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Load last world state from save file, not from re-stepping record file.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 42187cd10c2686a907520ec40389dce2cf297bb5..00b66b2ed702694a56b220423db14b4afab45476 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,27
+1,27
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
-SERVER:
+- expand use of hardcoded_strings module(s)
+
+BOTH SERVER/CLIENT:
+
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- implement field of view / line of sight and obstacles for those on the map
+SERVER:
--
is it actually useful to define map object action ids in the config file?
+-
optimize too-slow AI / FOV algorithms
--
for game continuation, replace re-playing of whole record files with loading
-
game state snapshots / save file
s
+-
save confserver/world data in record and save file, too; handle them like god
+
command
s
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- handle systems without SIGWINCH