From 19cb190d4504b3d4b957c188ae381bbb4ff0790c Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Fri, 13 Mar 2015 21:14:42 +0100
Subject: [PATCH] 7DRL: Exclude map cells with actors in FOV on them from stack
 depth map.

---
 roguelike-server | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/roguelike-server b/roguelike-server
index 9bc55ad..cb6b3dd 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -361,6 +361,15 @@ def try_worldstate_update():
         string = write_map(string, mem)
 
         stacksmap = bytearray(b'0' * (length ** 2))  # #
+        for id in [id for id in world_db["Things"]  # #
+                      if not world_db["Things"][id]["carried"]  # #
+                      if world_db["Things"][id]["T_LIFEPOINTS"]
+                      if world_db["Things"][0]["fovmap"][  # #
+                           world_db["Things"][id]["T_POSY"] * length  # #
+                           + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
+            pos = (world_db["Things"][id]["T_POSY"] * length  # #
+                  + world_db["Things"][id]["T_POSX"])  # #
+            stacksmap[pos] = ord('X')  # #
         for id in [id for id in world_db["Things"]  # #
                       if not world_db["Things"][id]["carried"]  # #
                       if world_db["Things"][0]["fovmap"][  # #
-- 
2.30.2