From: Christian Heller Date: Thu, 21 Feb 2019 17:51:45 +0000 (+0100) Subject: Dynamically decide new Thing IDs. X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/condition?a=commitdiff_plain;h=c7ed14237418f807473b11e49f17a878ff344f97;p=plomrogue2-experiments Dynamically decide new Thing IDs. --- diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index 6a27f80..84985f6 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -80,12 +80,13 @@ def cmd_SAVE(game): write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) write(f, 'THING_POS %s %s' % (thing.id_, stringify_yx(thing.position))) - task = thing.task - if task is not None: - task_args = task.get_args_string() - task_name = [k for k in game.tasks.keys() - if game.tasks[k] == task.__class__][0] - write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_, - task.todo, task_args)) + if hasattr(thing, 'task'): + task = thing.task + if task is not None: + task_args = task.get_args_string() + task_name = [k for k in game.tasks.keys() + if game.tasks[k] == task.__class__][0] + write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_, + task.todo, task_args)) write(f, 'PLAYER_ID %s' % game.world.player_id) cmd_SAVE.dont_save = True diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index dcc6c3d..a5ce474 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -37,6 +37,11 @@ class World(WorldBase): super().__init__(*args, **kwargs) self.player_id = 0 + def new_thing_id(self): + if len(self.things) == 0: + return 0 + return self.things[-1].id_ + 1 + def new_map(self, yx): self.map_ = self.game.map_type(yx) @@ -69,6 +74,15 @@ class World(WorldBase): def make_new(self, yx, seed): import random + + def add_thing(type_): + t = self.game.thing_types[type_](self) + t.position = [random.randint(0, yx[0] -1), + random.randint(0, yx[1] - 1)] + self.things += [t] + return t + + self.things = [] random.seed(seed) self.turn = 0 self.new_map(yx) @@ -77,16 +91,13 @@ class World(WorldBase): self.map_[pos] = '#' continue self.map_[pos] = random.choice(('.', '.', '.', '.', 'x')) - player = self.game.thing_types['human'](self, 0) - player.position = [random.randint(0, yx[0] -1), - random.randint(0, yx[1] - 1)] - npc = self.game.thing_types['monster'](self, 1) - npc.position = [random.randint(0, yx[0] -1), - random.randint(0, yx[1] -1)] - item = self.game.thing_types['item'](self, 2) - item.position = [random.randint(0, yx[0] -1), - random.randint(0, yx[1] -1)] - self.things = [player, npc, item] + + player = add_thing('human') + self.player_id = player.id_ + add_thing('monster') + add_thing('monster') + add_thing('item') + add_thing('item') return 'success' diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index 386dbc4..243547b 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -5,10 +5,13 @@ from plomrogue.errors import GameError class ThingBase: type_ = '?' - def __init__(self, world, id_, position=[0,0]): + def __init__(self, world, id_=None, position=[0,0]): self.world = world - self.id_ = id_ self.position = position + if id_ is None: + self.id_ = self.world.new_thing_id() + else: + self.id_ = id_