if not world_db["SLIPPERS"] in world_db["ThingTypes"]:
print("Ignoring: No valid SLIPPERS set.")
return
+ if not world_db["PLANT_0"] in world_db["ThingTypes"]:
+ print("Ignoring: No valid PLANT_0 set.")
+ return
#for name in specials:
# if world_db[name] not in world_db["ThingTypes"]:
# print("Ignoring: No valid " + name + " set.")
id = id_setter(-1, "Things")
newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
world_db["Things"][id] = newT
- #if (world_db["FAVOR_STAGE"] > 0
- # and t["T_TYPE"] == world_db["PLANT_0"]):
- # world_db["GOD_FAVOR"] += 5
+ if (world_db["FAVOR_STAGE"] > 0
+ and t["T_TYPE"] == world_db["PLANT_0"]):
+ world_db["GOD_FAVOR"] += 5
#elif t["T_TYPE"] == world_db["PLANT_1"];
# world_db["GOD_FAVOR"] += 25
#elif world_db["FAVOR_STAGE"] >= 4 and \
+ ". It glows in wondrous colors, and emits a sound as if "
+ "from a dying cat. The Island God laughs.\n")
t["T_LIFEPOINTS"] = 1
- decrement_lifepoints(t)
+ from server.config.misc import decrement_lifepoints_func
+ decrement_lifepoints_func(t)
elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
elif t == world_db["Things"][0]:
log("You try to use this object, but FAIL.")
+def decrement_lifepoints(t):
+ t["T_LIFEPOINTS"] -= 1
+ _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
+ if 0 == t["T_LIFEPOINTS"]:
+ sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ for id in t["T_CARRIES"]:
+ t["T_CARRIES"].remove(id)
+ world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+ world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+ world_db["Things"][id]["carried"] = False
+ t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
+ if world_db["Things"][0] == t:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ log("You die.")
+ log("See README on how to start over.")
+ else:
+ t["fovmap"] = False
+ t["T_MEMMAP"] = False
+ t["T_MEMDEPTHMAP"] = False
+ t["T_MEMTHING"] = []
+ return sadness
+ return 0
+
def actor_move(t):
def enter_altar():
- if world_db["GAME_WON"]:
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] > 9000:
log("You step on a soul-less slab of stone.")
return
log("YOU ENTER SACRED GROUND.")
- if world_db["GOD_FAVOR"] > 9000:
- world_db["GAME_WON"] = 1
+ if world_db["FAVOR_STAGE"] == 0:
+ world_db["FAVOR_STAGE"] = 1
+ log("The Island God speaks to you: \"I don't trust you. You intrud"
+ + "e on the island's affairs. I think you're a nuisance at be"
+ + "st, and a danger to my children at worst. I will give you "
+ + "a chance to lighten my mood, however: For a while now, I'v"
+ + "e been trying to spread the plant "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
+ + "\"). I have not been very successful so far. Maybe you can"
+ + " make yourself useful there. I will count each further "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " that grows to your favor.\"")
+ elif world_db["GOD_FAVOR"] > 150:
+ world_db["FAVOR_STAGE"] = 9001
log("The Island God speaks to you: \"You have proven yourself wort"
+ "hy of my respect. You were a good citizen to the island, a"
+ "nd sometimes a better steward to its inhabitants than me. "
from server.config.world_data import symbols_passable
from server.build_fov_map import build_fov_map
- def decrement_lifepoints(t):
- t["T_LIFEPOINTS"] -= 1
- _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
- if 0 == t["T_LIFEPOINTS"]:
- sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
- for id in t["T_CARRIES"]:
- t["T_CARRIES"].remove(id)
- world_db["Things"][id]["T_POSY"] = t["T_POSY"]
- world_db["Things"][id]["T_POSX"] = t["T_POSX"]
- world_db["Things"][id]["carried"] = False
- t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
- if world_db["Things"][0] == t:
- t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- log("You die.")
- log("See README on how to start over.")
- else:
- t["fovmap"] = False
- t["T_MEMMAP"] = False
- t["T_MEMDEPTHMAP"] = False
- t["T_MEMTHING"] = []
- log("BAR " + str(t["T_LIFEPOINTS"]))
- return sadness
- return 0
+ from server.config.misc import decrement_lifepoints_func
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
- test = decrement_lifepoints(world_db["Things"][hit_id])
+ test = decrement_lifepoints_func(world_db["Things"][hit_id])
if test and t == world_db["Things"][0]:
world_db["GOD_FAVOR"] -= test
return
world_db["altar"] = (y, x)
altar_found = True
valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
+ valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]
if altar_found and wait_exists and player_exists and \
- world_db["MAP"] and valid_slippers:
+ world_db["MAP"] and valid_slippers and valid_plant0:
for id in world_db["Things"]:
if world_db["Things"][id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][id])
world_db["WORLD_ACTIVE"] = 0
print("SLIPPERS matches no known ThingTypes, deactivating world.")
+def command_plant0(str_int):
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db["PLANT_0"] = val
+ if world_db["WORLD_ACTIVE"] and \
+ world_db["PLANT_0"] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print("PLANT_0 matches no known ThingTypes, deactivating world.")
+
+def play_use(str_arg):
+ """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
+ if action_exists("use"):
+ t = world_db["Things"][0]
+ if 0 == len(t["T_CARRIES"]):
+ log("You have NOTHING to use in your inventory.")
+ else:
+ val = integer_test(str_arg, 0, 255)
+ if None != val and val < len(t["T_CARRIES"]):
+ id = t["T_CARRIES"][val]
+ type = world_db["Things"][id]["T_TYPE"]
+ if type != world_db["SLIPPERS"] and not \
+ world_db["ThingTypes"][type]["TT_TOOL"] == "food":
+ log("You CAN'T consume this thing.")
+ return
+ world_db["Things"][0]["T_ARGUMENT"] = val
+ set_command("use")
+ else:
+ print("Illegal inventory index.")
+
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
if not "GOD_FAVOR" in world_db:
world_db["GOD_FAVOR"] = 0
-if not "GAME_WON" in world_db:
- world_db["GAME_WON"] = 0
+if not "FAVOR_STAGE" in world_db:
+ world_db["FAVOR_STAGE"] = 0
if not "SLIPPERS" in world_db:
world_db["SLIPPERS"] = 0
+if not "PLANT_0" in world_db:
+ world_db["PLANT_0"] = 0
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
import server.config.world_data
server.config.actions.action_db["actor_move"] = actor_move
server.config.actions.action_db["actor_pickup"] = actor_pickup
server.config.actions.action_db["actor_drop"] = actor_drop
+server.config.actions.action_db["actor_use"] = actor_use
server.config.actions.ai_func = ai
from server.config.commands import commands_db
commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
-commands_db["GAME_WON"] = (1, False, setter(None, "GAME_WON", 0, 1))
+commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
commands_db["SLIPPERS"] = (1, False, command_slippers)
+commands_db["PLANT_0"] = (1, False, command_plant0)
+commands_db["use"] = (1, False, play_use)
import server.config.misc
server.config.misc.make_map_func = make_map
server.config.misc.thingproliferation_func = thingproliferation
server.config.misc.make_world = make_world
+server.config.decrement_lifepoints_func = decrement_lifepoints