attribute = col_mem
if char == " ":
attribute = col_unknown
- elif char in "%#XABCDEFGHI":
+ elif char in "%#X":
attribute = col_mem_obstacle
- if char in "ADG":
- char = "%"
- elif char in "BEH":
- char = "#"
- elif char in "CFI":
- char = "X"
- elif char in "LO":
- char = "~"
- elif char in "JMP":
- char = "."
- elif char in "KNQ":
- char = ":"
bonus = (" ", attribute)
winmap += [(char, attribute), bonus]
else:
if char == "_":
attribute = col_ground
elif char == "~":
- attribute = col_ground_wet
- elif char == "L":
- char = "~"
- attribute = col_ground_wetter
- elif char == "O":
- char = "~"
- attribute = col_ground_wettest
+ if world_data["wetmap"][pos] == "1":
+ attribute = col_ground_wet
+ if world_data["wetmap"][pos] == "2":
+ attribute = col_ground_wetter
+ if world_data["wetmap"][pos] == "3":
+ attribute = col_ground_wettest
if char == ".":
attribute = col_dirt
- if char == "J":
- char = "."
- attribute = col_dirt_wet
- if char == "M":
- char = "."
- attribute = col_dirt_wetter
- if char == "P":
- char = "."
- attribute = col_dirt_wettest
+ if world_data["wetmap"][pos] == "1":
+ attribute = col_dirt_wet
+ if world_data["wetmap"][pos] == "2":
+ attribute = col_dirt_wetter
+ if world_data["wetmap"][pos] == "3":
+ attribute = col_dirt_wettest
elif char == ":":
attribute = col_earth
- elif char == "K":
- char = ":"
- attribute = col_earth_wet
- elif char == "N":
- char = ":"
- attribute = col_earth_wetter
- elif char == "Q":
- char = ":"
- attribute = col_earth_wettest
+ if world_data["wetmap"][pos] == "1":
+ attribute = col_earth_wet
+ if world_data["wetmap"][pos] == "2":
+ attribute = col_earth_wetter
+ if world_data["wetmap"][pos] == "3":
+ attribute = col_earth_wettest
elif char == "%":
attribute = col_wall_dirt
- elif char == "A":
- char = "%"
- attribute = col_wall_dirt_wet
- elif char == "D":
- char = "%"
- attribute = col_wall_dirt_wetter
- elif char == "G":
- char = "%"
- attribute = col_wall_dirt_wettest
+ if world_data["wetmap"][pos] == "1":
+ attribute = col_wall_dirt_wet
+ if world_data["wetmap"][pos] == "2":
+ attribute = col_wall_dirt_wetter
+ if world_data["wetmap"][pos] == "3":
+ attribute = col_wall_dirt_wettest
elif char == "#":
attribute = col_wall_earth
- elif char == "B":
- char = "#"
- attribute = col_wall_earth_wet
- elif char == "E":
- char = "#"
- attribute = col_wall_earth_wetter
- elif char == "H":
- char = "#"
- attribute = col_wall_earth_wettest
+ if world_data["wetmap"][pos] == "1":
+ attribute = col_wall_earth_wet
+ if world_data["wetmap"][pos] == "2":
+ attribute = col_wall_earth_wetter
+ if world_data["wetmap"][pos] == "3":
+ attribute = col_wall_earth_wettest
elif char == "X":
attribute = col_wall_stone
- elif char == "C":
- char = "X"
- attribute = col_wall_stone_wet
- elif char == "F":
- char = "X"
- attribute = col_wall_stone_wetter
- elif char == "I":
- char = "X"
- attribute = col_wall_stone_wettest
+ if world_data["wetmap"][pos] == "1":
+ attribute = col_wall_stone_wet
+ if world_data["wetmap"][pos] == "2":
+ attribute = col_wall_stone_wetter
+ if world_data["wetmap"][pos] == "3":
+ attribute = col_wall_stone_wettest
elif char == "@":
attribute = col_player
winmap += [(char, attribute), bonus]
from client.config.world_data import world_data
world_data["bowel"] = 0
world_data["bladder"] = 0
+world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
from client.config.io import io
io["worldstate_read_order"] += [["bowel", "int"]]
io["worldstate_read_order"] += [["bladder", "int"]]
+io["worldstate_read_order"] += [["wetmap", "map"]]
from client.config.windows import windows_config
from client.windows import win_log
windows_config[:] = [
def play_drink():
if action_exists("drink") and world_db["WORLD_ACTIVE"]:
- if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) in "~LO":
+ if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) == "~":
log("NOTHING to drink here.")
return
elif world_db["Things"][0]["T_BLADDER"] >= 32:
def actor_drink(t):
pos = world_db["Things"][0]["pos"]
- if chr(world_db["MAP"][pos]) in "~LO" and \
- t["T_BLADDER"] < 32:
+ if chr(world_db["MAP"][pos]) == "~" and t["T_BLADDER"] < 32:
log("You DRINK.")
t["T_BLADDER"] += 1
- if chr(world_db["MAP"][pos]) == "~":
+ world_db["wetmap"][pos] -= 1
+ if world_db["wetmap"][pos] == 48:
world_db["MAP"][pos] = ord("_")
- elif chr(world_db["MAP"][pos]) == "L":
- world_db["MAP"][pos] = ord("~")
- elif chr(world_db["MAP"][pos]) == "O":
- world_db["MAP"][pos] = ord("L")
def play_pee():
log("You LOSE fluid.")
t["T_BLADDER"] -= 1
terrain = world_db["MAP"][t["pos"]]
+ world_db["wetmap"][t["pos"]] += 1
if terrain == ord("_"):
world_db["MAP"][t["pos"]] = ord("~")
- elif terrain == ord("~"):
- world_db["MAP"][t["pos"]] = ord("L")
- elif terrain == ord("L"):
- world_db["MAP"][t["pos"]] = ord("L") + 3
- elif terrain == ord("."):
- world_db["MAP"][t["pos"]] = ord("J")
- elif terrain == ord("J"):
- world_db["MAP"][t["pos"]] = ord("J") + 3
- elif terrain == ord("J") + 3:
- world_db["MAP"][t["pos"]] = ord("J") + 6
- elif terrain == ord(":"):
- world_db["MAP"][t["pos"]] = ord("K")
- elif terrain == ord("K"):
- world_db["MAP"][t["pos"]] = ord("K") + 3
- elif terrain == ord("K") + 3:
- world_db["MAP"][t["pos"]] = ord("K") + 6
- elif terrain == ord("%"):
- world_db["MAP"][t["pos"]] = ord("A")
- elif terrain == ord("A"):
- world_db["MAP"][t["pos"]] = ord("A") + 3
- elif terrain == ord("A") + 3:
- world_db["MAP"][t["pos"]] = ord("A") + 6
- elif terrain == ord("#"):
- world_db["MAP"][t["pos"]] = ord("B")
- elif terrain == ord("B"):
- world_db["MAP"][t["pos"]] = ord("B") + 3
- elif terrain == ord("B") + 3:
- world_db["MAP"][t["pos"]] = ord("B") + 6
- elif terrain == ord("X"):
- world_db["MAP"][t["pos"]] = ord("C")
- elif terrain == ord("C"):
- world_db["MAP"][t["pos"]] = ord("C") + 3
- elif terrain == ord("C") + 3:
- world_db["MAP"][t["pos"]] = ord("C") + 6
- elif chr(terrain) in "GHIOPQ":
+ elif world_db["wetmap"][t["pos"]] > 51:
t["T_LIFEPOINTS"] = 0
if t == world_db["Things"][0]:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
log("You DROP waste.")
terrain = world_db["MAP"][t["pos"]]
t["T_BOWEL"] -= 1
- if terrain == ord("_"):
+ if chr(terrain) in "_~":
world_db["MAP"][t["pos"]] = ord(".")
- elif terrain == ord("~"):
- world_db["MAP"][t["pos"]] = ord("J")
- elif terrain == ord("L") :
- world_db["MAP"][t["pos"]] = ord("J") + 3
- elif terrain == ord("L") + 3:
- world_db["MAP"][t["pos"]] = ord("J") + 6
elif terrain == ord("."):
world_db["MAP"][t["pos"]] = ord(":")
- elif terrain == ord("J"):
- world_db["MAP"][t["pos"]] = ord("K")
- elif terrain == ord("J") + 3:
- world_db["MAP"][t["pos"]] = ord("K") + 3
- elif terrain == ord("J") + 6:
- world_db["MAP"][t["pos"]] = ord("K") + 6
elif terrain == ord(":"):
world_db["MAP"][t["pos"]] = ord("%")
- elif terrain == ord("K"):
- world_db["MAP"][t["pos"]] = ord("A")
- elif terrain == ord("K") + 3:
- world_db["MAP"][t["pos"]] = ord("A") + 3
- elif terrain == ord("K") + 6:
- world_db["MAP"][t["pos"]] = ord("A") + 6
elif terrain == ord("%"):
world_db["MAP"][t["pos"]] = ord("#")
- elif terrain == ord("A"):
- world_db["MAP"][t["pos"]] = ord("B")
- elif terrain == ord("A") + 3:
- world_db["MAP"][t["pos"]] = ord("B") + 3
- elif terrain == ord("A") + 6:
- world_db["MAP"][t["pos"]] = ord("B") + 6
elif terrain == ord("#"):
world_db["MAP"][t["pos"]] = ord("X")
- elif terrain == ord("B"):
- world_db["MAP"][t["pos"]] = ord("C")
- elif terrain == ord("B") + 3:
- world_db["MAP"][t["pos"]] = ord("C") + 3
- elif terrain == ord("B") + 6:
- world_db["MAP"][t["pos"]] = ord("C") + 6
- elif chr(terrain) in "XCFI":
+ elif terrain == ord("X"):
t["T_LIFEPOINTS"] = 0
if t == world_db["Things"][0]:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if chr(world_db["MAP"][pos]) in "%#ABDEGH":
+ if chr(world_db["MAP"][pos]) in "%#":
if t["T_BOWEL"] >= 32:
if t == world_db["Things"][0]:
log("You're too FULL to eat.")
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
build_fov_map(t)
else:
- if t["T_BOWEL"] >= 32:
+ if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "X":
return
- elif chr(world_db["MAP"][pos]) in "%ADG" and 0 == int(rand.next() % 2):
- log("You EAT.")
- if world_db["MAP"][pos] == ord("%"):
- world_db["MAP"][pos] = ord("_")
- elif world_db["MAP"][pos] == ord("A"):
- world_db["MAP"][pos] = ord("~")
- elif world_db["MAP"][pos] == ord("A") + 3:
- world_db["MAP"][pos] = ord("L")
- elif world_db["MAP"][pos] == ord("A") + 6:
- world_db["MAP"][pos] = ord("L") + 3
+ elif chr(world_db["MAP"][pos]) == "%" and 0 == int(rand.next() % 2):
t["T_BOWEL"] += 3
elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5):
- log("You EAT.")
- if world_db["MAP"][pos] == ord("#"):
- world_db["MAP"][pos] = ord("_")
- elif world_db["MAP"][pos] == ord("B"):
- world_db["MAP"][pos] = ord("~")
- elif world_db["MAP"][pos] == ord("B") + 3:
- world_db["MAP"][pos] = ord("L")
- elif world_db["MAP"][pos] == ord("B") + 6:
- world_db["MAP"][pos] = ord("L") + 3
t["T_BOWEL"] += 4
+ log("You EAT.")
+ if world_db["wetmap"][pos] == 48:
+ world_db["MAP"][pos] = ord("_")
+ else:
+ world_db["MAP"][pos] = ord("~")
if t["T_BOWEL"] > 32:
t["T_BOWEL"] = 32
single_allowed = rand.next() % 32
y, x, pos = new_pos()
if "_" == chr(world_db["MAP"][pos]) \
- and ((not single_allowed) or is_neighbor((y, x), "O")):
- world_db["MAP"][pos] = ord("O")
+ and ((not single_allowed) or is_neighbor((y, x), "~")):
+ world_db["MAP"][pos] = ord("~")
+ world_db["wetmap"][pos] = 51
i_water += 1
world_db["set_command"]("wait")
+def save_wetmap():
+ length = world_db["MAP_LENGTH"]
+ string = ""
+ for i in range(length):
+ line = world_db["wetmap"][i * length:(i * length) + length].decode()
+ string = string + "WETMAP" + " " + str(i) + " " + line + "\n"
+ return string
+
+
+def wetmapset(str_int, mapline):
+ def valid_map_line(str_int, mapline):
+ from server.utils import integer_test
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ return val
+ return None
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["wetmap"]:
+ m = bytearray(b' ' * (length ** 2))
+ else:
+ m = world_db["wetmap"]
+ m[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["wetmap"]:
+ world_db["wetmap"] = m
+
+
+def write_wetmap():
+ from server.worldstate_write_helpers import write_map
+ length = world_db["MAP_LENGTH"]
+ visible_wetmap = bytearray(b' ' * (length ** 2))
+ for i in range(length ** 2):
+ if world_db["Things"][0]["fovmap"][i] == ord('v'):
+ visible_wetmap[i] = world_db["wetmap"][i]
+ return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
from server.config.io import io_db
io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
import server.config.world_data
server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI"
server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ"
server.config.world_data.thing_defaults["T_BOWEL"] = 0
server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+io_db["hook_save"] = save_wetmap
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["pickup"] = (0, False, lambda: None)
commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
from server.actions import actor_wait
import server.config.actions
server.config.actions.action_db = {