selected randomly.
"""
# 7DRL: success increments God's mood
- # 7DRL: Things proliferate only on ":" ground.
+ # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
candidates = []
for dir in [directions_db[key] for key in directions_db]:
mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
- if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
+ pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
+ if mv_result[0] and \
+ (ord(":") == prol_map[pos] # #
+ or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ and ord(".") == prol_map[pos])):
# if mv_result[0] and ord(".") == prol_map[mv_result[1]
- * world_db["MAP_LENGTH"]
- + mv_result[2]]:
+ # * world_db["MAP_LENGTH"]
+ # + mv_result[2]]:
candidates.append((mv_result[1], mv_result[2]))
if len(candidates):
i = rand.next() % len(candidates)
id = id_setter(-1, "Things")
newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
world_db["Things"][id] = newT
- world_db["GOD_MOOD"] += 1 # #
+ animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ if animacy: # #
+ world_db["GOD_MOOD"] += animacy # #
+ else: # #
+ world_db["GOD_MOOD"] += 1 # #
if (world_db["FAVOR_STAGE"] > 0 # #
and t["T_TYPE"] == world_db["PLANT_0"]): # #
world_db["GOD_FAVOR"] += 5 # #