From: Christian Heller Date: Thu, 9 Oct 2014 22:27:07 +0000 (+0200) Subject: Server: Correct AI description. X-Git-Tag: tce~628 X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/%7B%7Bprefix%7D%7D/test.html?a=commitdiff_plain;h=78351959c331d9c99851c883aabeca3bec9a3535;p=plomrogue Server: Correct AI description. --- diff --git a/src/server/ai.h b/src/server/ai.h index 87b1783..27c1054 100644 --- a/src/server/ai.h +++ b/src/server/ai.h @@ -14,9 +14,12 @@ struct Thing; -/* Determine next non-player actor command / arguments by the actor's AI. It's - * pretty dumb so far. Actors will try to move towards their path-wise nearest - * neighbor. If no one else is found in the neighborhood, they will simply wait. +/* Determine next non-player actor command / arguments by the actor's AI. Actors + * will look for, and move towards, enemies (animate things not of their own + * type); if they see none, they will consume consumables in their inventory; if + * there are none, they will pick up any consumables they stand on; if they + * stand on none, they will move towards the next consumable they see or + * remember on the map; if they see or remember none, they'll simply wait. */ extern void ai(struct Thing * t);