def help(self):
self.log_msg("HELP:");
self.log_msg("chat mode commands:");
- self.log_msg(" :nick NAME - re-name yourself to NAME");
- self.log_msg(" :msg USER TEXT - send TEXT to USER");
- self.log_msg(" :help - show this help");
- self.log_msg(" :P or :play - switch to play mode");
- self.log_msg(" :? or :study - switch to study mode");
+ self.log_msg(" /nick NAME - re-name yourself to NAME");
+ self.log_msg(" /msg USER TEXT - send TEXT to USER");
+ self.log_msg(" /help - show this help");
+ self.log_msg(" /P or /play - switch to play mode");
+ self.log_msg(" /? or /study - switch to study mode");
self.log_msg("commands common to study and play mode:");
if type(self.game.map_geometry) == MapGeometrySquare:
self.log_msg(" w,a,s,d - move");
self.send('LOGIN ' + quote(self.input_))
self.input_ = ""
elif self.mode == self.mode_chat and key == '\n':
- if self.input_[0] == ':':
- if self.input_ in {':P', ':play'}:
+ if self.input_[0] == '/':
+ if self.input_ in {'/P', '/play'}:
self.switch_mode('play')
- elif self.input_ in {':?', ':study'}:
+ elif self.input_ in {'/?', '/study'}:
self.switch_mode('study')
- if self.input_ == ':help':
+ elif self.input_ == '/help':
self.help()
- if self.input_ == ':reconnect':
+ elif self.input_ == '/reconnect':
reconnect()
- elif self.input_.startswith(':nick'):
+ elif self.input_.startswith('/nick'):
tokens = self.input_.split(maxsplit=1)
if len(tokens) == 2:
self.send('LOGIN ' + quote(tokens[1]))
else:
self.log_msg('? need login name')
- elif self.input_.startswith(':msg'):
+ elif self.input_.startswith('/msg'):
tokens = self.input_.split(maxsplit=2)
if len(tokens) == 3:
self.send('QUERY %s %s' % (quote(tokens[1]),
</select>
rows: <input id="n_rows" type="number" step=4 min=8 value=24 />
cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
-command character: <select id="command_char"" >
<option value=":" selected>:</option>
<option value="/">/</option>
</select>
let movement_keys_selector = document.getElementById("movement_keys");
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
-let command_char_selector = document.getElementById("command_char");
let terminal = {
foreground: 'white',
};
this.websocket.onclose = function(event) {
tui.log_msg("@ server disconnected :(");
- tui.log_msg("@ hint: try the '" + command_char_selector.value + "reconnect' command");
+ tui.log_msg("@ hint: try the '/reconnect' command");
};
this.websocket.onmessage = this.handle_event;
},
log_help: function() {
this.log_msg("HELP:");
this.log_msg("chat mode commands:");
- this.log_msg(" " + command_char_selector.value + "nick NAME - re-name yourself to NAME");
- this.log_msg(" " + command_char_selector.value + "msg USER TEXT - send TEXT to USER");
- this.log_msg(" " + command_char_selector.value + "help - show this help");
- this.log_msg(" " + command_char_selector.value + "P or " + command_char_selector.value + "play - switch to play mode");
- this.log_msg(" " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode");
+ this.log_msg(" /nick NAME - re-name yourself to NAME");
+ this.log_msg(" /msg USER TEXT - send TEXT to USER");
+ this.log_msg(" /help - show this help");
+ this.log_msg(" /P or /play - switch to play mode");
+ this.log_msg(" /? or /study - switch to study mode");
this.log_msg("commands common to study and play mode:");
this.log_msg(" " + this.movement_keys_desc + " - move");
this.log_msg(" C - switch to chat mode");
} else if (tui.mode == mode_chat && event.key == 'Enter') {
let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
- if (tui.inputEl.value[0][0] == command_char_selector.value) {
+ if (tui.inputEl.value[0][0] == '/') {
if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'P') {
tui.switch_mode(mode_play);
} else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') {
tui.full_refresh();
}, false);
window.setInterval(function() {
- if (!(['input', 'n_cols', 'n_rows', 'movement_keys', 'command_char'].includes(document.activeElement.id))) {
+ if (!(['input', 'n_cols', 'n_rows', 'movement_keys'].includes(document.activeElement.id))) {
tui.inputEl.focus();
}
}, 100);