# see the file NOTICE in the root directory of the PlomRogue source package.
+def win_bladder(self):
+ winmap = []
+ curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE)
+ for i in range(world_data["bladder"]):
+ winmap += [("~", curses.color_pair(79))]
+ winmap_size = [1, len(winmap)]
+ offset = [0, 0]
+ return offset, winmap_size, winmap
+
+
def win_stomach(self):
winmap = []
curses.init_pair(80, curses.COLOR_YELLOW, curses.COLOR_RED)
from client.config.world_data import world_data
world_data["stomach"] = 0
+world_data["bladder"] = 0
from client.config.io import io
io["worldstate_read_order"] += [["stomach", "int"]]
+io["worldstate_read_order"] += [["bladder", "int"]]
from client.config.windows import windows_config
from client.windows import win_log
windows_config[:] = [
{"config": [0, -34], "func": win_map, "title": "The Crawling Eater"},
{"config": [1, 33], "func": win_stomach, "title": "stomach"},
- {"config": [-2, 33], "func": win_log, "title": "log"}
+ {"config": [1, 33], "func": win_bladder, "title": "bladder"},
+ {"config": [-4, 33], "func": win_log, "title": "log"}
]
from client.window_management import set_windows
set_windows()
from client.commands import command_sender
from client.config.commands import commands
-commands["D"] = (command_sender("drop"),)
+commands["S"] = (command_sender("drop"),)
+commands["D"] = (command_sender("drink"),)
from server.config.world_data import world_db
+def play_drink():
+ if action_exists("drink") and world_db["WORLD_ACTIVE"]:
+ if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]:
+ log("Nothing to drink here.")
+ return
+ world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+ if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]:
+ log("You DRINK.")
+ t["T_BLADDER"] += 1
+
+
def play_drop():
if action_exists("drop") and world_db["WORLD_ACTIVE"]:
if world_db["Things"][0]["T_STOMACH"] < 1:
from server.config.io import io_db
io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
import server.config.world_data
server.config.world_data.symbols_hide = "%#X"
-server.config.world_data.symbols_passable = "_.:"
+server.config.world_data.symbols_passable = "_.:~"
server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["move"] = (1, False, play_move)
commands_db["wait"] = (0, False, play_wait)
commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
from server.actions import actor_wait
import server.config.actions
server.config.actions.action_db = {
"actor_wait": actor_wait,
"actor_move": actor_move,
- "actor_drop": actor_drop
+ "actor_drop": actor_drop,
+ "actor_drink": actor_drink,
}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")