, ''.join(to_send))
- to_send[:] = []
+ plom_socket_io.send(s, ''.join(self.to_send))
+ self.to_send[:] = []
elif key == 'KEY_RESIZE':
curses.endwin()
self.setup_screen(curses.initscr())
except curses.error:
pass
if len(self.server_output) > 0:
- log[:0] = [self.server_output[0]]
+ do_quit = self.handle_input(self.server_output[0])
+ if do_quit:
+ break
self.server_output[:] = []
do_update = True
+ def handle_input(self, msg):
+ if msg == 'BYE':
+ return True
+ try:
+ command = self.parser.parse(msg)
+ if command is None:
+ self.game.log('UNHANDLED INPUT: ' + msg)
+ else:
+ command()
+ except ArgError as e:
+ self.game.log('ARGUMENT ERROR: ' + msg + '\n' + str(e))
+ return False
+
server_output = []
s = socket.create_connection(('127.0.0.1', 5000))