Sets up an urwid.Pile inside a returned urwid.Filler; top to bottom:
- an EditToSocketWidget, prefixing self.socket input with 'SEND: '
- - self.reply_widget, a urwid.Text widget printing self.socket replies
- a 50-col wide urwid.Padding container for self.map_widget, which is
to print clipped map representations
+ - self.reply_widget, a urwid.Text widget printing self.socket replies
"""
edit_widget = self.EditToSocketWidget(self.socket, 'SEND: ')
self.reply_widget = urwid.Text('')
self.map_widget = self.MapWidget('', wrap='clip')
map_box = urwid.Padding(self.map_widget, width=50)
- widget_pile = urwid.Pile([edit_widget, self.reply_widget, map_box])
+ widget_pile = urwid.Pile([edit_widget, map_box, self.reply_widget])
return urwid.Filler(widget_pile, valign='top')
class EditToSocketWidget(urwid.Edit):
class MapWidget(urwid.Text):
"""Stores/updates/draws game map."""
terrain_map = ' ' * 25
- position = [0,0]
+ position = [0, 0]
def draw_map(self):
"""Draw map view from .terrain_map, .position."""
self.message_container, and just pipe the trigger to inform us
about this.
- If the message delivered is 'BYE', quits Urbit.
+ If the message delivered is 'BYE', quits Urwid.
"""
+
+ def mapdraw_command(prefix, func):
+ n = len(prefix)
+ if len(msg) > n and msg[:n] == prefix:
+ m = getattr(self.widget2, func)
+ m(msg[n:])
+ return True
+ return False
+
msg = self.message_container[0]
if msg == 'BYE':
raise urwid.ExitMainLoop()
return
- if len(msg) > 8 and msg[:8] == 'TERRAIN ':
- self.widget2.update_terrain(msg[8:])
- elif len(msg) > 11 and msg[:11] == 'POSITION_Y ':
- self.widget2.update_position_y(msg[11:])
- elif len(msg) > 11 and msg[:11] == 'POSITION_X ':
- self.widget2.update_position_x(msg[11:])
+ found_command = False
+ try:
+ found_command = (
+ mapdraw_command('TERRAIN\n', 'update_terrain') or
+ mapdraw_command('POSITION_Y ', 'update_position_y') or
+ mapdraw_command('POSITION_X ', 'update_position_x'))
+ except Exception as e:
+ self.widget1.set_text('TROUBLESOME ARGUMENT: ' + msg + '\n' +
+ str(e))
else:
- self.widget1.set_text('SERVER: ' + msg)
+ if not found_command:
+ self.widget1.set_text('UNKNOWN COMMAND: ' + msg)
del self.message_container[0]
def recv_loop(self):
class World:
turn = 0
map_ = 'xxxxx\nx...x\nx.X.x\nx...x\nxxxxx'
- player_pos = (3,3)
+ player_pos = (3, 3)
def fib(n):
sleep(1)
self.world.turn += 1
self.send_all('NEW_TURN ' + str(self.world.turn))
- self.send_all('TERRAIN ' + self.world.map_)
+ self.send_all('TERRAIN\n' + self.world.map_)
self.send_all('POSITION_Y ' + str(self.world.player_pos[0]))
self.send_all('POSITION_X ' + str(self.world.player_pos[1]))
- self.pool_result = self.pool.map_async(fib, (35,35))
+ self.pool_result = self.pool.map_async(fib, (35, 35))
def cmd_get_turn(self, connection_id):
"""Send world.turn to caller."""