def turn_over():
"""Run game world and its inhabitants until new player input expected."""
from server.config.actions import action_db, ai_func
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
from server.config.actions import action_db, ai_func
while world_db["Things"][0]["T_LIFEPOINTS"]:
proliferable_map = world_db["MAP"][:]
for id in [id for id in world_db["Things"]
while world_db["Things"][0]["T_LIFEPOINTS"]:
proliferable_map = world_db["MAP"][:]
for id in [id for id in world_db["Things"]
taid = [a for a in world_db["ThingActions"]
if a == Thing["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
taid = [a for a in world_db["ThingActions"]
if a == Thing["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
thingproliferation_func(Thing, proliferable_map)
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
thingproliferation_func(Thing, proliferable_map)