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Server: Remove unused/obsolete world.enemy_fov.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 4c9b8948a0013f9221976b793170da45dd556d33..5082737046988a0f62bdceec57e5f2bfc56e398c 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,30
+1,30
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- check for return values of *printf()
--
make config files format more readable / self-explanatory
+-
be more strict and humble when allocating memory from the stack
--
get rid of the useless "internal error code" in error messages
+-
expand use of hardcoded_strings module(s)
-
SERVER
:
+
BOTH SERVER/CLIENT
:
-- implement field of view / line of sight and obstacles for those on the map
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
+
+SERVER:
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- optimize too-slow AI / FOV algorithms; maybe use
+ <http://forums.roguetemple.com/index.php?topic=3675.0>?
-- is it actually useful to define map object action ids in the config file?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
--
make shape of map (and diagonal movement penalty) configurable in config
file
+-
ensure atomic re-writing of save
file
CLIENT:
- enable toggling of window borders
CLIENT:
- enable toggling of window borders
-- enable toggling of showing "\n" in the window content either as newline breaks
- (as currently) or as " / " (without newline break) for more efficent screen
- estate use
+- make log scrollable