{
"switch_to_chat": "t",
"switch_to_play": "p",
- "switch_to_annotate": "m",
- "switch_to_portal": "P",
+ "switch_to_annotate": "M",
+ "switch_to_portal": "T",
"switch_to_study": "?",
"switch_to_edit": "m",
"flatten": "F",
import json
self.host = host
self.mode_play = self.Mode('play', 'This mode allows you to interact with the map.')
- self.mode_study = self.Mode('study', 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it (unless obscured by this help screen here, which you can disappear with any key).', shows_info=True)
+ self.mode_study = self.Mode('study', 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.', shows_info=True)
self.mode_edit = self.Mode('edit', 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.')
self.mode_annotate = self.Mode('annotate', 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so). Hit Return to leave.', has_input_prompt=True, shows_info=True)
self.mode_portal = self.Mode('portal', 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.', has_input_prompt=True, shows_info=True)
self.keys = {
'switch_to_chat': 't',
'switch_to_play': 'p',
- 'switch_to_password': 'p',
- 'switch_to_annotate': 'm',
- 'switch_to_portal': 'P',
+ 'switch_to_password': 'P',
+ 'switch_to_annotate': 'M',
+ 'switch_to_portal': 'T',
'switch_to_study': '?',
'switch_to_edit': 'm',
'flatten': 'F',
elif self.mode.name == 'password':
self.input_ = self.password
- def switch_mode(self, mode_name, keep_position = False):
+ def switch_mode(self, mode_name):
self.map_mode = 'terrain'
self.mode = getattr(self, 'mode_' + mode_name)
- if self.mode.shows_info and not keep_position:
+ if self.mode.shows_info:
player = self.game.get_thing(self.game.player_id, False)
self.explorer = YX(player.position.y, player.position.x)
if self.mode.name == 'waiting_for_server':
if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
content += 'Other modes available from here:\n'
- content += '[%s] – terrain edit mode\n' % self.keys['switch_to_edit']
- content += '[%s] – terrain password edit mode\n' % self.keys['switch_to_password']
content += '[%s] – chat mode\n' % self.keys['switch_to_chat']
content += '[%s] – study mode\n' % self.keys['switch_to_study']
+ content += '[%s] – terrain edit mode\n' % self.keys['switch_to_edit']
+ content += '[%s] – portal edit mode\n' % self.keys['switch_to_portal']
+ content += '[%s] – annotation mode\n' % self.keys['switch_to_annotate']
+ content += '[%s] – password input mode\n' % self.keys['switch_to_password']
elif self.mode == self.mode_study:
content += 'Available actions:\n'
content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
content += '\n\nOther modes available from here:'
content += '[%s] – chat mode\n' % self.keys['switch_to_chat']
content += '[%s] – play mode\n' % self.keys['switch_to_play']
- content += '[%s] – portal mode\n' % self.keys['switch_to_portal']
- content += '[%s] – annotation mode\n' % self.keys['switch_to_annotate']
elif self.mode == self.mode_chat:
content += '/nick NAME – re-name yourself to NAME\n'
content += '/msg USER TEXT – send TEXT to USER\n'
if self.input_ == '':
self.input_ = ' '
self.send('ANNOTATE %s %s %s' % (self.explorer, quote(self.input_),
- quote(self.password))
+ quote(self.password)))
self.input_ = ""
- self.switch_mode('study', keep_position=True)
+ self.switch_mode('play')
elif self.mode == self.mode_portal and key == '\n':
if self.input_ == '':
self.input_ = ' '
self.send('PORTAL %s %s %s' % (self.explorer, quote(self.input_),
quote(self.password)))
self.input_ = ""
- self.switch_mode('study', keep_position=True)
+ self.switch_mode('play')
elif self.mode == self.mode_teleport and key == '\n':
if self.input_ == 'YES!':
self.host = self.teleport_target_host
self.switch_mode('chat')
elif key == self.keys['switch_to_play']:
self.switch_mode('play')
- elif key == self.keys['switch_to_annotate']:
- self.switch_mode('annotate', keep_position=True)
- elif key == self.keys['switch_to_portal']:
- self.switch_mode('portal', keep_position=True)
elif key == self.keys['toggle_map_mode']:
if self.map_mode == 'terrain':
self.map_mode = 'control'
self.switch_mode('chat')
elif key == self.keys['switch_to_study']:
self.switch_mode('study')
+ elif key == self.keys['switch_to_annotate']:
+ self.switch_mode('annotate')
+ elif key == self.keys['switch_to_portal']:
+ self.switch_mode('portal')
elif key == self.keys['switch_to_password']:
self.switch_mode('password')
if key == self.keys['switch_to_edit'] and\
switch to chat mode: <input id="key_switch_to_chat" type="text" value="t" /><br />
switch to play mode: <input id="key_switch_to_play" type="text" value="p" /><br />
switch to study mode: <input id="key_switch_to_study" type="text" value="?" /><br />
-edit terrain (from play mode): <input id="key_switch_to_edit" type="text" value="m" /><br />
-enter terrain password (from play mode): <input id="key_switch_to_password" type="text" value="P" /><br />
-annotate terrain (from study mode): <input id="key_switch_to_annotate" type="text" value="m" /><br />
-annotate portal (from study mode): <input id="key_switch_to_portal" type="text" value="P" /><br />
+edit tile (from play mode): <input id="key_switch_to_edit" type="text" value="m" /><br />
+enter tile password (from play mode): <input id="key_switch_to_password" type="text" value="P" /><br />
+annotate tile (from play mode): <input id="key_switch_to_annotate" type="text" value="M" /><br />
+annotate portal (from play mode): <input id="key_switch_to_portal" type="text" value="T" /><br />
toggle terrain/control view (from study mode): <input id="key_toggle_map_mode" type="text" value="M" /><br />
</div>
<script>
};
};
},
- switch_mode: function(mode, keep_pos=false) {
+ switch_mode: function(mode) {
this.show_help = false;
this.map_mode = 'terrain';
- if (mode == mode_study && !keep_pos && game.player_id in game.things) {
+ if (mode.shows_info && game.player_id in game.things) {
explorer.position = game.things[game.player_id].position;
}
this.mode = mode;
content += "[" + tui.keys.flatten + "] – flatten player's surroundings\n";
}
content += '\nOther modes available from here:\n';
- content += '[' + this.keys.switch_to_edit + '] – terrain edit mode\n';
- content += '[' + this.keys.switch_to_password + '] – terrain password edit mode\n';
content += '[' + this.keys.switch_to_chat + '] – chat mode\n';
content += '[' + this.keys.switch_to_study + '] – study mode\n';
+ content += '[' + this.keys.switch_to_edit + '] – terrain edit mode\n';
+ content += '[' + this.keys.switch_to_portal + '] – portal edit mode\n';
+ content += '[' + this.keys.switch_to_annotate + '] – annotation mode\n';
+ content += '[' + this.keys.switch_to_password + '] – password input mode\n';
} else if (this.mode == mode_study) {
content += "Available actions:\n";
content += '[' + movement_keys_desc + '] – move question mark\n';
content += '\nOther modes available from here:\n';
content += '[' + this.keys.switch_to_chat + '] – chat mode\n';
content += '[' + this.keys.switch_to_play + '] – play mode\n';
- content += '[' + this.keys.switch_to_portal + '] – portal mode\n';
- content += '[' + this.keys.switch_to_annotate + '] – annotation mode\n';
} else if (this.mode == mode_chat) {
content += '/nick NAME – re-name yourself to NAME\n';
content += '/msg USER TEXT – send TEXT to USER\n';
tui.empty_input();
} else if (tui.mode == mode_portal && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
- tui.switch_mode(mode_study, true);
+ tui.switch_mode(mode_play);
} else if (tui.mode == mode_annotate && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
- tui.switch_mode(mode_study, true);
+ tui.switch_mode(mode_play);
} else if (tui.mode == mode_password && event.key == 'Enter') {
if (tui.inputEl.value.length == 0) {
tui.inputEl.value = " ";
}
} else if (tokens[0].slice(1) == 'reconnect') {
if (tokens.length > 1) {
- server.reconnect_to(tokens[1]);
+ server.reconnect_to(tokens[1]);
} else {
server.reconnect();
}
} else {
tui.log_msg('? unknown command');
}
- } else {
- server.send(['ALL', tui.inputEl.value]);
+ } else {
+ server.send(['ALL', tui.inputEl.value]);
}
- } else if (tui.inputEl.valuelength > 0) {
- server.send(['ALL', tui.inputEl.value]);
+ } else if (tui.inputEl.valuelength > 0) {
+ server.send(['ALL', tui.inputEl.value]);
}
tui.empty_input();
tui.full_refresh();
- } else if (tui.mode == mode_play) {
+ } else if (tui.mode == mode_play) {
if (event.key === tui.keys.switch_to_chat) {
event.preventDefault();
tui.switch_mode(mode_chat);
} else if (event.key in tui.movement_keys
&& game.tasks.includes('MOVE')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
+ } else if (event.key === tui.keys.switch_to_portal) {
+ event.preventDefault();
+ tui.switch_mode(mode_portal);
+ } else if (event.key === tui.keys.switch_to_annotate) {
+ event.preventDefault();
+ tui.switch_mode(mode_annotate);
};
} else if (tui.mode == mode_study) {
if (event.key === tui.keys.switch_to_chat) {
tui.switch_mode(mode_chat);
} else if (event.key == tui.keys.switch_to_play) {
tui.switch_mode(mode_play);
- } else if (event.key === tui.keys.switch_to_portal) {
- event.preventDefault();
- tui.switch_mode(mode_portal);
} else if (event.key in tui.movement_keys) {
explorer.move(tui.movement_keys[event.key]);
} else if (event.key == tui.keys.toggle_map_mode) {
tui.map_mode = 'terrain';
}
tui.full_refresh();
- } else if (event.key === tui.keys.switch_to_annotate) {
- event.preventDefault();
- tui.switch_mode(mode_annotate);
};
}
}, false);