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Use one size standard for all maps that define the game world.
authorChristian Heller <c.heller@plomlompom.de>
Sat, 27 Apr 2019 12:52:39 +0000 (14:52 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Sat, 27 Apr 2019 12:52:39 +0000 (14:52 +0200)
new/plomrogue/commands.py
new/plomrogue/game.py
new/plomrogue/things.py

index b0f9460c3dbd86ab03796905339985a0d39bb11d..a62064ed46f9c3372fcefce3cf378fdbde9b3143 100644 (file)
@@ -14,10 +14,14 @@ def cmd_SEED(game, seed):
     game.world.rand.prngod_seed = seed
 cmd_SEED.argtypes = 'int:nonneg'
 
-def cmd_MAP(game, map_pos, size):
-    """Create new map of size at position map_pos, and only '?' cells."""
-    game.world.new_map(map_pos, size)
-cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos'
+def cmd_MAP_SIZE(game, size):
+    game.world.map_size = size
+cmd_MAP_SIZE.argtypes = 'yx_tuple:pos'
+
+def cmd_MAP(game, map_pos):
+    """Create new map at position map_pos and only of '?' cells."""
+    game.world.new_map(map_pos)
+cmd_MAP.argtypes = 'yx_tuple'
 
 def cmd_THING_TYPE(game, i, type_):
     t_old = game.world.get_thing(i)
@@ -99,9 +103,9 @@ def cmd_SAVE(game):
     with open(save_file_name, 'w') as f:
         write(f, 'TURN %s' % game.world.turn)
         write(f, 'SEED %s' % game.world.rand.prngod_seed)
+        write(f, 'MAP_SIZE ' + stringify_yx(game.world.map_size))
         for map_pos in game.world.maps:
-            write(f, 'MAP ' + stringify_yx(map_pos) + ' ' +
-                  stringify_yx(game.world.maps[(0,0)].size))
+            write(f, 'MAP ' + stringify_yx(map_pos))
         for map_pos in game.world.maps:
             for y, line in game.world.maps[map_pos].lines():
                  write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos),
index 79a381b49d39aa991a2ea15e1788f12fd5308c2a..cd8f314be8d6fe12c0dff2a0ceeb08460bf2fdef 100755 (executable)
@@ -5,7 +5,7 @@ from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE,
                                 cmd_MAP, cmd_MAP, cmd_THING_TYPE,
                                 cmd_THING_POS, cmd_THING_INVENTORY,
                                 cmd_THING_HEALTH, cmd_SEED,
-                                cmd_GET_PICKABLE_ITEMS,
+                                cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE,
                                 cmd_TERRAIN_LINE, cmd_PLAYER_ID,
                                 cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE)
 from plomrogue.mapping import MapHex
@@ -67,6 +67,7 @@ class World(WorldBase):
         self.player_id = 0
         self.player_is_alive = True
         self.maps = {}
+        self.map_size = (1,1)
         self.rand = PRNGod(0)
 
     @property
@@ -78,8 +79,8 @@ class World(WorldBase):
             return 0
         return self.things[-1].id_ + 1
 
-    def new_map(self, map_pos, size):
-        self.maps[map_pos] = self.game.map_type(size)
+    def new_map(self, map_pos):
+        self.maps[map_pos] = self.game.map_type(self.map_size)
 
     def proceed_to_next_player_turn(self):
         """Run game world turns until player can decide their next step.
@@ -134,15 +135,16 @@ class World(WorldBase):
         self.rand.seed(seed)
         self.turn = 0
         self.maps = {}
-        self.new_map((0,0), yx)
-        self.new_map((0,1), yx)
-        self.new_map((1,1), yx)
-        self.new_map((1,0), yx)
-        self.new_map((1,-1), yx)
-        self.new_map((0,-1), yx)
-        self.new_map((-1,-1), yx)
-        self.new_map((-1,0), yx)
-        self.new_map((-1,1), yx)
+        self.map_size = yx
+        self.new_map((0,0))
+        self.new_map((0,1))
+        self.new_map((1,1))
+        self.new_map((1,0))
+        self.new_map((1,-1))
+        self.new_map((0,-1))
+        self.new_map((-1,-1))
+        self.new_map((-1,0))
+        self.new_map((-1,1))
         for map_pos in self.maps:
             map_ = self.maps[map_pos]
             if (0,0) == map_pos:
@@ -176,6 +178,7 @@ class Game:
         self.commands = {'GEN_WORLD': cmd_GEN_WORLD,
                          'GET_GAMESTATE': cmd_GET_GAMESTATE,
                          'SEED': cmd_SEED,
+                         'MAP_SIZE': cmd_MAP_SIZE,
                          'MAP': cmd_MAP,
                          'THING_TYPE': cmd_THING_TYPE,
                          'THING_POS': cmd_THING_POS,
@@ -214,7 +217,8 @@ class Game:
         self.io.send('TURN ' + str(self.world.turn))
         visible_map = self.world.player.get_visible_map()
         offset = self.world.player.get_surroundings_offset()
-        self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' + stringify_yx(visible_map.size))
+        self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' '
+                     + stringify_yx(visible_map.size))
         for y, line in visible_map.lines():
             self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
         visible_things = self.world.player.get_visible_things()
index 07c626525cf4ca2c94dcfe4011bcf219837665bf..f020edae3d4f0cafe3f77d2ed0de252c3aa2553f 100644 (file)
@@ -220,7 +220,7 @@ class ThingAnimate(Thing):
         self._surrounding_map = self.world.game.\
                                 map_type(size=(self._radius*2+1+int(add_line),
                                                self._radius*2+1))
-        size = self.world.maps[(0,0)].size
+        size = self.world.map_size
         offset = self.get_surroundings_offset()
         for pos in self._surrounding_map:
             big_y, small_y = pan_and_scan(size[0], pos[0], offset[0])
@@ -265,7 +265,7 @@ class ThingAnimate(Thing):
         stencil = self.get_stencil()
         offset = self.get_surroundings_offset()
         visible_things = []
-        size = self.world.maps[(0,0)].size
+        size = self.world.map_size
         fov_size = self.get_surrounding_map().size
         for thing in self.world.things:
             big_pos = thing.position[0]