get_position_index(self.tui.examiner_position)
terrain = self.tui.game.world.map_.terrain[pos_i]
lines = [terrain]
- for t in self.tui.game.world.things:
- if t.position == self.tui.examiner_position:
- lines += [t.type_]
+ for t in self.tui.game.world.things_at_pos(self.tui.examiner_position):
+ lines += [t.type_]
return lines
return t
return None
+ def things_at_pos(self, yx):
+ things = []
+ for t in self.things:
+ if t.position == yx:
+ things += [t]
+ return things
+
class World(WorldBase):
def add_thing(type_):
t = self.game.thing_types[type_](self)
- t.position = (random.randint(0, yx[0] -1),
- random.randint(0, yx[1] - 1))
+ while True:
+ new_pos = (random.randint(0, yx[0] -1),
+ random.randint(0, yx[1] - 1))
+ if self.map_[new_pos] != '.':
+ continue
+ if len(self.things_at_pos(new_pos)) > 0:
+ continue
+ break
+ t.position = new_pos
self.things += [t]
return t
raise GameError('would move outside map bounds')
if self.thing.world.map_[test_pos] != '.':
raise GameError('%s would move into illegal terrain' % self.thing.id_)
- for t in self.thing.world.things:
- if t.blocking and t.position == test_pos:
+ for t in self.thing.world.things_at_pos(test_pos):
+ if t.blocking:
raise GameError('%s would move into other thing' % self.thing.id_)
def do(self):