def win_map(self):
+ charmap = {
+ "0": "_",
+ "1": ".",
+ "2": ":",
+ "3": "%",
+ "4": "#",
+ "5": "X",
+ }
win_size = self.size
offset = [0, 0]
for i in range(2):
winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
winmap = []
curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLACK)
- curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
- curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
- curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK)
- curses.init_pair(5, curses.COLOR_CYAN, curses.COLOR_BLACK)
- curses.init_pair(6, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
- curses.init_pair(7, curses.COLOR_GREEN, curses.COLOR_BLACK)
- curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_BLUE)
- curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
+ #curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
+ #curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK)
+ curses.init_pair(4, curses.COLOR_GREEN, curses.COLOR_BLACK)
+ curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK)
+ curses.init_pair(6, curses.COLOR_RED, curses.COLOR_BLACK)
+ curses.init_pair(7, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
+ curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_WHITE)
+ #curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
+ curses.init_pair(11, curses.COLOR_BLACK, curses.COLOR_GREEN)
+ curses.init_pair(12, curses.COLOR_BLACK, curses.COLOR_YELLOW)
+ curses.init_pair(13, curses.COLOR_BLACK, curses.COLOR_RED)
+ curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
col_unknown = curses.color_pair(1)
- col_mem_obstacle = curses.color_pair(2)
- col_mem = curses.color_pair(2)
- col_stone = curses.color_pair(1)
- col_player = curses.color_pair(5)
- col_ground = curses.color_pair(6)
- col_ground_wet = curses.color_pair(8)
- col_ground_wetter = curses.color_pair(9)
- col_ground_wettest = curses.color_pair(10)
- col_dirt = curses.color_pair(3)
- col_dirt_wet = curses.color_pair(8)
- col_dirt_wetter = curses.color_pair(9)
- col_dirt_wettest = curses.color_pair(10)
- col_earth = curses.color_pair(3)
- col_earth_wet = curses.color_pair(8)
- col_earth_wetter = curses.color_pair(9)
- col_earth_wettest = curses.color_pair(10)
- col_wall_dirt = curses.color_pair(4)
- col_wall_dirt_wet = curses.color_pair(8)
- col_wall_dirt_wetter = curses.color_pair(9)
- col_wall_dirt_wettest = curses.color_pair(10)
- col_wall_earth = curses.color_pair(4)
- col_wall_earth_wet = curses.color_pair(8)
- col_wall_earth_wetter = curses.color_pair(9)
- col_wall_earth_wettest = curses.color_pair(10)
- col_wall_stone = curses.color_pair(1)
- col_wall_stone_wet = curses.color_pair(8)
- col_wall_stone_wetter = curses.color_pair(9)
- col_wall_stone_wettest = curses.color_pair(10)
+ col_mem = curses.color_pair(1)
+ col_player = curses.color_pair(8)
+ earth_colors = [
+ curses.color_pair(4),
+ curses.color_pair(5),
+ curses.color_pair(5),
+ curses.color_pair(6),
+ curses.color_pair(6),
+ curses.color_pair(7),
+ ]
+ water_colors = [
+ curses.color_pair(10),
+ curses.color_pair(11),
+ curses.color_pair(12),
+ curses.color_pair(13),
+ curses.color_pair(14),
+ ]
for y in range(world_data["map_size"]):
for x in range(world_data["map_size"]):
pos = y * world_data["map_size"] + x
continue
if char == " ":
char = world_data["mem_map"][pos]
- attribute = col_mem
if char == " ":
attribute = col_unknown
- elif char in "%#X":
- attribute = col_mem_obstacle
+ else:
+ attribute = col_mem
+ if char in charmap:
+ char = charmap[char]
bonus = (" ", attribute)
winmap += [(char, attribute), bonus]
else:
- attribute = col_stone
bonus = " "
- if char == "_":
- attribute = col_ground
- elif char == "~":
- if world_data["wetmap"][pos] == "1":
- attribute = col_ground_wet
- if world_data["wetmap"][pos] == "2":
- attribute = col_ground_wetter
- if world_data["wetmap"][pos] == "3":
- attribute = col_ground_wettest
- if char == ".":
- attribute = col_dirt
- if world_data["wetmap"][pos] == "1":
- attribute = col_dirt_wet
- if world_data["wetmap"][pos] == "2":
- attribute = col_dirt_wetter
- if world_data["wetmap"][pos] == "3":
- attribute = col_dirt_wettest
- elif char == ":":
- attribute = col_earth
- if world_data["wetmap"][pos] == "1":
- attribute = col_earth_wet
- if world_data["wetmap"][pos] == "2":
- attribute = col_earth_wetter
- if world_data["wetmap"][pos] == "3":
- attribute = col_earth_wettest
- elif char == "%":
- attribute = col_wall_dirt
- if world_data["wetmap"][pos] == "1":
- attribute = col_wall_dirt_wet
- if world_data["wetmap"][pos] == "2":
- attribute = col_wall_dirt_wetter
- if world_data["wetmap"][pos] == "3":
- attribute = col_wall_dirt_wettest
- elif char == "#":
- attribute = col_wall_earth
- if world_data["wetmap"][pos] == "1":
- attribute = col_wall_earth_wet
- if world_data["wetmap"][pos] == "2":
- attribute = col_wall_earth_wetter
- if world_data["wetmap"][pos] == "3":
- attribute = col_wall_earth_wettest
- elif char == "X":
- attribute = col_wall_stone
- if world_data["wetmap"][pos] == "1":
- attribute = col_wall_stone_wet
- if world_data["wetmap"][pos] == "2":
- attribute = col_wall_stone_wetter
- if world_data["wetmap"][pos] == "3":
- attribute = col_wall_stone_wettest
+ attribute = col_unknown
+ wetval = ord(world_data["wetmap"][pos]) - ord("0")
+ if ord("0") <= ord(char) <= ord("5"):
+ mapval = ord(char) - ord("0")
+ if 1 <= wetval <= 5:
+ attribute = water_colors[wetval + (mapval - 1)]
+ else:
+ attribute = earth_colors[mapval]
+ if char in charmap:
+ char = charmap[char]
elif char == "@":
attribute = col_player
winmap += [(char, attribute), bonus]
winmap += " "
return offset, winmap_size, winmap
+
from client.config.world_data import world_data
world_data["bowel"] = 0
world_data["bladder"] = 0
def play_drink():
if action_exists("drink") and world_db["WORLD_ACTIVE"]:
- if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) == "~":
+ pos = world_db["Things"][0]["pos"]
+ if not (chr(world_db["MAP"][pos]) == "0"
+ and world_db["wetmap"][pos] > ord("0")):
log("NOTHING to drink here.")
return
elif world_db["Things"][0]["T_BLADDER"] >= 32:
def actor_drink(t):
pos = world_db["Things"][0]["pos"]
- if chr(world_db["MAP"][pos]) == "~" and t["T_BLADDER"] < 32:
+ if chr(world_db["MAP"][pos]) == "0" and \
+ world_db["wetmap"][pos] > ord("0") and t["T_BLADDER"] < 32:
log("You DRINK.")
t["T_BLADDER"] += 1
world_db["wetmap"][pos] -= 1
- if world_db["wetmap"][pos] == 48:
- world_db["MAP"][pos] = ord("_")
+ if world_db["wetmap"][pos] == ord("0"):
+ world_db["MAP"][pos] = ord("0")
def play_pee():
return
if t == world_db["Things"][0]:
log("You LOSE fluid.")
+ if not world_db["catch_air"](t):
+ return
t["T_BLADDER"] -= 1
- terrain = world_db["MAP"][t["pos"]]
- if world_db["wetmap"][t["pos"]] == 51:
- t["T_LIFEPOINTS"] = 0
- if t == world_db["Things"][0]:
- t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- log("You DROWN.")
- else:
- world_db["wet_ground"](t["pos"])
+ world_db["wetmap"][t["pos"]] += 1
def play_drop():
return
if t == world_db["Things"][0]:
log("You DROP waste.")
- terrain = world_db["MAP"][t["pos"]]
+ if not world_db["catch_air"](t):
+ return
+ world_db["MAP"][t["pos"]] += 1
t["T_BOWEL"] -= 1
- if chr(terrain) in "_~":
- world_db["MAP"][t["pos"]] = ord(".")
- elif terrain == ord("."):
- world_db["MAP"][t["pos"]] = ord(":")
- elif terrain == ord(":"):
- world_db["MAP"][t["pos"]] = ord("%")
- elif terrain == ord("%"):
- world_db["MAP"][t["pos"]] = ord("#")
- elif terrain == ord("#"):
- world_db["MAP"][t["pos"]] = ord("X")
- elif terrain == ord("X"):
- t["T_LIFEPOINTS"] = 0
- if t == world_db["Things"][0]:
- t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- log("You SUFFOCATE.")
def play_move(str_arg):
move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if chr(world_db["MAP"][pos]) in "%#":
+ if chr(world_db["MAP"][pos]) in "34":
if t["T_BOWEL"] >= 32:
if t == world_db["Things"][0]:
log("You're too FULL to eat.")
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
build_fov_map(t)
else:
- if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "X":
+ if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "5":
return
eaten = False
- if chr(world_db["MAP"][pos]) == "%" and 0 == int(rand.next() % 2):
+ if chr(world_db["MAP"][pos]) == "3" and 0 == int(rand.next() % 2):
t["T_BOWEL"] += 3
eaten = True
- elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5):
+ elif chr(world_db["MAP"][pos]) == "4" and 0 == int(rand.next() % 5):
t["T_BOWEL"] += 4
eaten = True
log("You EAT.")
if eaten:
- if world_db["wetmap"][pos] == 48:
- world_db["MAP"][pos] = ord("_")
- else:
- world_db["MAP"][pos] = ord("~")
+ world_db["MAP"][pos] = ord("0")
if t["T_BOWEL"] > 32:
t["T_BOWEL"] = 32
+
+def catch_air(t):
+ if (world_db["wetmap"][t["pos"]] - ord("0")) \
+ + (world_db["MAP"][t["pos"]] - ord("0")) > 4:
+ t["T_LIFEPOINTS"] = 0
+ if t == world_db["Things"][0]:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ log("You SUFFOCATE.")
+ return False
+ return True
+world_db["catch_air"] = catch_air
+
+
def make_map():
from server.make_map import new_pos, is_neighbor
from server.utils import rand
- world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2))
+ world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
length = world_db["MAP_LENGTH"]
add_half_width = (not (length % 2)) * int(length / 2)
- world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#")
+ world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
while (1):
y, x, pos = new_pos()
- if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"):
+ if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
break
- world_db["MAP"][pos] = ord("#")
+ world_db["MAP"][pos] = ord("4")
n_ground = int((length ** 2) / 16)
i_ground = 0
while (i_ground <= n_ground):
single_allowed = rand.next() % 32
y, x, pos = new_pos()
- if "#" == chr(world_db["MAP"][pos]) \
- and ((not single_allowed) or is_neighbor((y, x), "_")):
- world_db["MAP"][pos] = ord("_")
+ if "4" == chr(world_db["MAP"][pos]) \
+ and ((not single_allowed) or is_neighbor((y, x), "0")):
+ world_db["MAP"][pos] = ord("0")
i_ground += 1
n_water = int((length ** 2) / 64)
i_water = 0
while (i_water <= n_water):
- single_allowed = rand.next() % 32
y, x, pos = new_pos()
- if "_" == chr(world_db["MAP"][pos]) \
- and ((not single_allowed) or is_neighbor((y, x), "~")):
- world_db["MAP"][pos] = ord("~")
- world_db["wetmap"][pos] = 51
+ if ord("0") == world_db["MAP"][pos] and \
+ ord("0") == world_db["wetmap"][pos]:
+ world_db["wetmap"][pos] = ord("3")
i_water += 1
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
terrain = chr(world_db["MAP"][pos])
- if terrain == ".":
+ if terrain == "1":
return 2
- elif terrain == ":":
+ elif terrain == "2":
return 4
return 1
world_db["calc_effort"] = calc_effort
water = 0
positions_to_wet = []
for i in range(world_db["MAP_LENGTH"] ** 2):
- if chr(world_db["MAP"][i]) in "_~" and world_db["wetmap"][i] < 51:
+ if world_db["MAP"][i] == ord("0") \
+ and world_db["wetmap"][i] < ord("5"):
positions_to_wet += [i]
i_positions_to_wet = len(positions_to_wet)
for pos in range(world_db["MAP_LENGTH"] ** 2):
- if world_db["MAP"][pos] != ord("~") \
- and world_db["wetmap"][pos] > 48 \
- or world_db["wetmap"][pos] > 49and 0 == (rand.next() % 5):
- world_db["unwet_ground"](pos)
+ if 0 == rand.next() % 5 \
+ and ((world_db["wetmap"][pos] > ord("0")
+ and not world_db["MAP"][pos] == ord("0"))
+ or world_db["wetmap"][pos] > ord("1")):
+ world_db["wetmap"][pos] -= 1
water += 1
i_positions_to_wet -= 1
if i_positions_to_wet == 0:
while water > 0:
select = rand.next() % len(positions_to_wet)
pos = positions_to_wet[select]
- world_db["wet_ground"](pos)
+ world_db["wetmap"][pos] += 1
positions_to_wet.remove(pos)
water -= 1
- log("New water at " + str(pos))
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
if not world_db["wetmap"]:
world_db["wetmap"] = m
-def unwet_ground(pos):
- world_db["wetmap"][pos] -= 1
- if world_db["MAP"][pos] == ord("~") and world_db["wetmap"][pos] == 48:
- world_db["MAP"][pos] = ord("_")
-world_db["unwet_ground"] = unwet_ground
-
-
-def wet_ground(pos):
- if world_db["MAP"][pos] == ord("_"):
- world_db["MAP"][pos] = ord("~")
- world_db["wetmap"][pos] += 1
-world_db["wet_ground"] = wet_ground
-
-
def write_wetmap():
from server.worldstate_write_helpers import write_map
length = world_db["MAP_LENGTH"]
io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
import server.config.world_data
-server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI"
-server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ"
+server.config.world_data.symbols_hide = "345"
+server.config.world_data.symbols_passable = "012"
server.config.world_data.thing_defaults["T_BOWEL"] = 0
server.config.world_data.thing_defaults["T_BLADDER"] = 0
world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)