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7DRL: Show actors' health on map (for non-player only when EMPATHY set).
authorChristian Heller <c.heller@plomlompom.de>
Fri, 13 Mar 2015 21:20:11 +0000 (22:20 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Fri, 13 Mar 2015 21:20:11 +0000 (22:20 +0100)
SERVER_COMMANDS
roguelike-server
src/client/draw_wins.c
testing/ref_end

index c76284fccc1bc0cf24139f014115e61dd06f89ce..5762ea4cbc30e2755da1dbef662244a383e48cde 100644 (file)
@@ -253,4 +253,6 @@ LUMBER [0 to infinity]
 
 TOOL_0 [0 to infinity]
 
+EMPATHY [0 to 1]
+
 TT_TOOLS gains the arguments "axe", "carpentry", "wood".
index cb6b3dd0c97f142392a9c46544f9c9319a705de6..a70b590356eae8f20f2868e38b45bea2a6859333 100755 (executable)
@@ -363,22 +363,25 @@ def try_worldstate_update():
         stacksmap = bytearray(b'0' * (length ** 2))  # #
         for id in [id for id in world_db["Things"]  # #
                       if not world_db["Things"][id]["carried"]  # #
-                      if world_db["Things"][id]["T_LIFEPOINTS"]
+                      if world_db["Things"][id]["T_LIFEPOINTS"]  # #
                       if world_db["Things"][0]["fovmap"][  # #
                            world_db["Things"][id]["T_POSY"] * length  # #
                            + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
             pos = (world_db["Things"][id]["T_POSY"] * length  # #
                   + world_db["Things"][id]["T_POSX"])  # #
-            stacksmap[pos] = ord('X')  # #
-        for id in [id for id in world_db["Things"]  # #
-                      if not world_db["Things"][id]["carried"]  # #
-                      if world_db["Things"][0]["fovmap"][  # #
-                           world_db["Things"][id]["T_POSY"] * length  # #
-                           + world_db["Things"][id]["T_POSX"]] == ord_v]:  # #
-            pos = (world_db["Things"][id]["T_POSY"] * length  # #
-                  + world_db["Things"][id]["T_POSX"])  # #
-            if stacksmap[pos] < ord('2'):  # #
-                stacksmap[pos] += 1  # #
+            if id == 0 or world_db["EMPATHY"]:  # #
+                type = world_db["Things"][id]["T_TYPE"]  # #
+                max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]  # #
+                third_of_hp = max_hp / 3  # #
+                hp = world_db["Things"][id]["T_LIFEPOINTS"]  # #
+                add = 0  # #
+                if hp > 2 * third_of_hp:  # #
+                     add = 2  # #
+                elif hp > third_of_hp:  # #
+                    add = 1  # #
+                stacksmap[pos] = ord('a') + add # #
+            else:  # #
+                stacksmap[pos] = ord('X')  # #
         for mt in world_db["Things"][0]["T_MEMTHING"]:  # #
             pos = mt[1] * length + mt[2]  # #
             if stacksmap[pos] < ord('2'):  # #
@@ -1984,6 +1987,7 @@ commands_db = {
     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
+    "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)),  # #
     "TA_ID": (1, False, command_taid),
     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
     "TA_NAME": (1, False, command_taname),
@@ -2038,6 +2042,7 @@ world_db = {
     "PLANT_1": 0,  # #
     "LUMBER": 0,  # #
     "TOOL_0": 0,  # #
+    "EMPATHY": 0,  # #
     "ThingActions": {},
     "ThingTypes": {},
     "Things": {}
index 59ce436be61472374ea6680c20c3630c6d90ad6f..989c3421182349ecf7bfac53a59ef84da3d3edf6 100644 (file)
@@ -425,6 +425,12 @@ extern void draw_win_map(struct Win * win)
     init_pair(12, COLOR_BLACK, COLOR_MAGENTA); //
     init_pair(13, COLOR_WHITE, COLOR_BLACK); //
     init_pair(14, COLOR_RED, COLOR_BLACK); //
+    init_pair(15, COLOR_WHITE, COLOR_GREEN); //
+    init_pair(16, COLOR_WHITE, COLOR_YELLOW); //
+    init_pair(17, COLOR_WHITE, COLOR_RED); //
+    attr_t col_health_good = COLOR_PAIR(15); //
+    attr_t col_health_middle = COLOR_PAIR(16); //
+    attr_t col_health_bad = COLOR_PAIR(17); //
     for (y = 0; y < world.map.length; y++)
     {
         for (x = 0; x < world.map.length; x++)
@@ -477,10 +483,23 @@ extern void draw_win_map(struct Win * win)
                 // char c = world.map.cells[y*world.map.length + x];
                 set_ch_on_yx(win, y, x * 2 + (y % 2),     c | a); //
                 chtype depth = ' ' | a;  //
-                if (world.stacks_map[y * world.map.length + x] == '2')  //
+                char stacksmapval = world.stacks_map[y*world.map.length+x]; //
+                if (stacksmapval == '2')  //
                 {  //
                     depth = '+' | COLOR_PAIR(13);  //
                 }  //
+                else if (stacksmapval == 'a') //
+                { //
+                    depth = ' ' | col_health_bad; //
+                } //
+                else if (stacksmapval == 'b') //
+                { //
+                    depth = ' ' | col_health_middle; //
+                } //
+                else if (stacksmapval == 'c') //
+                { //
+                    depth = ' ' | col_health_good; //
+                } //
                 set_ch_on_yx(win, y, x * 2 + (y % 2) + 1, depth); //
                 // set_ch_on_yx(win, y, x * 2 + (y % 2),     c);
                 // set_ch_on_yx(win, y, x * 2 + (y % 2) + 1, ' ');
index d698ccf34a79b8de083f2d2951f4d3c2d48bdd24..d61d4fe8ae719f9cf7ef3d74babd2f6e3d5918a2 100644 (file)
@@ -1,3 +1,4 @@
+EMPATHY 0
 PLAYER_TYPE 0
 PLANT_1 0
 PLANT_0 8