From: Christian Heller Date: Sun, 15 Mar 2015 03:46:58 +0000 (+0100) Subject: 7DRL: Make actors with more TT_LIFEPOINTS move faster. X-Git-Url: https://plomlompom.com/repos/%22https:/validator.w3.org/static/condition?a=commitdiff_plain;h=f115e947ad8cd934c4b27d0a94186e8fcfbe72c1;p=plomrogue 7DRL: Make actors with more TT_LIFEPOINTS move faster. --- diff --git a/roguelike-server b/roguelike-server index 3c4fd89..4e46788 100755 --- a/roguelike-server +++ b/roguelike-server @@ -1348,7 +1348,7 @@ def ai(t): """Determine next command/argment for actor t via AI algorithms.""" # 7DRL add: Don't pick up or search things when inventory is full. if t == world_db["Things"][0]: - log("%AI------") + log("%AI------") t["T_COMMAND"] = [id for id in world_db["ThingActions"] if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] if get_dir_to_target(t, "f"): @@ -1389,6 +1389,7 @@ def ai(t): def turn_over(): """Run game world and its inhabitants until new player input expected.""" + # 7DRL: effort of move action is TA_EFFORT / sqrt(TT_LIFEPOINTS) id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: @@ -1417,7 +1418,14 @@ def turn_over(): taid = [a for a in world_db["ThingActions"] if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: + #if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: + effort = ThingAction["TA_EFFORT"] # # + if ThingAction["TA_NAME"] == "move": # # + type = Thing["T_TYPE"] # # + max_hp = (world_db["ThingTypes"][type] # # + ["TT_LIFEPOINTS"]) # # + effort = int(effort / math.sqrt(max_hp)) # # + if Thing["T_PROGRESS"] == effort: # # eval("actor_" + ThingAction["TA_NAME"])(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0