game.map_content = content
if type(game.map_geometry) == MapGeometrySquare:
game.tui.movement_keys = {
- 'w': 'UP',
- 'a': 'LEFT',
- 's': 'DOWN',
- 'd': 'RIGHT',
+ game.tui.keys['square_move_up']: 'UP',
+ game.tui.keys['square_move_left']: 'LEFT',
+ game.tui.keys['square_move_down']: 'DOWN',
+ game.tui.keys['square_move_right']: 'RIGHT',
}
elif type(game.map_geometry) == MapGeometryHex:
game.tui.movement_keys = {
- 'w': 'UPLEFT',
- 'e': 'UPRIGHT',
- 'd': 'RIGHT',
- 'c': 'DOWNRIGHT',
- 'x': 'DOWNLEFT',
- 's': 'LEFT',
+ game.tui.keys['hex_move_upleft']: 'UPLEFT',
+ game.tui.keys['hex_move_upright']: 'UPRIGHT',
+ game.tui.keys['hex_move_right']: 'RIGHT',
+ game.tui.keys['hex_move_downright']: 'DOWNRIGHT',
+ game.tui.keys['hex_move_downleft']: 'DOWNLEFT',
+ game.tui.keys['hex_move_left']: 'LEFT',
}
cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
self.is_intro = is_intro
def __init__(self, host, port):
+ import os
+ import json
self.host = host
self.port = port
self.mode_play = self.Mode('play')
self.queue = queue.Queue()
self.login_name = None
self.switch_mode('waiting_for_server')
+ self.keys = {
+ 'switch_to_chat': 'C',
+ 'switch_to_play': 'P',
+ 'switch_to_annotate': 'E',
+ 'switch_to_portal': 'p',
+ 'switch_to_study': '?',
+ 'switch_to_edit': 'E',
+ 'flatten': 'f',
+ 'hex_move_upleft': 'w',
+ 'hex_move_upright': 'e',
+ 'hex_move_right': 'd',
+ 'hex_move_downright': 'c',
+ 'hex_move_downleft': 'x',
+ 'hex_move_left': 's',
+ 'square_move_up': 'w',
+ 'square_move_left': 'a',
+ 'square_move_down': 's',
+ 'square_move_right': 'd',
+ }
+ if os.path.isfile('config.json'):
+ with open('config.json', 'r') as f:
+ keys_conf = json.loads(f.read())
+ for k in keys_conf:
+ self.keys[k] = keys_conf[k]
curses.wrapper(self.loop)
def flash(self):
self.log_msg(" /P or /play - switch to play mode");
self.log_msg(" /? or /study - switch to study mode");
self.log_msg("commands common to study and play mode:");
- if type(self.game.map_geometry) == MapGeometrySquare:
- self.log_msg(" w,a,s,d - move");
- elif type(self.game.map_geometry) == MapGeometryHex:
- self.log_msg(" e,d,c,x,s,w - move");
- self.log_msg(" C - switch to chat mode");
+ self.log_msg(" %s - move" % ','.join(self.movement_keys));
+ self.log_msg(" %s - switch to chat mode" % self.keys['switch_to_chat']);
self.log_msg("commands specific to play mode:");
- self.log_msg(" E - write following ASCII character");
- self.log_msg(" f - flatten surroundings");
- self.log_msg(" ? - switch to study mode");
+ self.log_msg(" %s - write following ASCII character" % self.keys['switch_to_edit']);
+ self.log_msg(" %s - flatten surroundings" % self.keys['flatten']);
+ self.log_msg(" %s - switch to study mode" % self.keys['switch_to_study']);
self.log_msg("commands specific to study mode:");
- self.log_msg(" E - annotate terrain");
- self.log_msg(" P - switch to play mode");
+ self.log_msg(" %s - annotate terrain" % self.keys['switch_to_annotate']);
+ self.log_msg(" %s - switch to play mode" % self.keys['switch_to_play']);
def loop(self, stdscr):
self.switch_mode('play')
self.input_ = ''
elif self.mode == self.mode_study:
- if key == 'C':
+ if key == self.keys['switch_to_chat']:
self.switch_mode('chat')
- elif key == 'P':
+ elif key == self.keys['switch_to_play']:
self.switch_mode('play')
- elif key == 'A':
+ elif key == self.keys['switch_to_annotate']:
self.switch_mode('annotate', keep_position=True)
- elif key == 'p':
+ elif key == self.keys['switch_to_portal']:
self.switch_mode('portal', keep_position=True)
elif key in self.movement_keys:
move_explorer(self.movement_keys[key])
elif self.mode == self.mode_play:
- if key == 'C':
+ if key == self.keys['switch_to_chat']:
self.switch_mode('chat')
- elif key == '?':
+ elif key == self.keys['switch_to_study']:
self.switch_mode('study')
- if key == 'E':
+ if key == self.keys['switch_to_edit']:
self.switch_mode('edit')
- elif key == 'f':
+ elif key == self.keys['flatten']:
self.send('TASK:FLATTEN_SURROUNDINGS')
elif key in self.movement_keys:
self.send('TASK:MOVE ' + self.movement_keys[key])
</style>
</head><body>
<div>
-movement: <select id="movement_keys" name="movement_keys" >
-<option value="alphabetic" selected>w/a/s/d (square grid) or e,d,c,x,s,w (hex grid)</option>
-<option value="arrow_or_numpad">arrow keys (square grid) or numpad (hex grid)</option>
-</select>
rows: <input id="n_rows" type="number" step=4 min=8 value=24 />
cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
-<option value=":" selected>:</option>
-<option value="/">/</option>
-</select>
</div>
<pre id="terminal" style="display: inline-block;"></pre>
<textarea id="input" style="opacity: 0; width: 0px;"></textarea>
+<div>
+keys:<br />
+square_move_up: <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)<br />
+square_move_left: <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)<br />
+square_move_down: <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)<br />
+square_move_right: <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)<br />
+hex_move_upleft: <input id="key_hex_move_upleft" type="text" value="w" /><br />
+hex_move_upright: <input id="key_hex_move_upright" type="text" value="e" /><br />
+hex_move_right: <input id="key_hex_move_right" type="text" value="d" /><br />
+hex_move_downright: <input id="key_hex_move_downright" type="text" value="c" /><br />
+hex_move_downleft: <input id="key_hex_move_downleft" type="text" value="x" /><br />
+hex_move_left: <input id="key_hex_move_left" type="text" value="s" /><br />
+flatten_: <input id="key_flatten" type="text" value="f" /><br />
+switch_to_chat: <input id="key_switch_to_chat" type="text" value="C" /><br />
+switch_to_play: <input id="key_switch_to_play" type="text" value="P" /><br />
+switch_to_annotate: <input id="key_switch_to_annotate" type="text" value="E" /><br />
+switch_to_portal: <input id="key_switch_to_portal" type="text" value="p" /><br />
+switch_to_study: <input id="key_switch_to_study" type="text" value="?" /><br />
+switch_to_edit: <input id="key_switch_to_edit" type="text" value="E" /><br />
+</div>
<script>
"use strict";
let websocket_location = "ws://localhost:8000";
-let movement_keys_selector = document.getElementById("movement_keys");
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
+let key_switch_to_chat_selector = document.getElementById("key_switch_to_chat");
+let key_switch_to_play_selector = document.getElementById("key_switch_to_play");
+let key_switch_to_annotate_selector = document.getElementById("key_switch_to_annotate");
+let key_switch_to_portal_selector = document.getElementById("key_switch_to_portal");
+let key_switch_to_study_selector = document.getElementById("key_switch_to_study");
+let key_switch_to_edit_selector = document.getElementById("key_switch_to_edit");
+let key_flatten_selector = document.getElementById("key_flatten");
+let key_hex_move_upleft_selector = document.getElementById("key_hex_move_upleft");
+let key_hex_move_upright_selector = document.getElementById("key_hex_move_upright");
+let key_hex_move_right_selector = document.getElementById("key_hex_move_right");
+let key_hex_move_downright_selector = document.getElementById("key_hex_move_downright");
+let key_hex_move_downleft_selector = document.getElementById("key_hex_move_downleft");
+let key_hex_move_left_selector = document.getElementById("key_hex_move_left");
+let key_square_move_up_selector = document.getElementById("key_square_move_up");
+let key_square_move_left_selector = document.getElementById("key_square_move_left");
+let key_square_move_down_selector = document.getElementById("key_square_move_down");
+let key_square_move_right_selector = document.getElementById("key_square_move_right");
let terminal = {
foreground: 'white',
game.get_thing(tokens[1], true).name_ = tokens[2];
} else if (tokens[0] === 'MAP') {
game.map_geometry = tokens[1];
- tui.init_wasd();
+ tui.init_keys();
game.map_size = parser.parse_yx(tokens[2]);
game.map = tokens[3]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
this.recalc_input_lines();
this.height_header = this.height_turn_line + this.height_mode_line;
this.log_msg("@ waiting for server connection ...");
- this.init_wasd();
+ this.init_keys();
},
- init_wasd: function() {
-
- if (movement_keys_selector.value == 'alphabetic') {
- if (game.map_geometry == 'Square') {
- this.movement_keys = {
- 'w': 'UP',
- 'a': 'LEFT',
- 's': 'DOWN',
- 'd': 'RIGHT'
- };
- tui.movement_keys_desc = 'w, a, s, d';
- } else if (game.map_geometry == 'Hex') {
- this.movement_keys = {
- 'w': 'UPLEFT',
- 'e': 'UPRIGHT',
- 'd': 'RIGHT',
- 'c': 'DOWNRIGHT',
- 'x': 'DOWNLEFT',
- 's': 'LEFT'
- };
- tui.movement_keys_desc = 'e, d, c, x, s, w';
+ init_keys: function() {
+ this.keys = {
+ switch_to_chat: key_switch_to_chat_selector.value,
+ switch_to_play: key_switch_to_play_selector.value,
+ switch_to_annotate: key_switch_to_annotate_selector.value,
+ switch_to_portal: key_switch_to_portal_selector.value,
+ switch_to_study: key_switch_to_study_selector.value,
+ switch_to_edit: key_switch_to_edit_selector.value,
+ flatten: key_flatten_selector.value,
+ hex_move_upleft: key_hex_move_upleft_selector.value,
+ hex_move_upright: key_hex_move_upright_selector.value,
+ hex_move_right: key_hex_move_right_selector.value,
+ hex_move_downright: key_hex_move_downright_selector.value,
+ hex_move_downleft: key_hex_move_downleft_selector.value,
+ hex_move_left: key_hex_move_left_selector.value,
+ square_move_up: key_square_move_up_selector.value,
+ square_move_left: key_square_move_left_selector.value,
+ square_move_down: key_square_move_down_selector.value,
+ square_move_right: key_square_move_right_selector.value,
+ }
+ if (game.map_geometry == 'Square') {
+ this.movement_keys = {
+ [this.keys.square_move_up]: 'UP',
+ [this.keys.square_move_left]: 'LEFT',
+ [this.keys.square_move_down]: 'DOWN',
+ [this.keys.square_move_right]: 'RIGHT'
};
- } else if (movement_keys_selector.value == 'arrow_or_numpad') {
- if (game.map_geometry == 'Square') {
- this.movement_keys = {
- 'ArrowUp': 'UP',
- 'ArrowLeft': 'LEFT',
- 'ArrowDown': 'DOWN',
- 'ArrowRight': 'RIGHT'
- };
- tui.movement_keys_desc = 'arrow keys';
- } else if (game.map_geometry == 'Hex') {
- this.movement_keys = {
- '7': 'UPLEFT',
- '9': 'UPRIGHT',
- '6': 'RIGHT',
- '3': 'DOWNRIGHT',
- '1': 'DOWNLEFT',
- '4': 'LEFT'
- };
- tui.movement_keys_desc = 'numpad keys';
+ } else if (game.map_geometry == 'Hex') {
+ this.movement_keys = {
+ [this.keys.hex_move_upleft]: 'UPLEFT',
+ [this.keys.hex_move_upright]: 'UPRIGHT',
+ [this.keys.hex_move_right]: 'RIGHT',
+ [this.keys.hex_move_downright]: 'DOWNRIGHT',
+ [this.keys.hex_move_downleft]: 'DOWNLEFT',
+ [this.keys.hex_move_left]: 'LEFT'
};
};
},
this.full_refresh();
},
log_help: function() {
+ let movement_keys_desc = Object.keys(this.movement_keys).join(',');
this.log_msg("HELP:");
this.log_msg("chat mode commands:");
this.log_msg(" /nick NAME - re-name yourself to NAME");
this.log_msg(" /P or /play - switch to play mode");
this.log_msg(" /? or /study - switch to study mode");
this.log_msg("commands common to study and play mode:");
- this.log_msg(" " + this.movement_keys_desc + " - move");
- this.log_msg(" C - switch to chat mode");
+ this.log_msg(" " + movement_keys_desc + " - move");
+ this.log_msg(" " + this.keys.switch_to_chat + " - switch to chat mode");
this.log_msg("commands specific to play mode:");
- this.log_msg(" E - write following ASCII character");
- this.log_msg(" f - flatten surroundings");
- this.log_msg(" ? - switch to study mode");
+ this.log_msg(" " + this.keys.switch_to_edit + " - write following ASCII character");
+ this.log_msg(" " + this.keys.flatten + " - flatten surroundings");
+ this.log_msg(" " + this.keys.switch_to_study + " - switch to study mode");
this.log_msg("commands specific to study mode:");
- this.log_msg(" E - annotate terrain");
- this.log_msg(" P - switch to play mode");
+ this.log_msg(" " + this.keys.switch_to_annotate + " - annotate terrain");
+ this.log_msg(" " + this.keys.switch_to_play + " - switch to play mode");
},
draw_map: function() {
let map_lines_split = [];
tui.empty_input();
tui.full_refresh();
} else if (tui.mode == mode_play) {
- if (event.key === 'C') {
+ if (event.key === tui.keys.switch_to_chat) {
event.preventDefault();
tui.switch_mode(mode_chat);
- } else if (event.key === 'E') {
+ } else if (event.key === tui.keys.switch_to_edit) {
event.preventDefault();
tui.switch_mode(mode_edit);
- } else if (event.key === '?') {
+ } else if (event.key === tui.keys.switch_to_study) {
tui.switch_mode(mode_study);
- } else if (event.key === 'F1') {
- tui.log_help();
- } else if (event.key === 'f') {
+ } else if (event.key === tui.keys.flatten) {
server.send(["TASK:FLATTEN_SURROUNDINGS"]);
} else if (event.key in tui.movement_keys) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
};
} else if (tui.mode == mode_study) {
- if (event.key === 'C') {
+ if (event.key === tui.keys.switch_to_chat) {
event.preventDefault();
tui.switch_mode(mode_chat);
- } else if (event.key == 'P') {
+ } else if (event.key == tui.keys.switch_to_play) {
tui.switch_mode(mode_play);
- } else if (event.key === 'p') {
+ } else if (event.key === tui.keys.switch_to_portal) {
event.preventDefault();
tui.switch_mode(mode_portal);
} else if (event.key in tui.movement_keys) {
explorer.move(tui.movement_keys[event.key]);
- } else if (event.key === 'E') {
+ } else if (event.key === tui.keys.switch_to_annotate) {
event.preventDefault();
tui.switch_mode(mode_annotate);
};
}
}, false);
-movement_keys_selector.addEventListener('input', function() {
- tui.init_wasd();
-}, false);
rows_selector.addEventListener('input', function() {
if (rows_selector.value % 4 != 0) {
return;
tui.window_width = terminal.cols / 2,
tui.full_refresh();
}, false);
+key_switch_to_chat_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_play_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_annotate_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_portal_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_study_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_edit_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_flatten_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_upleft_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_upright_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_right_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_downright_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_downleft_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_left_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_up_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_left_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_down_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_right_selector.addEventListener('input', function() { tui.init_keys(); }, false);
window.setInterval(function() {
- if (!(['input', 'n_cols', 'n_rows', 'movement_keys'].includes(document.activeElement.id))) {
+ if (!(['input', 'n_cols', 'n_rows',
+ 'key_switch_to_chat',
+ 'key_switch_to_play',
+ 'key_switch_to_annotate',
+ 'key_switch_to_portal',
+ 'key_switch_to_study',
+ 'key_switch_to_edit',
+ 'key_flatten',
+ 'key_hex_move_upleft',
+ 'key_hex_move_upright',
+ 'key_hex_move_right',
+ 'key_hex_move_downright',
+ 'key_hex_move_downleft',
+ 'key_hex_move_left',
+ 'key_square_move_up',
+ 'key_square_move_left',
+ 'key_square_move_down',
+ 'key_square_move_right',].includes(document.activeElement.id))) {
tui.inputEl.focus();
}
}, 100);