class Map(game_common.Map):
def __getitem__(self, yx):
- return self.terrain[self.get_pos_i(yx)]
+ return self.terrain[self.get_position_index(yx)]
def __setitem__(self, yx, c):
- pos_i = self.get_pos_i(yx)
+ pos_i = self.get_position_index(yx)
self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:]
def __iter__(self):
+ """Iterate over YX position coordinates."""
for y in range(self.size[0]):
for x in range(self.size[1]):
yield [y, x]
+ def lines(self):
+ width = self.size[1]
+ for y in range(self.size[0]):
+ yield (y, self.terrain[y * width:(y + 1) * width])
+
+ # The following is used nowhere, so not implemented.
+ #def items(self):
+ # for y in range(self.size[0]):
+ # for x in range(self.size[1]):
+ # yield ([y, x], self.terrain[self.get_position_index([y, x])])
+
@property
def size_i(self):
return self.size[0] * self.size[1]
- def get_line(self, y):
- width = self.size[1]
- return self.terrain[y * width:(y + 1) * width]
-
def get_directions(self):
directions = []
for name in dir(self):
directions += [name[5:]]
return directions
- def get_pos_i(self, yx):
+ def get_position_index(self, yx):
return yx[0] * self.size[1] + yx[1]
def new_from_shape(self, init_char):
self.io.send('NEW_TURN ' + str(self.world.turn))
self.io.send('MAP_SIZE ' + stringify_yx(self.world.map_.size))
visible_map = self.world.get_player().get_visible_map()
- for y in range(self.world.map_.size[0]):
- self.io.send('VISIBLE_MAP_LINE %5s %s' %
- (y, self.io.quote(visible_map.get_line(y))))
+ for y, line in visible_map.lines():
+ self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line)))
visible_things = self.world.get_player().get_visible_things()
for thing in visible_things:
self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))