+
+def cmd_GOD_PLAYER_HAT(game, name, hat):
+ if len(hat) != 18:
+ raise GameError('wrong hat string length')
+ game.hats[name] = hat
+cmd_GOD_PLAYER_HAT.argtypes = 'string string'
+
+def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars):
+ game.players_hat_chars[name] = hat_chars
+cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
+
+def cmd_THING_HAT_DESIGN(game, thing_id, design):
+ if len(design) != 18:
+ raise GameError('hat design of wrong length')
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if t.type_ != 'Hat':
+ raise GameError('thing of ID %s not a hat' % thing_id)
+ t.design = design
+cmd_THING_HAT_DESIGN.argtypes = 'int:pos string'
+
+def cmd_THING_DOOR_KEY(game, key_id, door_id):
+ key = game.get_thing(key_id)
+ if not key:
+ raise GameError('thing of ID %s not found' % key_id)
+ if key.type_ != 'DoorKey':
+ raise GameError('thing of ID %s not a door key' % key_id)
+ door = game.get_thing(door_id)
+ if not door:
+ raise GameError('thing of ID %s not found' % door_id)
+ if door.type_ != 'Door':
+ raise GameError('thing of ID %s not a door' % key_id)
+ key.door = door
+cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos'
+
+def cmd_THING_CRATE_ITEM(game, crate_id, item_id):
+ crate = game.get_thing(crate_id)
+ if not crate:
+ raise GameError('thing of ID %s not found' % crate_id)
+ if crate.type_ != 'Crate':
+ raise GameError('thing of ID %s not a crate' % crate_id)
+ item = game.get_thing(item_id)
+ if not item:
+ raise GameError('thing of ID %s not found' % item_id)
+ if item.type_ == 'Crate':
+ raise GameError('thing of ID %s is a crate' % item_id)
+ crate.accept(item)
+cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos'