}
let mode_waiting_for_server = new Mode('waiting_for_server', false, false, true);
let mode_login = new Mode('login', true, false, true);
-let mode_chat = new Mode('chat', true, false);
-let mode_annotate = new Mode('annotate', true, true);
-let mode_play = new Mode('play', false, false);
-let mode_study = new Mode('study', false, true);
-let mode_edit = new Mode('edit', false, false);
+let mode_chat = new Mode('chat / write messages to players', true, false);
+let mode_annotate = new Mode('add message to map tile', true, true);
+let mode_play = new Mode('play / move around', false, false);
+let mode_study = new Mode('check map tiles for messages', false, true);
+let mode_edit = new Mode('write ASCII char to map tile', false, false);
let tui = {
mode: mode_waiting_for_server,
this.log_msg(" f - flatten surroundings");
this.log_msg(" ? - switch to study mode");
this.log_msg("commands specific to study mode:");
- this.log_msg(" A - annotate terrain");
+ this.log_msg(" e - annotate terrain");
this.log_msg(" p - switch to play mode");
this.log_msg("");
},
explorer.move('up');
} else if (event.key === 's') {
explorer.move('down');
- } else if (event.key === 'A') {
+ } else if (event.key === 'e') {
tui.switch_mode(mode_annotate);
};
}