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Add hint to TODO on how to improve field of view calculation.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 809027406411c599037c7d43ff41a7c5266600cb..6ac09aac9b5754e3f67e0781cd2ee79cada5879b 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,23
+1,25
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- check for return values of *printf()
--
make config files format more readable / self-explanatory
+-
be more strict and humble when allocating memory from the stack
-SERVER:
+- expand use of hardcoded_strings module(s)
-- implement field of view / line of sight and obstacles for those on the map
+BOTH SERVER/CLIENT:
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
+
+SERVER:
-- is it actually useful to define map object action ids in the config file?
+- optimize too-slow AI / FOV algorithms; maybe use
+ <http://forums.roguetemple.com/index.php?topic=3675.0>?
-- make shape of map (and diagonal movement penalty) configurable in config file
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
CLIENT: