for x in range(self.size[1]):
yield [y, x]
+ @property
+ def geometry(self):
+ return self.__class__.__name__[3:]
+
def lines(self):
width = self.size[1]
for y in range(self.size[0]):
def get_map_class(geometry):
return globals()['Map' + geometry]
+
+
+map_manager = game_common.MapManager(globals())