self.request.close()
+def move_pos(direction, pos_yx):
+ if direction == 'UP':
+ pos_yx[0] -= 1
+ elif direction == 'DOWN':
+ pos_yx[0] += 1
+ elif direction == 'RIGHT':
+ pos_yx[1] += 1
+ elif direction == 'LEFT':
+ pos_yx[1] -= 1
+
+
class Task:
- def __init__(self, name, args=(), kwargs={}):
+ def __init__(self, thing, name, args=(), kwargs={}):
self.name = name
+ self.thing = thing
self.args = args
self.kwargs = kwargs
self.todo = 1
+ def check(self):
+ if self.name == 'move':
+ if len(self.args) > 0:
+ direction = self.args[0]
+ else:
+ direction = self.kwargs['direction']
+ test_pos = self.thing.position[:]
+ move_pos(direction, test_pos)
+ if test_pos[0] < 0 or test_pos[1] < 0 or \
+ test_pos[0] >= self.thing.world.map_size[0] or \
+ test_pos[1] >= self.thing.world.map_size[1]:
+ raise GameError('would move outside map bounds')
+ pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1]
+ map_tile = self.thing.world.map_[pos_i]
+ if map_tile != '.':
+ raise GameError('would move into illegal terrain')
+
class Thing:
self.world = world
self.type_ = type_
self.position = position
- self.task = Task('wait')
-
- def _move_pos(self, direction, pos_yx):
- if direction == 'UP':
- pos_yx[0] -= 1
- elif direction == 'DOWN':
- pos_yx[0] += 1
- elif direction == 'RIGHT':
- pos_yx[1] += 1
- elif direction == 'LEFT':
- pos_yx[1] -= 1
+ self.task = Task(self, 'wait')
def task_wait(self):
pass
def task_move(self, direction):
- self._move_pos(direction, self.position)
+ move_pos(direction, self.position)
def decide_task(self):
if self.position[1] > 1:
else:
self.set_task('wait')
- def check_task(self, task, *args, **kwargs):
- if task == 'move':
- if len(args) > 0:
- direction = args[0]
- else:
- direction = kwargs['direction']
- test_pos = self.position[:]
- self._move_pos(direction, test_pos)
- if test_pos[0] < 0 or test_pos[1] < 0 or \
- test_pos[0] >= self.world.map_size[0] or \
- test_pos[1] >= self.world.map_size[1]:
- raise GameError('would move outside map bounds')
- pos_i = test_pos[0] * self.world.map_size[1] + test_pos[1]
- map_tile = self.world.map_[pos_i]
- if map_tile != '.':
- raise GameError('would move into illegal terrain')
-
def set_task(self, task, *args, **kwargs):
- self.check_task(task, *args, **kwargs)
- self.task = Task(task, args, kwargs)
+ self.task = Task(self, task, args, kwargs)
+ self.task.check()
def proceed(self, is_AI=True):
"""Further the thing in its tasks.