}
else if (('W' == d || 'E' == d) && world.map->size.x > win->framesize.x)
{
offset = center_offset(win->center.x,
world.map->size.x, win->framesize.x);
win->center.x = offset + (win->framesize.x / 2);
}
else if (('W' == d || 'E' == d) && world.map->size.x > win->framesize.x)
{
offset = center_offset(win->center.x,
world.map->size.x, win->framesize.x);
win->center.x = offset + (win->framesize.x / 2);