From: Christian Heller <c.heller@plomlompom.de>
Date: Sun, 22 Nov 2020 04:09:59 +0000 (+0100)
Subject: Lessen audio calculation weight.
X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/%7B%7Bprefix%7D%7D/test?a=commitdiff_plain;h=600df1cb4f785eeeb0d604a2d7b6e08d41dd652c;p=plomrogue2
Lessen audio calculation weight.
---
diff --git a/plomrogue/commands.py b/plomrogue/commands.py
index 26576d0..41509df 100644
--- a/plomrogue/commands.py
+++ b/plomrogue/commands.py
@@ -27,7 +27,7 @@ def cmd_ALL(game, msg, connection_id):
def lower_msg_by_volume(msg, volume, largest_audible_distance):
import random
- factor = largest_audible_distance / 8
+ factor = largest_audible_distance / 4
lowered_msg = ''
for c in msg:
c = c
@@ -44,7 +44,7 @@ def cmd_ALL(game, msg, connection_id):
speaker = game.get_player(connection_id)
if not speaker:
raise GameError('need to be logged in for this')
- largest_audible_distance = 40
+ largest_audible_distance = 20
dijkstra_map = DijkstraMap(game.maps, speaker.position,
largest_audible_distance, game.get_map)
for c_id in game.sessions: