pass
-def move_pos(direction, pos_yx):
- if direction == 'UP':
- pos_yx[0] -= 1
- elif direction == 'DOWN':
- pos_yx[0] += 1
- elif direction == 'RIGHT':
- pos_yx[1] += 1
- elif direction == 'LEFT':
- pos_yx[1] -= 1
-
-
class Map(game_common.Map):
+ @property
+ def size_i(self):
+ return self.size[0] * self.size[1]
+
def get_line(self, y):
width = self.size[1]
return self.terrain[y * width:(y + 1) * width]
+ def get_directions(self):
+ directions = []
+ for name in dir(self):
+ if name[:5] == 'move_':
+ directions += [name[5:]]
+ return directions
+
+ def get_pos_i(self, yx):
+ return yx[0] * self.size[1] + yx[1]
+
+ def set_terrain_at(self, pos, c):
+ pos_i = self.get_pos_i(pos)
+ self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:]
+
+ def get_terrain_at(self, yx):
+ return self.terrain[self.get_pos_i(yx)]
+
+ def new_from_shape(self, init_char):
+ return Map(self.size, init_char*self.size_i)
+
+ def iterate(self):
+ for y in range(self.size[0]):
+ for x in range(self.size[1]):
+ yield [y, x]
+
+ def are_neighbors(self, pos_1, pos_2):
+ return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1)
+
+ def move(self, start_pos, direction):
+ mover = getattr(self, 'move_' + direction)
+ new_pos = mover(start_pos)
+ if new_pos[0] < 0 or new_pos[1] < 0 or \
+ new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]:
+ raise GameError('would move outside map bounds')
+ return new_pos
+
+ def move_UP(self, start_pos):
+ return [start_pos[0] - 1, start_pos[1]]
+
+ def move_DOWN(self, start_pos):
+ return [start_pos[0] + 1, start_pos[1]]
+
+ def move_LEFT(self, start_pos):
+ return [start_pos[0], start_pos[1] - 1]
+
+ def move_RIGHT(self, start_pos):
+ return [start_pos[0], start_pos[1] + 1]
+
class World(game_common.World):
direction = self.args[0]
else:
direction = self.kwargs['direction']
- test_pos = self.thing.position[:]
- move_pos(direction, test_pos)
- if test_pos[0] < 0 or test_pos[1] < 0 or \
- test_pos[0] >= self.thing.world.map_.size[0] or \
- test_pos[1] >= self.thing.world.map_.size[1]:
- raise GameError('would move outside map bounds')
- pos_i = test_pos[0] * self.thing.world.map_.size[1] + test_pos[1]
- map_tile = self.thing.world.map_.terrain[pos_i]
+ test_pos = self.thing.world.map_.move(self.thing.position,
+ direction)
+ map_tile = self.thing.world.map_.get_terrain_at(test_pos)
if map_tile != '.':
raise GameError('would move into illegal terrain')
for t in self.thing.world.things:
return 'success'
def task_move(self, direction):
- move_pos(direction, self.position)
+ self.position = self.world.map_.move(self.position, direction)
return 'success'
def decide_task(self):
def get_stencil(self):
if self._stencil is not None:
return self._stencil
- size = self.world.map_.size
- m = Map(self.world.map_.size, '?'*size[0]*size[1])
- y_me = self.position[0]
- x_me = self.position[1]
- for y in range(m.size[0]):
- if y in (y_me - 1, y_me, y_me + 1):
- for x in range(m.size[1]):
- if x in (x_me - 1, x_me, x_me + 1):
- pos = y * size[1] + x
- m.terrain = m.terrain[:pos] + '.' + m.terrain[pos+1:]
+ m = self.world.map_.new_from_shape('?')
+ for pos in m.iterate():
+ if pos == self.position or m.are_neighbors(pos, self.position):
+ m.set_terrain_at(pos, '.')
self._stencil = m
return self._stencil
def get_visible_map(self):
stencil = self.get_stencil()
- size = self.world.map_.size
- size_i = self.world.map_.size[0] * self.world.map_.size[1]
- m = Map(size, ' '*size_i)
- for i in range(size_i):
- if stencil.terrain[i] == '.':
- c = self.world.map_.terrain[i]
- m.terrain = m.terrain[:i] + c + m.terrain[i+1:]
+ m = self.world.map_.new_from_shape(' ')
+ for pos in m.iterate():
+ if stencil.get_terrain_at(pos) == '.':
+ m.set_terrain_at(pos, self.world.map_.get_terrain_at(pos))
return m
def get_visible_things(self):
stencil = self.get_stencil()
visible_things = []
for thing in self.world.things:
- width = self.world.map_.size[1]
- pos_i = thing.position[0] * width + thing.position[1]
- if stencil.terrain[pos_i] == '.':
+ if stencil.get_terrain_at(thing.position) == '.':
visible_things += [thing]
return visible_things
def cmd_MOVE(self, direction):
"""Set player task to 'move' with direction arg, finish player turn."""
import parser
- if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}:
- raise parser.ArgError('Move argument must be one of: '
- 'UP, DOWN, RIGHT, LEFT')
+ legal_directions = self.world.map_.get_directions()
+ if direction not in legal_directions:
+ raise parser.ArgError('Move argument must be one of: ' +
+ ', '.join(legal_directions))
self.world.get_player().set_task('move', direction=direction)
self.proceed()
cmd_MOVE.argtypes = 'string'