From: Christian Heller Date: Fri, 26 Feb 2016 12:52:17 +0000 (+0100) Subject: Plugin: Refactor actor_move. X-Git-Tag: tce~139 X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/%7B%7Bprefix%7D%7D/todos?a=commitdiff_plain;h=ced67d16fe54c1c916a556c47837173cec0d29b6;p=plomrogue Plugin: Refactor actor_move. --- diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index a4238e5..5c89394 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -507,39 +507,35 @@ def actor_move(t): return if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]): - carries_axe = False for id in t["T_CARRIES"]: type = world_db["Things"][id]["T_TYPE"] if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": - carries_axe = True - break - if carries_axe: - axe_name = world_db["ThingTypes"][type]["TT_NAME"] - if t == world_db["Things"][0]: - log("With your " + axe_name + ", you chop!") - if ord("X") == world_db["MAP"][pos]: - world_db["GOD_FAVOR"] -= 1 - chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - - case_X = world_db["MAP"][pos] == ord("X") - if (chop_power > 0 - and ((case_X and - 0 == int(rand.next() / chop_power)) - or (not case_X and - 0 == int(rand.next() / (3 * chop_power))))): + axe_name = world_db["ThingTypes"][type]["TT_NAME"] if t == world_db["Things"][0]: - log("You chop it DOWN.") + log("With your " + axe_name + ", you chop!") if ord("X") == world_db["MAP"][pos]: - world_db["GOD_FAVOR"] -= 10 - world_db["MAP"][pos] = ord(".") - i = 3 if case_X else 1 - for i in range(i): - id = id_setter(-1, "Things") - world_db["Things"][id] = \ - new_Thing(world_db["LUMBER"], - (move_result[1], move_result[2])) - build_fov_map(t) - return + world_db["GOD_FAVOR"] -= 1 + chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] + + case_X = world_db["MAP"][pos] == ord("X") + if (chop_power > 0 + and ((case_X and + 0 == int(rand.next() / chop_power)) + or (not case_X and + 0 == int(rand.next() / (3 * chop_power))))): + if t == world_db["Things"][0]: + log("You chop it DOWN.") + if ord("X") == world_db["MAP"][pos]: + world_db["GOD_FAVOR"] -= 10 + world_db["MAP"][pos] = ord(".") + i = 3 if case_X else 1 + for i in range(i): + id = id_setter(-1, "Things") + world_db["Things"][id] = \ + new_Thing(world_db["LUMBER"], + (move_result[1], move_result[2])) + build_fov_map(t) + return passable = chr(world_db["MAP"][pos]) in symbols_passable dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0]