+def play_move(str_arg):
+ """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
+ if action_exists("move") and world_db["WORLD_ACTIVE"]:
+ from server.config.world_data import directions_db, symbols_passable
+ t = world_db["Things"][0]
+ if not str_arg in directions_db:
+ print("Illegal move direction string.")
+ return
+ d = ord(directions_db[str_arg])
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ if ord("#") == world_db["MAP"][pos]:
+ log("You EAT.")
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("move")
+ return
+ if chr(world_db["MAP"][pos]) in symbols_passable:
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("move")
+ return
+ log("You CAN'T eat your way through there.")
+
+
+def command_ai():
+ """Call ai() on player Thing, then turn_over()."""
+ from server.ai import ai
+ if world_db["WORLD_ACTIVE"]:
+ ai(world_db["Things"][0])
+ world_db["turn_over"]()
+
+
+def set_command(action):
+ """Set player's T_COMMAND, then call turn_over()."""
+ tid = [x for x in world_db["ThingActions"]
+ if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+ world_db["Things"][0]["T_COMMAND"] = tid
+ world_db["turn_over"]()
+world_db["set_command"] = set_command
+
+
+def play_wait():
+ """Try "wait" as player's T_COMMAND."""
+ if world_db["WORLD_ACTIVE"]:
+ world_db["set_command"]("wait")
+
+
+#import server.config.actions
+#server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook