From: Christian Heller Date: Thu, 26 Sep 2013 02:39:21 +0000 (+0200) Subject: The player is now a map object like any other. All actor contacts now lead to violenc... X-Git-Tag: tce~948 X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/%7B%7Bprefix%7D%7D/processes?a=commitdiff_plain;h=aafa0cb49e7ec8600dad902411de6e76e111c939;p=plomrogue The player is now a map object like any other. All actor contacts now lead to violence, not just those between player and non-players. --- diff --git a/config/defs b/config/defs index dda0c77..4689c6c 100644 --- a/config/defs +++ b/config/defs @@ -1,3 +1,4 @@ +0 5 @ 5 HUMAN 1 4 a 1 ANT 2 5 z 3 ZOMBIE 3 5 S 9 SHOGGOTH diff --git a/src/control.c b/src/control.c index 975010e..874601b 100644 --- a/src/control.c +++ b/src/control.c @@ -8,7 +8,7 @@ #include "keybindings.h" /* for get_keycode_to_action(), mod_selected_keyb(), * move_keyb_mod_selection() */ -#include "map.h" /* for map_scroll(), map_center_player(), dir enum */ +#include "map.h" /* for map_scroll(), map_center_object() */ #include "main.h" /* for World struct */ #include "rexit.h" /* for exit_err() */ #include "wincontrol.h" /* for scroll_pad(), toggle_window(), @@ -20,6 +20,8 @@ #include "misc.h" /* for load_interface_conf(), unload_interface_conf(), * save_interface_conf() */ +#include "yx_uint16.h" /* for dir enum */ +#include "map_objects.h" /* for get_player() */ @@ -302,7 +304,7 @@ extern uint8_t meta_control(int key, struct World * world) } else if (key == get_available_keycode_to_action(world, "map_c")) { - map_center_player(world->map, world->player, win_map->frame.size); + map_center_object(world->map, get_player(world), win_map->frame.size); } else if (key == get_available_keycode_to_action(world, "reload_conf")) { diff --git a/src/draw_wins.c b/src/draw_wins.c index 2b04ff4..1ca2c85 100644 --- a/src/draw_wins.c +++ b/src/draw_wins.c @@ -8,7 +8,9 @@ #include "windows.h" /* for structs Win, Frame, for draw_scroll_hint() */ #include "misc.h" /* for center_offset(), try_malloc() */ #include "keybindings.h" /* for struct KeyBinding, for get_name_to_keycode() */ -#include "map_objects.h" /* for structs MapObj, Player, get_map_object_def() */ +#include "map_objects.h" /* for structs MapObj, get_map_object_def(), + * get_player() + */ #include "map.h" /* for Map struct */ #include "main.h" /* for World struct */ #include "rexit.h" /* for err_exit() */ @@ -192,17 +194,23 @@ static void draw_map_objects(struct World * world, struct MapObj * start, struct MapObj * o; struct MapObjDef * d; char c; - for (o = start; o != 0; o = o->next) + uint8_t i; + for (i = 0; i < 2; i++) { - if ( o->pos.y >= map->offset.y - && o->pos.y < map->offset.y + win->frame.size.y - && o->pos.x >= map->offset.x - && o->pos.x < map->offset.x + win->frame.size.x) + for (o = start; o != 0; o = o->next) { - d = get_map_object_def(world, o->type); - c = d->char_on_map; - mvwaddch(win->frame.curses_win, - o->pos.y - map->offset.y, o->pos.x - map->offset.x, c); + if ( ( (0 == i && 0 == o->lifepoints) /* Draw in-animate */ + || (1 == i && 0 < o->lifepoints)) /* objects first. */ + && o->pos.y >= map->offset.y + && o->pos.y < map->offset.y + win->frame.size.y + && o->pos.x >= map->offset.x + && o->pos.x < map->offset.x + win->frame.size.x) + { + d = get_map_object_def(world, o->type); + c = d->char_on_map; + mvwaddch(win->frame.curses_win, + o->pos.y - map->offset.y, o->pos.x - map->offset.x, c); + } } } } @@ -324,7 +332,6 @@ extern void draw_win_map(struct Win * win) { struct World * world = (struct World *) win->data; struct Map * map = world->map; - struct Player * player = world->player; char * cells = map->cells; uint16_t width_map_av = map->size.x - map->offset.x; uint16_t height_map_av = map->size.y - map->offset.y; @@ -342,15 +349,6 @@ extern void draw_win_map(struct Win * win) } } draw_map_objects(world, world->map_objs, map, win); - if ( player->pos.y >= map->offset.y - && player->pos.y < map->offset.y + win->frame.size.y - && player->pos.x >= map->offset.x - && player->pos.x < map->offset.x + win->frame.size.x) - { - mvwaddch(win->frame.curses_win, - player->pos.y - map->offset.y, player->pos.x - map->offset.x, - '@'); - } } @@ -364,9 +362,10 @@ extern void draw_win_info(struct Win * win) uint16_t maxl = strlen(dsc_turn) + strlen(dsc_hitpoints) + strlen(dsc_score) + 10 + 5 + 10; /* max strlens of numbers to be used */ char text[maxl + 1]; + struct MapObj * player = get_player(world); sprintf(text, "%s%d%s%d%s%d", dsc_turn, world->turn, - dsc_hitpoints, world->player->hitpoints, + dsc_hitpoints, player->lifepoints, dsc_score, world->score); draw_with_linebreaks(win, text, 0); } diff --git a/src/main.c b/src/main.c index 06156fc..adeddce 100644 --- a/src/main.c +++ b/src/main.c @@ -14,10 +14,10 @@ * write_uint32_bigendian(), try_fopen(), try_fclose(), * try_fclose_unlink_rename() */ -#include "map_objects.h" /* for structs MapObj Player, init_map_object_defs(), - * build_map_objects() +#include "map_objects.h" /* for structs MapObj, init_map_object_defs(), + * build_map_objects(), get_player() */ -#include "map.h" /* for struct Map, init_map() */ +#include "map.h" /* for struct Map, init_map(), map_center_object() */ #include "misc.h" /* for update_log(), find_passable_pos(), save_game(), * try_calloc(), check_tempfile(), check_xor_files(), * load_interface_conf(), load_game() @@ -78,17 +78,14 @@ int main(int argc, char *argv[]) } } - /* Initialize log, player, monster/item definitions and monsters/items. */ + /* Initialize log and map object definitions. */ world.score = 0; world.log = try_calloc(1, sizeof(char), &world, f_name); set_cleanup_flag(CLEANUP_LOG); update_log(&world, " "); - struct Player player; - player.hitpoints = 5; - world.player = &player; init_map_object_defs(&world, "config/defs"); set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS); - world.map_obj_count = 1; + world.map_obj_count = 0; /* For interactive mode, try to load world state from savefile. */ char * err_r = "Trouble loading game (in main()) / " @@ -137,8 +134,9 @@ int main(int argc, char *argv[]) set_cleanup_flag(CLEANUP_MAP); if (0 == world.turn) { - player.pos = find_passable_pos(world.map); world.map_objs = NULL; + world.last_map_obj = NULL; + add_map_objects(&world, 0, 1); add_map_objects(&world, 1, 1 + rrand() % 27); add_map_objects(&world, 2, 1 + rrand() % 9); add_map_objects(&world, 3, 1 + rrand() % 3); @@ -163,8 +161,9 @@ int main(int argc, char *argv[]) err_winmem = "Trouble with draw_all_wins() in main()."; /* Focus map on player. */ + struct MapObj * player = get_player(&world); struct Win * win_map = get_win_by_id(&world, 'm'); - map_center_player(&map, &player, win_map->frame.size); + map_center_object(&map, player, win_map->frame.size); /* Replay mode. */ int key; @@ -231,7 +230,7 @@ int main(int argc, char *argv[]) if ( (1 == wc->view && wingeom_control(key, &world)) || (2 == wc->view && winkeyb_control(key, &world)) - || (0 != player.hitpoints && player_control(key, &world))) + || (0 != player->lifepoints && player_control(key, &world))) { continue; } diff --git a/src/main.h b/src/main.h index a290099..cd6e6c0 100644 --- a/src/main.h +++ b/src/main.h @@ -34,10 +34,10 @@ struct World struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */ struct WinConf * winconfs; /* Pointer to windows' configurations. */ char * winconf_ids; /* Pointer to string of Winconfs' ids. */ - struct Player * player; /* Pointer to the player data. */ uint8_t map_obj_count; /* Counts map objects generated so far. */ struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */ - struct MapObj * map_objs; /* Map objects chain. */ + struct MapObj * map_objs; /* Pointer to map objects chain start. */ + struct MapObj * last_map_obj; /* Pointer to map objects chain end. */ }; diff --git a/src/map.c b/src/map.c index 94def76..368c0e2 100644 --- a/src/map.c +++ b/src/map.c @@ -77,9 +77,9 @@ void map_scroll (struct Map * map, enum dir d, struct yx_uint16 win_size) -void map_center_player(struct Map * map, struct Player * player, +void map_center_object(struct Map * map, struct MapObj * object, struct yx_uint16 win_size) { - map->offset.y = center_offset (player->pos.y, map->size.y, win_size.y); - map->offset.x = center_offset (player->pos.x, map->size.x, win_size.x); + map->offset.y = center_offset(object->pos.y, map->size.y, win_size.y); + map->offset.x = center_offset(object->pos.x, map->size.x, win_size.x); } diff --git a/src/map.h b/src/map.h index ac303a4..73825c0 100644 --- a/src/map.h +++ b/src/map.h @@ -9,8 +9,7 @@ #include "yx_uint16.h" /* for yx_uint16 and dir enums */ -struct Player; - +struct MapObj; struct Map @@ -38,10 +37,10 @@ extern struct Map init_map(); */ extern void map_scroll(struct Map * map, enum dir d, struct yx_uint16 win_size); -/* Scroll map to center on the player by changing the scroll offset following +/* Scroll map to center on the "object" by changing the scroll offset following * (and constrained by) the window size as described by "win_size". */ -extern void map_center_player(struct Map * map, struct Player * player, +extern void map_center_object(struct Map * map, struct MapObj * object, struct yx_uint16 win_size); diff --git a/src/map_object_actions.c b/src/map_object_actions.c index 23152e2..3e9ead2 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -3,203 +3,140 @@ #include "map_object_actions.h" #include /* for strlen() */ #include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), yx_uint16_cmp */ +#include "map_objects.h" /* for MapObj, MapObjDef structs, get_player() */ #include "misc.h" /* for update_log(), turn_over() */ #include "map.h" /* for Map struct */ #include "main.h" /* for World struct */ -#include "map_objects.h" /* for structs MapObj, MapObjDef, - * get_map_object_def() - */ -#include "rrand.h" /* for rrand() */ #include "command_db.h" /* for get_command_id() */ -/* Log monster (described by "dsc_monster1") bumping into "monster2". */ -static void monster_bumps_monster(struct World * world, char * dsc_monster1, - struct MapObj * monster2); - -/* Decrement player HPs due to attack of monster described by "dsc_monster", - * kill player if his HP hit zero; log the whole action. - */ -static void monster_hits_player(struct World * world, char * dsc_monster); - -/* Decrement HP of "monster" hit by player, kill it if its HP hit zero, create a - * corpse and increment player's score by the amount of hitpoints the monster - * started with; log the whole action. - */ -static void player_hits_monster(struct World * world, struct MapObj * monster); - -/* Try moving the player in direction "d" towards coordinate "target"; log - * success or failure of the whole action. +/* One actor "wounds" another actor, decrementing his lifepoints and, if they + * reach zero in the process, killing it. Generates appropriate log message. */ -static void try_player_move(struct World * world, - enum dir d, struct yx_uint16 target); - - - -static void monster_bumps_monster(struct World * world, char * dsc_monster1, - struct MapObj * monster2) -{ - char * bump_dsc = " bumps into "; - struct MapObjDef * mod = get_map_object_def(world, monster2->type); - char msg[strlen(dsc_monster1) + strlen(bump_dsc) + strlen(mod->name) + 3]; - sprintf(msg, "\n%s%s%s.", dsc_monster1, bump_dsc, mod->name); - update_log(world, msg); -} +static void actor_hits_actor(struct World * world, struct MapObj * hitter, + struct MapObj * hitted) -static void monster_hits_player(struct World * world, char * dsc_monster) +static void actor_hits_actor(struct World * world, struct MapObj * hitter, + struct MapObj * hitted) { - char * hit_dsc = " hits you"; - char msg[strlen(dsc_monster) + strlen(hit_dsc) + 3]; - sprintf(msg, "\n%s%s.", dsc_monster, hit_dsc); - update_log(world, msg); - world->player->hitpoints--; - - if (0 == world->player->hitpoints) - { - update_log(world, "\nYou are dead."); - } -} - - - -static void player_hits_monster(struct World * world, struct MapObj * monster) -{ - struct MapObjDef * mod = get_map_object_def(world, monster->type); - char * hit_dsc = "You hit the "; - char * monster_dsc = mod->name; - char hitmsg[strlen(hit_dsc) + strlen(monster_dsc) + 3]; - sprintf(hitmsg, "\n%s%s.", hit_dsc, monster_dsc); - update_log(world, hitmsg); - monster->lifepoints--; - if (0 == monster->lifepoints) - { - hit_dsc = "You kill the "; - char kill_msg[strlen(hit_dsc) + strlen(monster_dsc) + 3]; - sprintf(kill_msg, "\n%s%s.", hit_dsc, monster_dsc); - update_log(world, kill_msg); - struct MapObjDef * md = mod; - monster->type = md->corpse_id; - uint8_t score = md->lifepoints; - world->score = world->score + score; - } -} - - - -static void try_player_move(struct World * world, - enum dir d, struct yx_uint16 target) -{ - char * dsc_dir; - if (NORTH == d) - { - dsc_dir = "north"; - } - else if (EAST == d) - { - dsc_dir = "east" ; - } - else if (SOUTH == d) + struct MapObjDef * mod_hitter = get_map_object_def(world, hitter->type); + struct MapObjDef * mod_hitted = get_map_object_def(world, hitted->type); + struct MapObj * player = get_player(world); + char * msg1 = "You"; + char * msg2 = "wound"; + char * msg3 = "you"; + if (player != hitter) { - dsc_dir = "south"; + msg1 = mod_hitter->name; + msg2 = "wounds"; } - else if (WEST == d) + if (player != hitted) { - dsc_dir = "west" ; + msg3 = mod_hitted->name; } - char * dsc_move = "You fail to move "; - if (is_passable(world->map, target)) + uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2; + char msg[len]; + sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); + update_log(world, msg); + hitted->lifepoints--; + if (0 == hitted->lifepoints) { - dsc_move = "You move "; - world->player->pos = target; + hitted->type = mod_hitted->corpse_id; + if (player == hitted) + { + update_log(world, " You die."); + } + else + { + update_log(world, " It dies."); + if (player == hitter) + { + world->score = world->score + mod_hitted->lifepoints; + } + } } - char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; - sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); - update_log(world, msg); } -extern void move_monster(struct World * world, struct MapObj * monster) +extern uint8_t move_actor(struct World * world, struct MapObj * actor, + enum dir d) { - char d = rrand() % 5; - struct yx_uint16 t = mv_yx_in_dir(d, monster->pos); - struct MapObjDef * mod = get_map_object_def(world, monster->type); - char * dsc = mod->name; - if (yx_uint16_cmp(&t, &world->player->pos)) + struct yx_uint16 target = mv_yx_in_dir(d, actor->pos); + struct MapObj * other_actor; + for (other_actor = world->map_objs; + other_actor != 0; + other_actor = other_actor->next) { - monster_hits_player(world, dsc); - return; - } - struct MapObj * other_monster; - for (other_monster = world->map_objs; - other_monster != 0; - other_monster = other_monster->next) - { - if (0 == other_monster->lifepoints || other_monster == monster) + if (0 == other_actor->lifepoints || other_actor == actor) { continue; } - if (yx_uint16_cmp(&t, &other_monster->pos)) + if (yx_uint16_cmp(&target, &other_actor->pos)) { - monster_bumps_monster(world, dsc, other_monster); - return; + actor_hits_actor(world, actor, other_actor); + return 2; } } - if (is_passable(world->map, t)) + if (is_passable(world->map, target)) { - monster->pos = t; + actor->pos = target; + return 0; } + return 1; } extern void move_player(struct World * world, enum dir d) { + char * dsc_dir; char * action_dsc_prototype = "player_"; - uint8_t len = strlen(action_dsc_prototype); - char action_dsc[len + 2]; - memcpy(action_dsc, action_dsc_prototype, len); + uint8_t len_action_dsc_prototype = strlen(action_dsc_prototype); + char action_dsc[len_action_dsc_prototype + 2]; + memcpy(action_dsc, action_dsc_prototype, len_action_dsc_prototype); if (NORTH == d) { - action_dsc[len] = 'u'; + dsc_dir = "north"; + action_dsc[len_action_dsc_prototype] = 'u'; } - else if (SOUTH == d) + else if (EAST == d) { - action_dsc[len] = 'd'; + dsc_dir = "east" ; + action_dsc[len_action_dsc_prototype] = 'r'; } - else if (WEST == d) + else if (SOUTH == d) { - action_dsc[len] = 'l'; + dsc_dir = "south"; + action_dsc[len_action_dsc_prototype] = 'd'; } - else if (EAST == d) + else if (WEST == d) { - action_dsc[len] = 'r'; + dsc_dir = "west" ; + action_dsc[len_action_dsc_prototype] = 'l'; } - action_dsc[len + 1] = '\0'; - uint8_t action_id = get_command_id(world, action_dsc); - struct yx_uint16 t = mv_yx_in_dir(d, world->player->pos); - struct MapObj * monster; - for (monster = world->map_objs; - monster != 0; - monster = monster->next) + action_dsc[len_action_dsc_prototype + 1] = '\0'; + uint8_t res = move_actor(world, get_player(world), d); + if (1 >= res) { - if (0 < monster->lifepoints && yx_uint16_cmp(&t, &monster->pos)) + char * dsc_move = "You fail to move "; + if (0 == res) { - player_hits_monster(world, monster); - turn_over(world, action_id); - return; - } + dsc_move = "You move "; + } + char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(world, msg); } - try_player_move(world, d, t); - turn_over(world, action_id); + turn_over(world, get_command_id(world, action_dsc)); } -extern void player_wait (struct World * world) +extern void player_wait(struct World * world) { update_log(world, "\nYou wait."); turn_over(world, get_command_id(world, "wait")); @@ -207,7 +144,7 @@ extern void player_wait (struct World * world) -extern char is_passable (struct Map * map, struct yx_uint16 pos) +extern char is_passable(struct Map * map, struct yx_uint16 pos) { char passable = 0; if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) diff --git a/src/map_object_actions.h b/src/map_object_actions.h index ae764b9..3041c9c 100644 --- a/src/map_object_actions.h +++ b/src/map_object_actions.h @@ -15,22 +15,21 @@ struct MapObj; -/* Try to move "monster" in random direction. On contact with other monster, - * only bump. On contact with player, fight / reduce player's hitpoints, - * and thereby potentially trigger the player's death. Update the log for any - * contact action. +/* Try to move "actor" one step in direction "d" and handle the consequences: + * either the move succeeds, or another actor is encountered and hit (which leads + * to its lifepoint decreasing by one and potentially its death), or the target + * square is not passable and the move fails. */ -extern void move_monster(struct World * world, struct MapObj * monster); +extern uint8_t move_actor(struct World * world, struct MapObj * actor, + enum dir d); -/* Try to move player in direction "d". On contact with monster, fight / reduce - * monster's hitpoints, and thereby potentially trigger the monster's death, - * create a corpse and increment the player's score by the amount of hitpoints - * the monster started with. Update the log on whatever the player did and turn - * control over to the enemy. +/* Wrapper for using move_actor() on the MapObj representing the player; updates + * the game log with appropriate messages on the move attempt and its results; + * turns over to turn_over() when finished. */ -extern void move_player (struct World * world, enum dir d); +extern void move_player(struct World * world, enum dir d); @@ -44,7 +43,7 @@ extern void player_wait(struct World * world); /* Check if coordinate pos on (or beyond) map is accessible to map object * movement. */ -extern char is_passable (struct Map * map, struct yx_uint16 pos); +extern char is_passable(struct Map * map, struct yx_uint16 pos); diff --git a/src/map_objects.c b/src/map_objects.c index 7e2472d..e825755 100644 --- a/src/map_objects.c +++ b/src/map_objects.c @@ -78,9 +78,10 @@ extern void read_map_objects(struct World * world, FILE * file, char * line, char * f_name = "read_map_objects()"; struct MapObj ** mo_ptr_ptr = &world->map_objs; char * delim = " "; + struct MapObj * mo; while (try_fgets(line, linemax + 1, file, world, f_name)) { - struct MapObj * mo = malloc(sizeof(struct MapObj)); + mo = malloc(sizeof(struct MapObj)); mo->next = NULL; mo->id = atoi(strtok(line, delim)); if (mo->id > world->map_obj_count) @@ -94,6 +95,7 @@ extern void read_map_objects(struct World * world, FILE * file, char * line, * mo_ptr_ptr = mo; mo_ptr_ptr = &mo->next; } + world->last_map_obj = mo; } @@ -108,8 +110,16 @@ extern void add_map_object(struct World * world, uint8_t type) mo->type = mod->id; mo->lifepoints = mod->lifepoints; mo->pos = find_passable_pos(world->map); - mo->next = world->map_objs; - world->map_objs = mo; + mo->next = NULL; + if (NULL == world->last_map_obj) + { + world->map_objs = mo; + } + else + { + world->last_map_obj->next = mo; + } + world->last_map_obj = mo; } @@ -137,6 +147,25 @@ extern void free_map_objects(struct MapObj * mo_start) +extern struct MapObj * get_player(struct World * world) +{ + struct MapObj * ptr = world->map_objs; + while (1) + { + if (NULL == ptr) + { + return ptr; + } + if (0 == ptr->id) + { + return ptr; + } + ptr = ptr->next; + } +} + + + extern struct MapObjDef * get_map_object_def(struct World * w, uint8_t id) { struct MapObjDef * mod = w->map_obj_defs; diff --git a/src/map_objects.h b/src/map_objects.h index ced2ab3..a56595f 100644 --- a/src/map_objects.h +++ b/src/map_objects.h @@ -16,15 +16,6 @@ struct World; -/* Player is non-standard: single and of a hard-coded type. */ -struct Player -{ - struct yx_uint16 pos; - uint8_t hitpoints; -}; - - - struct MapObj { struct MapObj * next; /* pointer to next one in map object chain */ @@ -80,6 +71,11 @@ extern void free_map_objects(struct MapObj * mo_start); +/* Get pointer to the MapObj struct that represents the player. */ +extern struct MapObj * get_player(struct World * world); + + + /* Get pointer to the map object definition of identifier "def_id". */ extern struct MapObjDef * get_map_object_def(struct World * w, uint8_t id); diff --git a/src/misc.c b/src/misc.c index 16ddc38..522af09 100644 --- a/src/misc.c +++ b/src/misc.c @@ -9,10 +9,10 @@ #include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](), * try_fopen(), try_fclose() */ -#include "map_objects.h" /* for struct Monster, read_map_objects(), +#include "map_objects.h" /* for struct MapObj, read_map_objects(), * write_map_objects() */ -#include "map_object_actions.h" /* for is_passable(), move_monster() */ +#include "map_object_actions.h" /* for is_passable(), move_actor() */ #include "map.h" /* for Map struct */ #include "main.h" /* for World struct */ #include "yx_uint16.h" /* for yx_uint16 struct */ @@ -222,9 +222,9 @@ extern void turn_over(struct World * world, char action) monster != 0; monster = monster->next) { - if (0 < monster->lifepoints) + if (0 < monster->lifepoints && 0 != monster->id) { - move_monster(world, monster); + move_actor(world, monster, rrand() % 5); } } } @@ -246,12 +246,6 @@ extern void save_game(struct World * world) try_fwrite(line, strlen(line), 1, file, world, f_name); sprintf(line, "%d\n", world->score); try_fwrite(line, strlen(line), 1, file, world, f_name); - sprintf(line, "%d\n", world->player->hitpoints); - try_fwrite(line, strlen(line), 1, file, world, f_name); - sprintf(line, "%d\n", world->player->pos.y); - try_fwrite(line, strlen(line), 1, file, world, f_name); - sprintf(line, "%d\n", world->player->pos.x); - try_fwrite(line, strlen(line), 1, file, world, f_name); write_map_objects(world, file); try_fclose_unlink_rename(file, savefile_tmp, savefile, world, f_name); @@ -272,12 +266,6 @@ extern void load_game(struct World * world) world->turn = atoi(line); try_fgets(line, linemax + 1, file, world, f_name); world->score = atoi(line); - try_fgets(line, linemax + 1, file, world, f_name); - world->player->hitpoints = atoi(line); - try_fgets(line, linemax + 1, file, world, f_name); - world->player->pos.y = atoi(line); - try_fgets(line, linemax + 1, file, world, f_name); - world->player->pos.x = atoi(line); read_map_objects(world, file, line, linemax); try_fclose(file, world, f_name); }