def handle_input(self, input_, connection_id=None, abort_on_error=False):
"""Process input_ to command grammar, call command handler if found."""
+ from inspect import signature
try:
command = self.parser.parse(input_)
if command is None:
self.send_to(connection_id, 'UNHANDLED INPUT')
else:
- command(connection_id=connection_id)
+ if 'connection_id' in list(signature(command).parameters):
+ command(connection_id=connection_id)
+ else:
+ command()
except ArgError as e:
self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
if abort_on_error:
self.world.proceed_to_next_player_turn()
self.send_all_gamestate()
- def cmd_MOVE(self, direction, connection_id):
+ def cmd_MOVE(self, direction):
"""Set player task to 'move' with direction arg, finish player turn."""
if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}:
raise ArgError('Move argument must be one of: '
self.proceed()
cmd_MOVE.argtypes = 'string'
- def cmd_WAIT(self, connection_id):
+ def cmd_WAIT(self):
"""Set player task to 'wait', finish player turn."""
self.world.get_player().set_task('wait')
self.proceed()
- def cmd_MAP_SIZE(self, yx, connection_id):
+ def cmd_MAP_SIZE(self, yx):
self.world.set_map_size(yx)
cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg'
- def cmd_TERRAIN_LINE(self, y, line, connection_id):
+ def cmd_TERRAIN_LINE(self, y, line):
self.world.set_map_line(y, line)
cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
- def cmd_THING_TYPE(self, i, type_, connection_id):
+ def cmd_THING_TYPE(self, i, type_):
t = self.world.get_thing(i)
t.type_ = type_
cmd_THING_TYPE.argtypes = 'int:nonneg string'
- def cmd_THING_POS(self, i, yx, connection_id):
+ def cmd_THING_POS(self, i, yx):
t = self.world.get_thing(i)
t.position = list(yx)
cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'