pos = (y * length) + x # #
if (("." == chr(world_db["MAP"][pos] # #
or ":" == chr(world_db["MAP"][pos]))
- and not is_neighbor((y, x), 'X'))): # #
+ and not is_neighbor((y, x), "X"))): # #
world_db["MAP"][pos] = ord("_") # #
world_db["altar"] = (y, x) # #
altar_placed = True # #
if test and t == world_db["Things"][0]: # #
add_gods_favor(-test) # #
return
- if ord("X") == world_db["MAP"][pos]: # #
+ if (ord("X") == world_db["MAP"][pos] # #
+ or ord("|") == world_db["MAP"][pos]): # #
carries_axe = False # #
for id in t["T_CARRIES"]: # #
type = world_db["Things"][id]["T_TYPE"] # #
+ ", you chop!\n") # #
add_gods_favor(-1) # #
chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
- if chop_power > 0 and 0 == int(rand.next() / chop_power): # #
+ case_X = world_db["MAP"][pos] == ord("X") # #
+ if (chop_power > 0 # #
+ and ((case_X and # #
+ 0 == int(rand.next() / chop_power)) # #
+ or (not case_X and # #
+ 0 == int(rand.next() / (3 * chop_power))))): # #
if t == world_db["Things"][0]: # #
strong_write(io_db["file_out"], # #
- "LOG You chop the tree down.\n") # #
+ "LOG You chop it down.\n") # #
add_gods_favor(-10) # #
world_db["MAP"][pos] = ord(".") # #
- id = id_setter(-1, "Things") # #
- world_db["Things"][id] = new_Thing(world_db["LUMBER"], # #
- (move_result[1], # #
- move_result[2])) # #
+ i = 3 if case_X else 1 # #
+ for i in range(i): # #
+ id = id_setter(-1, "Things") # #
+ world_db["Things"][id] = \
+ new_Thing(world_db["LUMBER"], # #
+ (move_result[1], move_result[2])) # #
build_fov_map(t) # #
return # #
passable = ("." == chr(world_db["MAP"][pos]) or
"LOG To use this item for chopping, move " # #
"towards a tree while carrying it in " # #
"your inventory.\n") # #
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X") # #
+ or world_db["MAP"][pos] == ord("|")): # #
+ strong_write(io_db["file_out"], # #
+ "LOG Can't build when standing on barrier.\n") # #
+ return
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id] == t
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+ strong_write(io_db["file_out"],
+ "LOG Can't build when standing objects.\n") # #
+ return
+ for id in t["T_CARRIES"]: # #
+ type_tool = world_db["Things"][id]["T_TYPE"] # #
+ if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
+ == "carpentry"): # #
+ break # #
+ wood_id = None # #
+ for id in t["T_CARRIES"]: # #
+ type_material = world_db["Things"][id]["T_TYPE"] # #
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
+ == "wood"): # #
+ wood_id = id # #
+ break # #
+ if wood_id != None: # #
+ t["T_CARRIES"].remove(wood_id) # #
+ del world_db["Things"][wood_id] # #
+ world_db["MAP"][pos] = ord("|") # #
+ strong_write(io_db["file_out"], "LOG With your " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " you build a wooden barrier from your " # #
+ + world_db["ThingTypes"][type_material] # #
+ ["TT_NAME"] # #
+ + ".\n") # #
+ else: # #
+ strong_write(io_db["file_out"], "LOG You can't use a " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " without some wood in your inventory.\n") # #
elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
if not world_db["Things"][id]["carried"]]:
y = world_db["Things"][id]["T_POSY"]
x = world_db["Things"][id]["T_POSX"]
- proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
+ proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
for id in [id for id in world_db["Things"]]: # Only what's from start!
if not id in world_db["Things"] or \
world_db["Things"][id]["carried"]: # May have been consumed or