# see the file NOTICE in the root directory of the PlomRogue source package.
-def win_bladder(self):
- winmap = []
- curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE)
- for i in range(world_data["bladder"]):
- winmap += [("~", curses.color_pair(79))]
- winmap_size = [1, len(winmap)]
- offset = [0, 0]
- return offset, winmap_size, winmap
+curses.init_pair(77, curses.COLOR_WHITE, curses.COLOR_GREEN)
+curses.init_pair(78, curses.COLOR_BLACK, curses.COLOR_RED)
+curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE)
+curses.init_pair(80, curses.COLOR_BLACK, curses.COLOR_YELLOW)
-def win_bowel(self):
- winmap = []
- curses.init_pair(80, curses.COLOR_YELLOW, curses.COLOR_RED)
- for i in range(world_data["bowel"]):
- winmap += [("#", curses.color_pair(80))]
- winmap_size = [1, len(winmap)]
- offset = [0, 0]
- return offset, winmap_size, winmap
+def win_bar_maker(color_number, symbol, title):
+ def win_bar(self):
+ winmap = []
+ for i in range(world_data[title]):
+ winmap += [(symbol, curses.color_pair(color_number))]
+ winmap_size = [1, len(winmap)]
+ offset = [0, 0]
+ return offset, winmap_size, winmap
+ return win_bar
def win_map(self):
from client.config.world_data import world_data
+world_data["kidney"] = 0
+world_data["stomach"] = 0
world_data["bowel"] = 0
world_data["bladder"] = 0
world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
from client.config.io import io
+io["worldstate_read_order"] += [["stomach", "int"]]
+io["worldstate_read_order"] += [["kidney", "int"]]
io["worldstate_read_order"] += [["bowel", "int"]]
io["worldstate_read_order"] += [["bladder", "int"]]
io["worldstate_read_order"] += [["wetmap", "map"]]
from client.config.windows import windows_config
from client.windows import win_log
windows_config[:] = [
- {"config": [0, -34], "func": win_map, "title": "The Crawling Eater"},
- {"config": [1, 33], "func": win_bowel, "title": "bowel"},
- {"config": [1, 33], "func": win_bladder, "title": "bladder"},
- {"config": [-4, 33], "func": win_log, "title": "log"}
+ {"config": [0, -34],
+ "func": win_map,
+ "title": "The Crawling Eater"},
+ {"config": [1, 33],
+ "func": win_bar_maker(77, "%", "stomach"),
+ "title": "stomach"},
+ {"config": [1, 33],
+ "func": win_bar_maker(78, "%", "bowel"),
+ "title": "bowel"},
+ {"config": [1, 33],
+ "func": win_bar_maker(79, "~", "kidney"),
+ "title": "kidney"},
+ {"config": [1, 33],
+ "func": win_bar_maker(80, "~", "bladder"),
+ "title": "bladder"},
+ {"config": [-8, 33],
+ "func": win_log,
+ "title": "log"}
]
from client.window_management import set_windows
set_windows()
and world_db["wetmap"][pos] > ord("0")):
log("NOTHING to drink here.")
return
- elif world_db["Things"][0]["T_BLADDER"] >= 32:
+ elif world_db["Things"][0]["T_KIDNEY"] >= 32:
log("You're too FULL to drink more.")
return
world_db["set_command"]("drink")
def actor_drink(t):
pos = world_db["Things"][0]["pos"]
if chr(world_db["MAP"][pos]) == "0" and \
- world_db["wetmap"][pos] > ord("0") and t["T_BLADDER"] < 32:
+ world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
log("You DRINK.")
- t["T_BLADDER"] += 1
+ t["T_KIDNEY"] += 1
world_db["wetmap"][pos] -= 1
if world_db["wetmap"][pos] == ord("0"):
world_db["MAP"][pos] = ord("0")
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
if chr(world_db["MAP"][pos]) in "34":
- if t["T_BOWEL"] >= 32:
+ if t["T_STOMACH"] >= 32:
if t == world_db["Things"][0]:
log("You're too FULL to eat.")
return
world_db["Things"][0]["T_ARGUMENT"] = d
- world_db["set_command"]("move")
+ world_db["set_command"]("eat")
return
if chr(world_db["MAP"][pos]) in symbols_passable:
world_db["Things"][0]["T_ARGUMENT"] = d
log("You CAN'T eat your way through there.")
-def actor_move(t):
- from server.build_fov_map import build_fov_map
+def actor_eat(t):
from server.utils import mv_yx_in_dir_legal, rand
- from server.config.world_data import directions_db, symbols_passable
+ from server.config.world_data import symbols_passable
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- hitted = [tid for tid in world_db["Things"]
- if world_db["Things"][tid] != t
- if world_db["Things"][tid]["T_LIFEPOINTS"]
- if world_db["Things"][tid]["T_POSY"] == move_result[1]
- if world_db["Things"][tid]["T_POSX"] == move_result[2]]
- if len(hitted):
- hit_id = hitted[0]
- hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
- if t == world_db["Things"][0]:
- hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
- log("You BUMP into " + hitted_name + ".")
- elif 0 == hit_id:
- hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- log(hitter_name +" BUMPS into you.")
- return
+ #hitted = [tid for tid in world_db["Things"]
+ # if world_db["Things"][tid] != t
+ # if world_db["Things"][tid]["T_LIFEPOINTS"]
+ # if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ # if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ #if len(hitted):
+ # hit_id = hitted[0]
+ # hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+ # if t == world_db["Things"][0]:
+ # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+ # log("You BUMP into " + hitted_name + ".")
+ # elif 0 == hit_id:
+ # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ # log(hitter_name +" BUMPS into you.")
+ # return
passable = chr(world_db["MAP"][pos]) in symbols_passable
- direction = [direction for direction in directions_db
- if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
if passable:
- t["T_POSY"] = move_result[1]
- t["T_POSX"] = move_result[2]
- t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
- build_fov_map(t)
+ log("You try to EAT, but fail.")
else:
height = world_db["MAP"][pos] - ord("0")
- if t["T_BOWEL"] >= 32 or height == 5:
+ if t["T_STOMACH"] >= 32 or height == 5:
return
eaten = False
if height == 3 and 0 == int(rand.next() % 2):
- t["T_BOWEL"] += height
+ t["T_STOMACH"] += height
eaten = True
elif height == 4 and 0 == int(rand.next() % 5):
- t["T_BOWEL"] += height
+ t["T_STOMACH"] += height
eaten = True
log("You EAT.")
if eaten:
world_db["MAP"][pos] = ord("0")
- if t["T_BOWEL"] > 32:
- t["T_BOWEL"] = 32
+ if t["T_STOMACH"] > 32:
+ t["T_STOMACH"] = 32
+
+
+def actor_move(t):
+ from server.build_fov_map import build_fov_map
+ from server.utils import mv_yx_in_dir_legal, rand
+ from server.config.world_data import symbols_passable
+ passable = False
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ #hitted = [tid for tid in world_db["Things"]
+ # if world_db["Things"][tid] != t
+ # if world_db["Things"][tid]["T_LIFEPOINTS"]
+ # if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ # if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ #if len(hitted):
+ # hit_id = hitted[0]
+ # hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+ # if t == world_db["Things"][0]:
+ # hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+ # log("You BUMP into " + hitted_name + ".")
+ # elif 0 == hit_id:
+ # hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ # log(hitter_name +" BUMPS into you.")
+ # return
+ passable = chr(world_db["MAP"][pos]) in symbols_passable
+ if passable:
+ t["T_POSY"] = move_result[1]
+ t["T_POSX"] = move_result[2]
+ t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
+ build_fov_map(t)
+ else:
+ log("You try to MOVE there, but fail.")
def test_hole(t):
and ((not single_allowed) or is_neighbor((y, x), "0")):
world_db["MAP"][pos] = ord("0")
i_ground += 1
- n_water = int((length ** 2) / 16)
+ n_water = int((length ** 2) / 64)
i_water = 0
while (i_water <= n_water):
y, x, pos = new_pos()
if t["T_BLADDER"] > 16:
if 0 == (rand.next() % (33 - t["T_BLADDER"])):
action_db["actor_pee"](t)
+ t["T_STOMACH"] -= 1
+ t["T_BOWEL"] += 1
+ t["T_KIDNEY"] -= 1
+ t["T_BLADDER"] += 1
+ if t["T_STOMACH"] == 0:
+ world_db["die"](t, "You DIE of hunger.")
+ elif t["T_KIDNEY"] == 0:
+ world_db["die"](t, "You DIE of dehydration.")
water = 0
positions_to_wet = []
for pos in range(world_db["MAP_LENGTH"] ** 2):
wetness = world_db["wetmap"][pos] - ord("0")
height = world_db["MAP"][pos] - ord("0")
if height == 0 and wetness > 0 \
- and 0 == rand.next() % ((2 ** 12) / (2 ** wetness)):
+ and 0 == rand.next() % ((2 ** 13) / (2 ** wetness)):
world_db["MAP"][pos] = ord("-")
if pos in positions_to_wet:
positions_to_wet.remove(pos)
from server.config.io import io_db
+io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]]
io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
import server.config.world_data
server.config.world_data.symbols_hide = "345"
server.config.world_data.symbols_passable = "012-"
+server.config.world_data.thing_defaults["T_STOMACH"] = 16
server.config.world_data.thing_defaults["T_BOWEL"] = 0
+server.config.world_data.thing_defaults["T_KIDNEY"] = 16
server.config.world_data.thing_defaults["T_BLADDER"] = 0
world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
io_db["hook_save"] = save_wetmap
commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
commands_db["ai"] = (0, False, command_ai)
commands_db["move"] = (1, False, play_move)
+commands_db["eat"] = (1, False, play_move)
commands_db["wait"] = (0, False, play_wait)
commands_db["drop"] = (0, False, play_drop)
commands_db["drink"] = (0, False, play_drink)
commands_db["pee"] = (0, False, play_pee)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
+commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
+commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
commands_db["WETMAP"] = (2, False, wetmapset)
"actor_drop": actor_drop,
"actor_drink": actor_drink,
"actor_pee": actor_pee,
+ "actor_eat": actor_eat,
}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")