from plomrogue.misc import quote
+from plomrogue.errors import GameError
def cmd_ALL(game, msg, connection_id):
if not connection_id in game.sessions:
- game.io.send('LOG' + quote('need to be logged in for this'), connection_id)
- return
+ raise GameError('need to be logged in for this')
t = game.get_thing(game.sessions[connection_id], False)
game.io.send('LOG ' + quote(t.nickname + ': ' + msg))
cmd_ALL.argtypes = 'string'
def cmd_LOGIN(game, nick, connection_id):
for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
- game.io.send('LOG ' + quote('name already in use'), connection_id)
- return
+ raise GameError('name already in use')
t = game.thing_types['player'](game)
t.nickname = nick
game.things += [t] # TODO refactor into Thing.__init__?
game.sessions[connection_id] = t.id_
- game.io.send('LOG ' + quote('your are now: ' + nick), connection_id)
+ game.io.send('META ' + quote('you are now: ' + nick), connection_id)
cmd_LOGIN.argtypes = 'string'
def cmd_QUERY(game, target_nick, msg, connection_id):
if not connection_id in game.sessions:
- game.io.send('LOG ' + quote('can only query when logged in'), connection_id)
+ raise GameError('can only query when logged in')
t = game.get_thing(game.sessions[connection_id], False)
source_nick = t.nickname
for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
return
- game.io.send('LOG ' + quote('target user offline?'))
- game.io.send('LOG ' + quote('can only query with registered nicknames'))
+ raise GameError('target user offline')
+ raise GameError('can only query with registered nicknames')
cmd_QUERY.argtypes = 'string string'