commands["S"] = (command_sender("drop"),)
commands["D"] = (command_sender("drink"),)
commands["P"] = (command_sender("pee"),)
+commands["1"] = (command_sender("HELP 1"),)
+commands["2"] = (command_sender("HELP 2"),)
+commands["3"] = (command_sender("HELP 3"),)
+commands["4"] = (command_sender("HELP 4"),)
from server.config.world_data import world_db
+def command_help(str_int):
+ val = integer_test(str_int, 0, 4)
+ if None != val:
+ log(str_int)
+
+
+def command_ai():
+ if world_db["WORLD_ACTIVE"]:
+ world_db["ai"](world_db["Things"][0])
+ world_db["turn_over"]()
+
+
def play_drink():
if not (action_exists("drink") and world_db["WORLD_ACTIVE"]
and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
return write_map(visible_wetmap, world_db["MAP_LENGTH"])
-def command_ai():
- if world_db["WORLD_ACTIVE"]:
- world_db["ai"](world_db["Things"][0])
- world_db["turn_over"]()
-
-
def get_dir_to_target(t, target):
from server.utils import rand, libpr, c_pointer_to_bytearray
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
+commands_db["HELP"] = (1, False, command_help)
commands_db["ai"] = (0, False, command_ai)
commands_db["move"] = (1, False, play_move)
commands_db["eat"] = (1, False, play_move)