From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 4 Mar 2015 11:29:15 +0000 (+0100)
Subject: Server/py: Add rump for player action handling.
X-Git-Tag: tce~422
X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/static/blog?a=commitdiff_plain;h=78dce4062e2cc7ca4fb205917ab2b8b087e562f2;p=plomrogue
Server/py: Add rump for player action handling.
---
diff --git a/plomrogue-server.py b/plomrogue-server.py
index 7d45321..010db5f 100755
--- a/plomrogue-server.py
+++ b/plomrogue-server.py
@@ -545,6 +545,43 @@ def command_thingshere(str_y, str_x):
print("Ignoring: Command only works on existing worlds.")
+def play_commander(action, args=False):
+ """Setter for player's T_COMMAND (to "action") and T_ARGUMENT.
+
+ T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
+ """
+
+ def set_command():
+ id = [x for x in world_db["ThingActions"]
+ if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+ world_db["Things"][0]["T_COMMAND"] = id
+ # TODO: call turn_over()
+
+ def set_command_and_argument_int(str_arg):
+ val = integer_test(str_arg, 0, 255)
+ if None != val:
+ world_db["Things"][0]["T_ARGUMENT"] = val
+ set_command()
+ else:
+ print("Ignoring: Argument must be integer >= 0 <=255.")
+
+ def set_command_and_argument_movestring(str_arg):
+ dirs = {"east": "d", "south-east": "c", "south-west": "x",
+ "west": "s", "north-west": "w", "north-east": "e"}
+ if str_arg in dirs:
+ world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg]
+ set_command()
+ else:
+ print("Ignoring: Argument must be valid direction string.")
+
+ if action == "move":
+ return set_command_and_argument_movestring
+ elif args:
+ return set_command_and_argument_int
+ else:
+ return set_command
+
+
def command_seedmap(seed_string):
"""Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
@@ -913,6 +950,11 @@ commands_db = {
"T_MEMTHING": (3, False, command_tmemthing),
"T_POSY": (1, False, setter_tpos("Y")),
"T_POSX": (1, False, setter_tpos("X")),
+ "wait": (0, False, play_commander("wait")),
+ "move": (1, False, play_commander("move")),
+ "pick_up": (0, False, play_commander("pick_up")),
+ "drop": (1, False, play_commander("drop", True)),
+ "use": (1, False, play_commander("use", True)),
}