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Add thing protection.
[plomrogue2]
/
plomrogue
/
things.py
diff --git
a/plomrogue/things.py
b/plomrogue/things.py
index a99460974f7dbc8f435f262b3caf8d14be5a9b79..1618ee65e49c07493fc2cc67f87a22045f4b998c 100644
(file)
--- a/
plomrogue/things.py
+++ b/
plomrogue/things.py
@@
-6,7
+6,7
@@
from plomrogue.mapping import YX
class ThingBase:
type_ = '?'
class ThingBase:
type_ = '?'
- def __init__(self, game, id_=0, position=(YX(0,
0),YX(0,
0))):
+ def __init__(self, game, id_=0, position=(YX(0,
0), YX(0,
0))):
self.game = game
if id_ == 0:
self.id_ = self.game.new_thing_id()
self.game = game
if id_ == 0:
self.id_ = self.game.new_thing_id()
@@
-18,6
+18,7
@@
class ThingBase:
class Thing(ThingBase):
blocking = False
class Thing(ThingBase):
blocking = False
+ protection = '.'
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@@
-40,11
+41,6
@@
class Thing_Item(Thing):
-class Thing_Furniture(Thing):
- symbol_hint = 'h'
-
-
-
class ThingAnimate(Thing):
blocking = True
class ThingAnimate(Thing):
blocking = True