From: Christian Heller Date: Sun, 13 Apr 2014 21:36:51 +0000 (+0200) Subject: Client: Clear up place_win() code, improve its comments. X-Git-Tag: tce~771 X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/%7B%7Bprefix%7D%7D/processes?a=commitdiff_plain;h=fcfa6591e6b043e05c3e34a70db1b4d06d54096f;p=plomrogue Client: Clear up place_win() code, improve its comments. --- diff --git a/src/client/wincontrol.c b/src/client/wincontrol.c index 17d80ae..816934a 100644 --- a/src/client/wincontrol.c +++ b/src/client/wincontrol.c @@ -96,54 +96,60 @@ static void update_wins(struct Win * w) static void place_win(struct Win * w) { + uint8_t sep = 1; /* Width of inter-window borders and title bars. */ + /* If w is first window, it goes into the top left corner. */ w->start.x = 0; - w->start.y = 1; /* Leave space for title bar. */ + w->start.y = 0 + sep; struct Win * w_prev = get_win_before(w->id); if (w_prev) { - /* If not, fit w's top left to top right of last top predecessor. */ + /* If not, get w's next predecessor starting a new stack on the screen + * top, fit w's top left corner to that predecessor's top right corner. + */ struct Win * w_top = w_prev; for (; - w_top->start.y != 1; + w_top->start.y != 0 + sep; w_top = get_win_before(w_top->id)); - w->start.x = w_top->start.x + w_top->frame_size.x + 1; + w->start.x = w_top->start.x + w_top->frame_size.x + sep; - /* Fit w's top left to bottom left of its ->prev if enough space. */ - uint16_t w_prev_maxy = w_prev->start.y + w_prev->frame_size.y; + /* If enough space is found below w's predecessor, fit w's top left + * corner to that predecessor's bottom left corner. + */ + uint16_t next_free_y = w_prev->start.y + w_prev->frame_size.y + sep; if ( w->frame_size.x <= w_prev->frame_size.x - && w->frame_size.y < world.winDB.v_screen_size.y - w_prev_maxy) + && w->frame_size.y <= world.winDB.v_screen_size.y - next_free_y) { w->start.x = w_prev->start.x; - w->start.y = w_prev_maxy + 1; + w->start.y = next_free_y; return; } - /* Failing that, try to fit w' top left to the top right of the last - * predecessor w_test 1) not followed by windows with a left corner - * further rightwards than its own 2) with enough space rightwards for w - * until the bottom right of w_thr directly throning over it 3) and with - * this same space extending far enough to the bottom for fitting in w. + /* If that fails, try to fit w's top left corner to the top right corner + * of its next predecessor w_test 1) below w_top (w's next predecessor + * starting a new stack on the screen top) 2) and the most rightward + * lower neighbor of a window w_high, itself throning over enough free + * space for w to fit below it, rightwards of its lower neighbor w_test. */ struct Win * w_test = w_prev; - struct Win * w_thr; + struct Win * w_high; while (w_test != w_top) { - for (w_thr = get_win_before(w_test->id); - w_test->start.y <= w_thr->start.y; - w_thr = get_win_before(w_thr->id)); - uint16_t w_thr_bottom = w_thr->start.y + w_thr->frame_size.y; - uint16_t free_width = (w_thr->start.x + w_thr->frame_size.x) - - (w_test->start.x + w_test->frame_size.x); - if ( w->frame_size.y < world.winDB.v_screen_size.y - w_thr_bottom - && w->frame_size.x < free_width) + for (w_high = get_win_before(w_test->id); /* Walk down chain */ + w_test->start.y <= w_high->start.y; /* until w_high starts */ + w_high = get_win_before(w_high->id)); /* higher than w_test. */ + next_free_y = w_high->start.y + w_high->frame_size.y + sep; + uint16_t first_free_x = w_test->start.x + w_test->frame_size.x +sep; + uint16_t last_free_x = w_high->start.x + w_high->frame_size.x; + if ( w->frame_size.y <= world.winDB.v_screen_size.y - next_free_y + && w->frame_size.x <= last_free_x - first_free_x) { - w->start.x = w_test->start.x + w_test->frame_size.x + 1; - w->start.y = w_thr_bottom + 1; + w->start.x = first_free_x; + w->start.y = next_free_y; break; } - w_test = w_thr; + w_test = w_high; } } }