self.map_controls = {}
self.map_control_passwords = {}
self.annotations = {}
- self.spawn_points = [(YX(0, 0), YX(0, 0))]
+ self.spawn_points = []
self.portals = {}
self.player_chars = string.digits + string.ascii_letters
self.players_hat_chars = {}
return self.thing_types.keys()
return None
+ def get_default_spawn_point(self):
+ import random
+ if len(self.spawn_points) == 0:
+ return (YX(0, 0), YX(0, 0))
+ return random.choice(self.spawn_points)
+
def get_map_geometry_shape(self):
return self.map_geometry.__class__.__name__[len('MapGeometry'):]
self.changed = True
def login(self, nick, connection_id):
- import random
for t in [t for t in self.things
if t.type_ == 'Player' and t.name == nick]:
self.io.send('GAME_ERROR ' + quote('name already in use'),
connection_id)
return
- t = self.add_thing('Player', random.choice(self.spawn_points))
+ t = self.add_thing('Player', self.get_default_spawn_point())
t.name = nick
t.thing_char = self.get_next_player_char()
self.sessions[connection_id] = {
% (next_thing_id, int(datetime.datetime.now().timestamp())))
next_thing_id += 1
for s in self.spawn_points:
- write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))
+ write(f, 'SPAWN_POINT %s %s' % (s[0], s[1]))
self.annotations = {}
self.portals = {}
self.admin_passwords = []
- self.spawn_point = YX(0, 0), YX(0, 0)
self.map_geometry = map_geometry
self.map_control_passwords = {'X': 'secret'}
self.get_map(YX(0, 0))