world_db["GOD_FAVOR"] += 5
elif t["T_TYPE"] == world_db["PLANT_1"]:
world_db["GOD_FAVOR"] += 25
- #elif world_db["FAVOR_STAGE"] >= 4 and \
- # t["T_TYPE"] == world_db["ANIMAL_1"]:
- # log("The Island God SMILES upon a new-born bear baby.")
- # world_db["GOD_FAVOR"] += 750
+ elif world_db["FAVOR_STAGE"] >= 4 and \
+ t["T_TYPE"] == world_db["ANIMAL_1"]:
+ log("The Island God SMILES upon a new-born bear baby.")
+ world_db["GOD_FAVOR"] += 750
def make_map():
global rand
+ "moving (maybe for an attack), \"u\": eating, \"p\": picking"
+ " something up; no letter: waiting).")
world_db["EMPATHY"] = 1
- elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 9001:
- log("The Island God will talk again when it favors you to >9000 "
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
+ log("The Island God will talk again when it favors you to >=5000 "
+" points.")
- elif world_db["GOD_FAVOR"] > 9000:
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
+ world_db["FAVOR_STAGE"] = 4
+ log("The Island God speaks to you: \"You know what animal I find "
+ + "the cutest? The "
+ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+ + "! I think what this islands clearly needs more of is "
+ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+ + "s. Why don't you help? Support them. Make sure they are "
+ + "well, and they will multiply faster. From now on, I will "
+ + "count each new-born "
+ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+ + " (not spawned by me due to undo an extinction event) "
+ + "greatly to your favor. To help you with the feeding, here "
+ + "is something to make the ground bear more consumables.")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
+ world_db["altar"])
+ elif world_db["GOD_FAVOR"] < 20000:
+ log("The Island God will talk again when it favors you to >=20000 "
+ +" points.")
+ elif world_db["GOD_FAVOR"] > 20000:
world_db["FAVOR_STAGE"] = 9001
log("The Island God speaks to you: \"You have proven yourself wort"
+ "hy of my respect. You were a good citizen to the island, a"
world_db["PLANT_1"] = 0
if not "ANIMAL_0" in world_db:
world_db["ANIMAL_0"] = 0
+if not "ANIMAL_1" in world_db:
+ world_db["ANIMAL_1"] = 0
if not "TOOL_0" in world_db:
world_db["TOOL_0"] = 0
if not "TOOL_1" in world_db:
world_db["terrain_names"]["|"] = "WALL"
world_db["terrain_names"]["_"] = "ALTAR"
world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
- "LUMBER", "ANIMAL_0"]
+ "LUMBER", "ANIMAL_0, ANIMAL_1"]
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
+commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))