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Make keybindings configurable.
authorChristian Heller <c.heller@plomlompom.de>
Sat, 7 Nov 2020 20:28:35 +0000 (21:28 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Sat, 7 Nov 2020 20:28:35 +0000 (21:28 +0100)
new2/rogue_chat_curses.py
new2/rogue_chat_nocanvas_monochrome.html

index 5b3a7a81ae4f5c84b699d7b97b30538c502e3d9a..bb3dac263e84670c8f9ef851f8b87844d6b9e4a6 100755 (executable)
@@ -48,19 +48,19 @@ def cmd_MAP(game, geometry, size, content):
     game.map_content = content
     if type(game.map_geometry) == MapGeometrySquare:
         game.tui.movement_keys = {
-            'w': 'UP',
-            'a': 'LEFT',
-            's': 'DOWN',
-            'd': 'RIGHT',
+            game.tui.keys['square_move_up']: 'UP',
+            game.tui.keys['square_move_left']: 'LEFT',
+            game.tui.keys['square_move_down']: 'DOWN',
+            game.tui.keys['square_move_right']: 'RIGHT',
         }
     elif type(game.map_geometry) == MapGeometryHex:
         game.tui.movement_keys = {
-            'w': 'UPLEFT',
-            'e': 'UPRIGHT',
-            'd': 'RIGHT',
-            'c': 'DOWNRIGHT',
-            'x': 'DOWNLEFT',
-            's': 'LEFT',
+            game.tui.keys['hex_move_upleft']: 'UPLEFT',
+            game.tui.keys['hex_move_upright']: 'UPRIGHT',
+            game.tui.keys['hex_move_right']: 'RIGHT',
+            game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
+            game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
+            game.tui.keys['hex_move_left']: 'LEFT',
         }
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
 
@@ -153,6 +153,8 @@ class TUI:
             self.is_intro = is_intro
 
     def __init__(self, host, port):
+        import os
+        import json
         self.host = host
         self.port = port
         self.mode_play = self.Mode('play')
@@ -173,6 +175,30 @@ class TUI:
         self.queue = queue.Queue()
         self.login_name = None
         self.switch_mode('waiting_for_server')
+        self.keys = {
+            'switch_to_chat': 'C',
+            'switch_to_play': 'P',
+            'switch_to_annotate': 'E',
+            'switch_to_portal': 'p',
+            'switch_to_study': '?',
+            'switch_to_edit': 'E',
+            'flatten': 'f',
+            'hex_move_upleft': 'w',
+            'hex_move_upright': 'e',
+            'hex_move_right': 'd',
+            'hex_move_downright': 'c',
+            'hex_move_downleft': 'x',
+            'hex_move_left': 's',
+            'square_move_up': 'w',
+            'square_move_left': 'a',
+            'square_move_down': 's',
+            'square_move_right': 'd',
+        }
+        if os.path.isfile('config.json'):
+            with open('config.json', 'r') as f:
+                keys_conf = json.loads(f.read())
+            for k in keys_conf:
+                self.keys[k] = keys_conf[k]
         curses.wrapper(self.loop)
 
     def flash(self):
@@ -225,18 +251,15 @@ class TUI:
         self.log_msg("  /P or /play - switch to play mode");
         self.log_msg("  /? or /study - switch to study mode");
         self.log_msg("commands common to study and play mode:");
-        if type(self.game.map_geometry) == MapGeometrySquare:
-            self.log_msg("  w,a,s,d - move");
-        elif type(self.game.map_geometry) == MapGeometryHex:
-            self.log_msg("  e,d,c,x,s,w - move");
-        self.log_msg("  C - switch to chat mode");
+        self.log_msg("  %s - move" % ','.join(self.movement_keys));
+        self.log_msg("  %s - switch to chat mode" % self.keys['switch_to_chat']);
         self.log_msg("commands specific to play mode:");
-        self.log_msg("  E - write following ASCII character");
-        self.log_msg("  f - flatten surroundings");
-        self.log_msg("  ? - switch to study mode");
+        self.log_msg("  %s - write following ASCII character" % self.keys['switch_to_edit']);
+        self.log_msg("  %s - flatten surroundings" % self.keys['flatten']);
+        self.log_msg("  %s - switch to study mode" % self.keys['switch_to_study']);
         self.log_msg("commands specific to study mode:");
-        self.log_msg("  E - annotate terrain");
-        self.log_msg("  P - switch to play mode");
+        self.log_msg("  %s - annotate terrain" % self.keys['switch_to_annotate']);
+        self.log_msg("  %s - switch to play mode" % self.keys['switch_to_play']);
 
     def loop(self, stdscr):
 
@@ -504,24 +527,24 @@ class TUI:
                     self.switch_mode('play')
                 self.input_ = ''
             elif self.mode == self.mode_study:
-                if key == 'C':
+                if key == self.keys['switch_to_chat']:
                     self.switch_mode('chat')
-                elif key == 'P':
+                elif key == self.keys['switch_to_play']:
                     self.switch_mode('play')
-                elif key == 'A':
+                elif key == self.keys['switch_to_annotate']:
                     self.switch_mode('annotate', keep_position=True)
-                elif key == 'p':
+                elif key == self.keys['switch_to_portal']:
                     self.switch_mode('portal', keep_position=True)
                 elif key in self.movement_keys:
                     move_explorer(self.movement_keys[key])
             elif self.mode == self.mode_play:
-                if key == 'C':
+                if key == self.keys['switch_to_chat']:
                     self.switch_mode('chat')
-                elif key == '?':
+                elif key == self.keys['switch_to_study']:
                     self.switch_mode('study')
-                if key == 'E':
+                if key == self.keys['switch_to_edit']:
                     self.switch_mode('edit')
-                elif key == 'f':
+                elif key == self.keys['flatten']:
                     self.send('TASK:FLATTEN_SURROUNDINGS')
                 elif key in self.movement_keys:
                     self.send('TASK:MOVE ' + self.movement_keys[key])
index b81dcb12e303b36d0974142f31e6cc247aab03a3..0f502ed5d0c5e82465c803e8d3d2b6e691b3075c 100644 (file)
@@ -4,25 +4,54 @@
 </style>
 </head><body>
 <div>
-movement: <select id="movement_keys" name="movement_keys" >
-<option value="alphabetic" selected>w/a/s/d (square grid) or e,d,c,x,s,w (hex grid)</option>
-<option value="arrow_or_numpad">arrow keys (square grid) or numpad (hex grid)</option>
-</select>
 rows: <input id="n_rows" type="number" step=4 min=8 value=24 />
 cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
-<option value=":" selected>:</option>
-<option value="/">/</option>
-</select>
 </div>
 <pre id="terminal" style="display: inline-block;"></pre>
 <textarea id="input" style="opacity: 0; width: 0px;"></textarea>
+<div>
+keys:<br />
+square_move_up: <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)<br />
+square_move_left: <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)<br />
+square_move_down: <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)<br />
+square_move_right: <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)<br />
+hex_move_upleft: <input id="key_hex_move_upleft" type="text" value="w" /><br />
+hex_move_upright: <input id="key_hex_move_upright" type="text" value="e" /><br />
+hex_move_right: <input id="key_hex_move_right" type="text" value="d" /><br />
+hex_move_downright: <input id="key_hex_move_downright" type="text" value="c" /><br />
+hex_move_downleft: <input id="key_hex_move_downleft" type="text" value="x" /><br />
+hex_move_left: <input id="key_hex_move_left" type="text" value="s" /><br />
+flatten_: <input id="key_flatten" type="text" value="f" /><br />
+switch_to_chat: <input id="key_switch_to_chat" type="text" value="C" /><br />
+switch_to_play: <input id="key_switch_to_play" type="text" value="P" /><br />
+switch_to_annotate: <input id="key_switch_to_annotate" type="text" value="E" /><br />
+switch_to_portal: <input id="key_switch_to_portal" type="text" value="p" /><br />
+switch_to_study: <input id="key_switch_to_study" type="text" value="?" /><br />
+switch_to_edit: <input id="key_switch_to_edit" type="text" value="E" /><br />
+</div>
 <script>
 "use strict";
 let websocket_location = "ws://localhost:8000";
 
-let movement_keys_selector = document.getElementById("movement_keys");
 let rows_selector = document.getElementById("n_rows");
 let cols_selector = document.getElementById("n_cols");
+let key_switch_to_chat_selector = document.getElementById("key_switch_to_chat");
+let key_switch_to_play_selector = document.getElementById("key_switch_to_play");
+let key_switch_to_annotate_selector = document.getElementById("key_switch_to_annotate");
+let key_switch_to_portal_selector = document.getElementById("key_switch_to_portal");
+let key_switch_to_study_selector = document.getElementById("key_switch_to_study");
+let key_switch_to_edit_selector = document.getElementById("key_switch_to_edit");
+let key_flatten_selector = document.getElementById("key_flatten");
+let key_hex_move_upleft_selector = document.getElementById("key_hex_move_upleft");
+let key_hex_move_upright_selector = document.getElementById("key_hex_move_upright");
+let key_hex_move_right_selector = document.getElementById("key_hex_move_right");
+let key_hex_move_downright_selector = document.getElementById("key_hex_move_downright");
+let key_hex_move_downleft_selector = document.getElementById("key_hex_move_downleft");
+let key_hex_move_left_selector = document.getElementById("key_hex_move_left");
+let key_square_move_up_selector = document.getElementById("key_square_move_up");
+let key_square_move_left_selector = document.getElementById("key_square_move_left");
+let key_square_move_down_selector = document.getElementById("key_square_move_down");
+let key_square_move_right_selector = document.getElementById("key_square_move_right");
 
 let terminal = {
   foreground: 'white',
@@ -180,7 +209,7 @@ let server = {
             game.get_thing(tokens[1], true).name_ = tokens[2];
         } else if (tokens[0] === 'MAP') {
             game.map_geometry = tokens[1];
-            tui.init_wasd();
+            tui.init_keys();
             game.map_size = parser.parse_yx(tokens[2]);
             game.map = tokens[3]
         } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
@@ -287,49 +316,43 @@ let tui = {
       this.recalc_input_lines();
       this.height_header = this.height_turn_line + this.height_mode_line;
       this.log_msg("@ waiting for server connection ...");
-      this.init_wasd();
+      this.init_keys();
   },
-  init_wasd: function() {
-
-    if (movement_keys_selector.value == 'alphabetic') {
-        if (game.map_geometry == 'Square') {
-            this.movement_keys = {
-                'w': 'UP',
-                'a': 'LEFT',
-                's': 'DOWN',
-                'd': 'RIGHT'
-            };
-            tui.movement_keys_desc = 'w, a, s, d';
-        } else if (game.map_geometry == 'Hex') {
-            this.movement_keys = {
-                'w': 'UPLEFT',
-                'e': 'UPRIGHT',
-                'd': 'RIGHT',
-                'c': 'DOWNRIGHT',
-                'x': 'DOWNLEFT',
-                's': 'LEFT'
-            };
-            tui.movement_keys_desc = 'e, d, c, x, s, w';
+  init_keys: function() {
+    this.keys = {
+        switch_to_chat: key_switch_to_chat_selector.value,
+        switch_to_play: key_switch_to_play_selector.value,
+        switch_to_annotate: key_switch_to_annotate_selector.value,
+        switch_to_portal: key_switch_to_portal_selector.value,
+        switch_to_study: key_switch_to_study_selector.value,
+        switch_to_edit: key_switch_to_edit_selector.value,
+        flatten: key_flatten_selector.value,
+        hex_move_upleft: key_hex_move_upleft_selector.value,
+        hex_move_upright: key_hex_move_upright_selector.value,
+        hex_move_right: key_hex_move_right_selector.value,
+        hex_move_downright: key_hex_move_downright_selector.value,
+        hex_move_downleft: key_hex_move_downleft_selector.value,
+        hex_move_left: key_hex_move_left_selector.value,
+        square_move_up: key_square_move_up_selector.value,
+        square_move_left: key_square_move_left_selector.value,
+        square_move_down: key_square_move_down_selector.value,
+        square_move_right: key_square_move_right_selector.value,
+    }
+    if (game.map_geometry == 'Square') {
+        this.movement_keys = {
+            [this.keys.square_move_up]: 'UP',
+            [this.keys.square_move_left]: 'LEFT',
+            [this.keys.square_move_down]: 'DOWN',
+            [this.keys.square_move_right]: 'RIGHT'
         };
-    } else if (movement_keys_selector.value == 'arrow_or_numpad') {
-        if (game.map_geometry == 'Square') {
-            this.movement_keys = {
-                'ArrowUp': 'UP',
-                'ArrowLeft': 'LEFT',
-                'ArrowDown': 'DOWN',
-                'ArrowRight': 'RIGHT'
-            };
-            tui.movement_keys_desc = 'arrow keys';
-        } else if (game.map_geometry == 'Hex') {
-            this.movement_keys = {
-                '7': 'UPLEFT',
-                '9': 'UPRIGHT',
-                '6': 'RIGHT',
-                '3': 'DOWNRIGHT',
-                '1': 'DOWNLEFT',
-                '4': 'LEFT'
-            };
-            tui.movement_keys_desc = 'numpad keys';
+    } else if (game.map_geometry == 'Hex') {
+        this.movement_keys = {
+            [this.keys.hex_move_upleft]: 'UPLEFT',
+            [this.keys.hex_move_upright]: 'UPRIGHT',
+            [this.keys.hex_move_right]: 'RIGHT',
+            [this.keys.hex_move_downright]: 'DOWNRIGHT',
+            [this.keys.hex_move_downleft]: 'DOWNLEFT',
+            [this.keys.hex_move_left]: 'LEFT'
         };
     };
   },
@@ -398,6 +421,7 @@ let tui = {
       this.full_refresh();
   },
   log_help: function() {
+    let movement_keys_desc = Object.keys(this.movement_keys).join(',');
     this.log_msg("HELP:");
     this.log_msg("chat mode commands:");
     this.log_msg("  /nick NAME - re-name yourself to NAME");
@@ -406,15 +430,15 @@ let tui = {
     this.log_msg("  /P or /play - switch to play mode");
     this.log_msg("  /? or /study - switch to study mode");
     this.log_msg("commands common to study and play mode:");
-    this.log_msg("  " + this.movement_keys_desc + " - move");
-    this.log_msg("  C - switch to chat mode");
+    this.log_msg("  " + movement_keys_desc + " - move");
+    this.log_msg("  " + this.keys.switch_to_chat + " - switch to chat mode");
     this.log_msg("commands specific to play mode:");
-    this.log_msg("  E - write following ASCII character");
-    this.log_msg("  f - flatten surroundings");
-    this.log_msg("  ? - switch to study mode");
+    this.log_msg("  " + this.keys.switch_to_edit + " - write following ASCII character");
+    this.log_msg("  " + this.keys.flatten + " - flatten surroundings");
+    this.log_msg("  " + this.keys.switch_to_study + " - switch to study mode");
     this.log_msg("commands specific to study mode:");
-    this.log_msg("  E - annotate terrain");
-    this.log_msg("  P - switch to play mode");
+    this.log_msg("  " + this.keys.switch_to_annotate + " - annotate terrain");
+    this.log_msg("  " + this.keys.switch_to_play + " - switch to play mode");
   },
   draw_map: function() {
     let map_lines_split = [];
@@ -740,42 +764,37 @@ tui.inputEl.addEventListener('keydown', (event) => {
         tui.empty_input();
         tui.full_refresh();
       } else if (tui.mode == mode_play) {
-          if (event.key === 'C') {
+          if (event.key === tui.keys.switch_to_chat) {
               event.preventDefault();
               tui.switch_mode(mode_chat);
-          } else if (event.key === 'E') {
+          } else if (event.key === tui.keys.switch_to_edit) {
               event.preventDefault();
               tui.switch_mode(mode_edit);
-          } else if (event.key === '?') {
+          } else if (event.key === tui.keys.switch_to_study) {
               tui.switch_mode(mode_study);
-          } else if (event.key === 'F1') {
-              tui.log_help();
-          } else if (event.key === 'f') {
+          } else if (event.key === tui.keys.flatten) {
               server.send(["TASK:FLATTEN_SURROUNDINGS"]);
           } else if (event.key in tui.movement_keys) {
               server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
           };
     } else if (tui.mode == mode_study) {
-        if (event.key === 'C') {
+        if (event.key === tui.keys.switch_to_chat) {
             event.preventDefault();
             tui.switch_mode(mode_chat);
-        } else if (event.key == 'P') {
+        } else if (event.key == tui.keys.switch_to_play) {
             tui.switch_mode(mode_play);
-        } else if (event.key === 'p') {
+        } else if (event.key === tui.keys.switch_to_portal) {
             event.preventDefault();
             tui.switch_mode(mode_portal);
         } else if (event.key in tui.movement_keys) {
             explorer.move(tui.movement_keys[event.key]);
-        } else if (event.key === 'E') {
+        } else if (event.key === tui.keys.switch_to_annotate) {
           event.preventDefault();
           tui.switch_mode(mode_annotate);
         };
     }
 }, false);
 
-movement_keys_selector.addEventListener('input', function() {
-    tui.init_wasd();
-}, false);
 rows_selector.addEventListener('input', function() {
     if (rows_selector.value % 4 != 0) {
         return;
@@ -791,8 +810,42 @@ cols_selector.addEventListener('input', function() {
     tui.window_width = terminal.cols / 2,
     tui.full_refresh();
 }, false);
+key_switch_to_chat_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_play_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_annotate_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_portal_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_study_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_edit_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_flatten_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_upleft_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_upright_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_right_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_downright_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_downleft_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_left_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_up_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_left_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_down_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_right_selector.addEventListener('input', function() { tui.init_keys(); }, false);
 window.setInterval(function() {
-    if (!(['input', 'n_cols', 'n_rows', 'movement_keys'].includes(document.activeElement.id))) {
+    if (!(['input', 'n_cols', 'n_rows',
+           'key_switch_to_chat',
+           'key_switch_to_play',
+           'key_switch_to_annotate',
+           'key_switch_to_portal',
+           'key_switch_to_study',
+           'key_switch_to_edit',
+           'key_flatten',
+           'key_hex_move_upleft',
+           'key_hex_move_upright',
+           'key_hex_move_right',
+           'key_hex_move_downright',
+           'key_hex_move_downleft',
+           'key_hex_move_left',
+           'key_square_move_up',
+           'key_square_move_left',
+           'key_square_move_down',
+           'key_square_move_right',].includes(document.activeElement.id))) {
         tui.inputEl.focus();
     }
 }, 100);