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Don't abort initial save file replay on error.
authorChristian Heller <c.heller@plomlompom.de>
Thu, 10 Jan 2019 00:56:20 +0000 (01:56 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Thu, 10 Jan 2019 00:56:20 +0000 (01:56 +0100)
server.py

index 7e2d80dc67b2d2f8cd5f1f332b1755588a1cdf8f..f6dcd35e43d3a915560ab3b8d36fbac474876666 100755 (executable)
--- a/server.py
+++ b/server.py
@@ -106,8 +106,7 @@ class CommandHandler(game_common.Commander, server_.game.Commander):
         self.pool = Pool()
         self.pool_result = None
 
-    def handle_input(self, input_, connection_id=None, abort_on_error=False,
-                     store=True):
+    def handle_input(self, input_, connection_id=None, store=True):
         """Process input_ to command grammar, call command handler if found."""
         from inspect import signature
         try:
@@ -124,12 +123,8 @@ class CommandHandler(game_common.Commander, server_.game.Commander):
                             f.write(input_ + '\n')
         except parser.ArgError as e:
             self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
-            if abort_on_error:
-                exit(1)
         except server_.game.GameError as e:
             self.send_to(connection_id, 'GAME ERROR: ' + str(e))
-            if abort_on_error:
-                exit(1)
 
     def send_to(self, connection_id, msg):
         """Send msg to client of connection_id; if no later, print instead."""
@@ -264,7 +259,7 @@ if os.path.exists(game_file_name):
         for i in range(len(lines)):
             line = lines[i]
             print("FILE INPUT LINE %s: %s" % (i, line), end='')
-            commander.handle_input(line, abort_on_error=True, store=False)
+            commander.handle_input(line, store=False)
 else:
     commander.handle_input('MAP_SIZE Y:5,X:5')
     commander.handle_input('TERRAIN_LINE 0 "xxxxx"')